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- #pragma once
- #include "config_common.h"
-
- #define PRODUCT_ID 0x2390
- #define DEVICE_VER 0x0001
-
- /* key matrix size */
- #define MATRIX_ROWS 10
- #define MATRIX_COLS 8
-
- // ROWS: Top to bottom, COLS: Left to right
- /* Row pin configuration
- * row: 0 1 2 3 4 5 6 7 8 9
- * pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
- */
-
- #define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
- /* Column pin configuration
- * col: 0 1 2 3 4 5 6 7
- * pin: F0 F1 F4 F5 F6 F7 E6 B1
- */
- #define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
- #define UNUSED_PINS
-
- /* Speaker configuration
- */
- #define B7_AUDIO
- #define NO_MUSIC_MODE
- #define AUDIO_CLICKY
-
- /* Space savings
- */
- #define NO_ACTION_TAPPING
-
- /* Backlight configuration
- */
- #define BACKLIGHT_LEVELS 1
-
- /* Underlight configuration
- */
- #define RGB_DI_PIN D7
- #define RGBLED_NUM 26 // Number of LEDs
- #define RGBLIGHT_HUE_STEP 32
- #define RGBLIGHT_SAT_STEP 17
- #define RGBLIGHT_VAL_STEP 17
-
- #define RGBLIGHT_ANIMATIONS
- #define RGBLIGHT_EFFECT_BREATHE_CENTER 1
- #define RGBLIGHT_EFFECT_BREATHE_MAX 200
- #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
- #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
- #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 4 // How many LEDs wide to light up
- #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 16 // The led to start at
- #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 8 // How many LEDs to travel
- #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
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