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  1. #include "lets_split.h"
  2. #include "bootloader.h"
  3. #include "action_layer.h"
  4. #include "eeconfig.h"
  5. #include "LUFA/Drivers/Peripheral/TWI.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. #ifdef SSD1306OLED
  10. #include "ssd1306.h"
  11. #endif
  12. extern keymap_config_t keymap_config;
  13. //Following line allows macro to read current RGB settings
  14. extern rgblight_config_t rgblight_config;
  15. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  16. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  17. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  18. // entirely and just use numbers.
  19. #define _QWERTY 0
  20. #define _COLEMAK 1
  21. #define _DVORAK 2
  22. #define _LOWER 3
  23. #define _RAISE 4
  24. #define _ADJUST 16
  25. enum custom_keycodes {
  26. QWERTY = SAFE_RANGE,
  27. COLEMAK,
  28. DVORAK,
  29. LOWER,
  30. RAISE,
  31. ADJUST,
  32. BACKLIT,
  33. RGBLED_TOGGLE,
  34. RGBLED_STEP_MODE,
  35. RGBLED_INCREASE_HUE,
  36. RGBLED_DECREASE_HUE,
  37. RGBLED_INCREASE_SAT,
  38. RGBLED_DECREASE_SAT,
  39. RGBLED_INCREASE_VAL,
  40. RGBLED_DECREASE_VAL,
  41. };
  42. enum macro_keycodes {
  43. KC_SAMPLEMACRO,
  44. };
  45. // Fillers to make layering more clear
  46. #define _______ KC_TRNS
  47. #define XXXXXXX KC_NO
  48. //Macros
  49. #define M_SAMPLE M(KC_SAMPLEMACRO)
  50. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  51. /* Qwerty
  52. * ,-----------------------------------------------------------------------------------.
  53. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  54. * |------+------+------+------+------+-------------+------+------+------+------+------|
  55. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  56. * |------+------+------+------+------+------|------+------+------+------+------+------|
  57. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  60. * `-----------------------------------------------------------------------------------'
  61. */
  62. [_QWERTY] = KEYMAP( \
  63. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  64. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  65. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  66. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  67. ),
  68. /* Colemak
  69. * ,-----------------------------------------------------------------------------------.
  70. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  71. * |------+------+------+------+------+-------------+------+------+------+------+------|
  72. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  73. * |------+------+------+------+------+------|------+------+------+------+------+------|
  74. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------|
  76. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  77. * `-----------------------------------------------------------------------------------'
  78. */
  79. [_COLEMAK] = KEYMAP( \
  80. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  81. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  82. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  83. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  84. ),
  85. /* Dvorak
  86. * ,-----------------------------------------------------------------------------------.
  87. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  88. * |------+------+------+------+------+-------------+------+------+------+------+------|
  89. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  90. * |------+------+------+------+------+------|------+------+------+------+------+------|
  91. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  92. * |------+------+------+------+------+------+------+------+------+------+------+------|
  93. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  94. * `-----------------------------------------------------------------------------------'
  95. */
  96. [_DVORAK] = KEYMAP( \
  97. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  98. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  99. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  100. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  101. ),
  102. /* Lower
  103. * ,-----------------------------------------------------------------------------------.
  104. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  105. * |------+------+------+------+------+-------------+------+------+------+------+------|
  106. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
  107. * |------+------+------+------+------+------|------+------+------+------+------+------|
  108. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | | | | | | | Next | Vol- | Vol+ | Play |
  111. * `-----------------------------------------------------------------------------------'
  112. */
  113. [_LOWER] = KEYMAP( \
  114. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  115. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  116. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
  117. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  118. ),
  119. /* Raise
  120. * ,-----------------------------------------------------------------------------------.
  121. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  122. * |------+------+------+------+------+-------------+------+------+------+------+------|
  123. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  124. * |------+------+------+------+------+------|------+------+------+------+------+------|
  125. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  126. * |------+------+------+------+------+------+------+------+------+------+------+------|
  127. * | | | | | | | | Next | Vol- | Vol+ | Play |
  128. * `-----------------------------------------------------------------------------------'
  129. */
  130. [_RAISE] = KEYMAP( \
  131. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  132. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  133. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
  134. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  135. ),
  136. /* Adjust (Lower + Raise)
  137. * ,-----------------------------------------------------------------------------------.
  138. * | | Reset| | | | | | | | | | Del |
  139. * |------+------+------+------+------+-------------+------+------+------+------+------|
  140. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  141. * |------+------+------+------+------+------|------+------+------+------+------+------|
  142. * | | | | | | | | | | | | |
  143. * |------+------+------+------+------+------+------+------+------+------+------+------|
  144. * | | | | | | | | | | | |
  145. * `-----------------------------------------------------------------------------------'
  146. */
  147. [_ADJUST] = KEYMAP( \
  148. _______, RESET, _______, M_SAMPLE, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  149. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  150. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  151. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  152. )
  153. };
  154. #ifdef AUDIO_ENABLE
  155. float tone_startup[][2] = SONG(STARTUP_SOUND);
  156. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  157. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  158. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  159. float tone_plover[][2] = SONG(PLOVER_SOUND);
  160. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  161. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  162. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  163. #endif
  164. // define variables for reactive RGB
  165. bool TOG_STATUS = false;
  166. int RGB_current_mode;
  167. void persistent_default_layer_set(uint16_t default_layer) {
  168. eeconfig_update_default_layer(default_layer);
  169. default_layer_set(default_layer);
  170. }
  171. // Setting ADJUST layer RGB back to default
  172. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  173. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  174. rgblight_mode(RGB_current_mode);
  175. layer_on(layer3);
  176. } else {
  177. layer_off(layer3);
  178. }
  179. }
  180. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  181. switch (keycode) {
  182. case QWERTY:
  183. if (record->event.pressed) {
  184. #ifdef AUDIO_ENABLE
  185. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  186. #endif
  187. persistent_default_layer_set(1UL<<_QWERTY);
  188. }
  189. return false;
  190. break;
  191. case COLEMAK:
  192. if (record->event.pressed) {
  193. #ifdef AUDIO_ENABLE
  194. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  195. #endif
  196. persistent_default_layer_set(1UL<<_COLEMAK);
  197. }
  198. return false;
  199. break;
  200. case DVORAK:
  201. if (record->event.pressed) {
  202. #ifdef AUDIO_ENABLE
  203. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  204. #endif
  205. persistent_default_layer_set(1UL<<_DVORAK);
  206. }
  207. return false;
  208. break;
  209. case LOWER:
  210. if (record->event.pressed) {
  211. //not sure how to have keyboard check mode and set it to a variable, so my work around
  212. //uses another variable that would be set to true after the first time a reactive key is pressed.
  213. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  214. } else {
  215. TOG_STATUS = !TOG_STATUS;
  216. rgblight_mode(16);
  217. }
  218. layer_on(_LOWER);
  219. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  220. } else {
  221. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  222. TOG_STATUS = false;
  223. layer_off(_LOWER);
  224. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  225. }
  226. return false;
  227. break;
  228. case RAISE:
  229. if (record->event.pressed) {
  230. //not sure how to have keyboard check mode and set it to a variable, so my work around
  231. //uses another variable that would be set to true after the first time a reactive key is pressed.
  232. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  233. } else {
  234. TOG_STATUS = !TOG_STATUS;
  235. rgblight_mode(15);
  236. }
  237. layer_on(_RAISE);
  238. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  239. } else {
  240. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  241. layer_off(_RAISE);
  242. TOG_STATUS = false;
  243. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  244. }
  245. return false;
  246. break;
  247. case BACKLIT:
  248. if (record->event.pressed) {
  249. register_code(KC_RSFT);
  250. #ifdef BACKLIGHT_ENABLE
  251. backlight_step();
  252. #endif
  253. } else {
  254. unregister_code(KC_RSFT);
  255. }
  256. return false;
  257. break;
  258. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  259. case RGB_MOD:
  260. if (record->event.pressed) {
  261. rgblight_mode(RGB_current_mode);
  262. rgblight_step();
  263. RGB_current_mode = rgblight_config.mode;
  264. }
  265. return false;
  266. break;
  267. }
  268. return true;
  269. }
  270. void matrix_init_user(void) {
  271. #ifdef AUDIO_ENABLE
  272. startup_user();
  273. #endif
  274. RGB_current_mode = rgblight_config.mode;
  275. }
  276. //SSD1306 OLED init and update loop, make sure to add #define SSD1306OLED in config.h
  277. #ifdef SSD1306OLED
  278. void matrix_master_OLED_init (void) {
  279. TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
  280. iota_gfx_init(); // turns on the display
  281. }
  282. void matrix_scan_user(void) {
  283. iota_gfx_task(); // this is what updates the display continuously
  284. }
  285. #endif
  286. #ifdef AUDIO_ENABLE
  287. void startup_user()
  288. {
  289. _delay_ms(20); // gets rid of tick
  290. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  291. }
  292. void shutdown_user()
  293. {
  294. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  295. _delay_ms(150);
  296. stop_all_notes();
  297. }
  298. void music_on_user(void)
  299. {
  300. music_scale_user();
  301. }
  302. void music_scale_user(void)
  303. {
  304. PLAY_NOTE_ARRAY(music_scale, false, 0);
  305. }
  306. #endif
  307. /*
  308. * Macro definition
  309. */
  310. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  311. {
  312. if (!eeconfig_is_enabled()) {
  313. eeconfig_init();
  314. }
  315. switch (id) {
  316. case KC_SAMPLEMACRO:
  317. if (record->event.pressed){
  318. return MACRO (I(10), T(H), T(E), T(L), T(L), T(O), T(SPACE), T(W), T(O), T(R), T(L), T(D), END);
  319. }
  320. }
  321. return MACRO_NONE;
  322. }
  323. void matrix_update(struct CharacterMatrix *dest,
  324. const struct CharacterMatrix *source) {
  325. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  326. memcpy(dest->display, source->display, sizeof(dest->display));
  327. dest->dirty = true;
  328. }
  329. }
  330. //assign the right code to your layers for OLED display
  331. #define L_BASE 0
  332. #define L_LOWER 8
  333. #define L_RAISE 16
  334. #define L_FNLAYER 64
  335. #define L_NUMLAY 128
  336. #define L_NLOWER 136
  337. #define L_NFNLAYER 192
  338. #define L_MOUSECURSOR 256
  339. #define L_ADJUST 65560
  340. void iota_gfx_task_user(void) {
  341. #if DEBUG_TO_SCREEN
  342. if (debug_enable) {
  343. return;
  344. }
  345. #endif
  346. struct CharacterMatrix matrix;
  347. matrix_clear(&matrix);
  348. matrix_write_P(&matrix, PSTR("USB: "));
  349. #ifdef PROTOCOL_LUFA
  350. switch (USB_DeviceState) {
  351. case DEVICE_STATE_Unattached:
  352. matrix_write_P(&matrix, PSTR("Unattached"));
  353. break;
  354. case DEVICE_STATE_Suspended:
  355. matrix_write_P(&matrix, PSTR("Suspended"));
  356. break;
  357. case DEVICE_STATE_Configured:
  358. matrix_write_P(&matrix, PSTR("Connected"));
  359. break;
  360. case DEVICE_STATE_Powered:
  361. matrix_write_P(&matrix, PSTR("Powered"));
  362. break;
  363. case DEVICE_STATE_Default:
  364. matrix_write_P(&matrix, PSTR("Default"));
  365. break;
  366. case DEVICE_STATE_Addressed:
  367. matrix_write_P(&matrix, PSTR("Addressed"));
  368. break;
  369. default:
  370. matrix_write_P(&matrix, PSTR("Invalid"));
  371. }
  372. #endif
  373. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  374. char buf[40];
  375. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  376. matrix_write_P(&matrix, PSTR("\n\nLayer: "));
  377. switch (layer_state) {
  378. case L_BASE:
  379. matrix_write_P(&matrix, PSTR("Default"));
  380. break;
  381. case L_RAISE:
  382. matrix_write_P(&matrix, PSTR("Raise"));
  383. break;
  384. case L_LOWER:
  385. matrix_write_P(&matrix, PSTR("Lower"));
  386. break;
  387. case L_ADJUST:
  388. matrix_write_P(&matrix, PSTR("ADJUST"));
  389. break;
  390. default:
  391. matrix_write(&matrix, buf);
  392. }
  393. // Host Keyboard LED Status
  394. char led[40];
  395. snprintf(led, sizeof(led), "\n%s %s %s",
  396. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  397. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  398. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  399. matrix_write(&matrix, led);
  400. matrix_update(&display, &matrix);
  401. }