- #include QMK_KEYBOARD_H
-
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _BL 0
- #define _FL 1
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: (Base Layer) Default Layer
- * ,-------------------.
- * |Esc |TAB |BS | = |
- * |----|----|----|----|
- * | NL | / | * | - |
- * |----|----|----|----|
- * | 7 | 8 | 9 | |
- * |----|----|----| + |
- * | 4 | 5 | 6 | |
- * |----|----|----|----|
- * | 1 | 2 | 3 | |
- * |----|----|----| En |
- * | 0 |./FN| |
- * `-------------------'
- */
-
- [_BL] = LAYOUT_numpad_6x4(
- KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, \
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
- KC_P7, KC_P8, KC_P9, \
- KC_P4, KC_P5, KC_P6, KC_PPLS, \
- KC_P1, KC_P2, KC_P3, \
- KC_P0, LT(_FL,KC_PDOT), KC_PENT \
- ),
-
- /* Keymap _FL: Function Layer
- * ,-------------------.
- * |Esc |TAB |BS | = |
- * |----|----|----|----|
- * | NL | / | * | - |
- * |----|----|----|----|
- * | 7 | 8 | 9 | |
- * |----|----|----|RST |
- * | 4 | 5 | 6 | |
- * |----|----|----|----|
- * | 1 | 2 | 3 | |
- * |----|----|----| En |
- * | 0 |./FN| |
- * `-------------------'
- */
- [_FL] = LAYOUT_numpad_6x4(
- KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, \
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
- KC_P7, KC_P8, KC_P9, \
- KC_P4, KC_P5, KC_P6, RESET, \
- KC_P1, KC_P2, KC_P3, \
- KC_P0, LT(_FL,KC_PDOT), KC_PENT \
- ),
- };
|