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  1. #ifndef ERGODASH_H
  2. #define ERGODASH_H
  3. #include "quantum.h"
  4. #ifdef KEYBOARD_ergodash_rev1
  5. #include "rev1.h"
  6. // Used to create a keymap using only KC_ prefixed keys
  7. #define LAYOUT_kc( \
  8. L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
  9. L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
  10. L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
  11. L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
  12. LT0, LT1, LT2, LT3, LT4, LT5, RT0, RT1, RT2, RT3, RT4, RT5 \
  13. ) \
  14. LAYOUT( \
  15. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L06, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, KC_##R06, \
  16. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L16, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, KC_##R16, \
  17. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L26, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, KC_##R26, \
  18. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L36, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, KC_##R36, \
  19. KC_##LT0, KC_##LT1, KC_##LT2, KC_##LT3, KC_##LT4, KC_##LT5, KC_##RT0, KC_##RT1, KC_##RT2, KC_##RT3, KC_##RT4, KC_##RT5 \
  20. )
  21. #endif // #ifdef KEYBOARD_ergodash_rev1
  22. #ifdef KEYBOARD_ergodash_rev2
  23. #include "rev2.h"
  24. // Used to create a keymap using only KC_ prefixed keys
  25. #define LAYOUT_kc( \
  26. L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
  27. L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
  28. L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
  29. L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
  30. L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
  31. ) \
  32. LAYOUT( \
  33. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L06, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, KC_##R06, \
  34. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L16, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, KC_##R16, \
  35. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L26, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, KC_##R26, \
  36. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L36, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, KC_##R36, \
  37. KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##L46, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45, KC_##R46 \
  38. )
  39. #endif // #ifdef KEYBOARD_ergodash_rev2
  40. #ifdef KEYBOARD_ergodash_mini
  41. #include "mini.h"
  42. // Used to create a keymap using only KC_ prefixed keys
  43. #define LAYOUT_kc( \
  44. L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
  45. L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
  46. L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
  47. L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36 \
  48. ) \
  49. LAYOUT( \
  50. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L06, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, KC_##R06, \
  51. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L16, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, KC_##R16, \
  52. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L26, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, KC_##R26, \
  53. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L36, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, KC_##R36 \
  54. )
  55. #endif // #ifdef KEYBOARD_ergodash_mini
  56. #endif