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  1. /*
  2. Copyright 2012 Jun Wako <wakojun@gmail.com>
  3. Copyright 2021 @dlford
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. #pragma once
  16. //#define USE_MATRIX_I2C
  17. /* Select hand configuration */
  18. // #define MASTER_LEFT
  19. // #define MASTER_RIGHT
  20. #define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right])
  21. #define TAPPING_TOGGLE 2 // number of taps to toggle TT
  22. #define TAPPING_TERM_PER_KEY // milliseconds from tap to hold for mod tap per key
  23. #define PERMISSIVE_HOLD_PER_KEY // activate mod top hold earlier if another key is pressed AND released per key
  24. #define QUICK_TAP_TERM_PER_KEY // disable double tap hold key repeat per key
  25. #undef MOUSEKEY_INTERVAL
  26. #undef MOUSEKEY_DELAY
  27. #undef MOUSEKEY_TIME_TO_MAX
  28. #undef MOUSEKEY_MAX_SPEED
  29. #undef MOUSEKEY_WHEEL_DELAY
  30. #define MK_KINETIC_SPEED
  31. #define MOUSEKEY_DELAY 100
  32. #define MOUSEKEY_INTERVAL 35
  33. #define MOUSEKEY_MOVE_DELTA 5
  34. #define MOUSEKEY_INITIAL_SPEED 1
  35. #define MOUSEKEY_DECELERATED_SPEED 10
  36. #define MOUSEKEY_BASE_SPEED 1200
  37. #define MOUSEKEY_ACCELERATED_SPEED 4800
  38. #ifdef RGB_MATRIX_ENABLE
  39. // # define RGB_MATRIX_TIMEOUT 300000 // number of milliseconds to wait until disabling effects
  40. // # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  41. # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  42. # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  43. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  44. # define RGB_MATRIX_HUE_STEP 8
  45. # define RGB_MATRIX_SAT_STEP 8
  46. # define RGB_MATRIX_VAL_STEP 8
  47. # define RGB_MATRIX_SPD_STEP 10
  48. // Enable animations
  49. // # define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue
  50. // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes
  51. // # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes
  52. // # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
  53. // # define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
  54. // # define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
  55. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
  56. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
  57. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
  58. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
  59. // # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
  60. // # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
  61. // # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
  62. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
  63. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
  64. // # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
  65. // # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
  66. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
  67. // # define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
  68. // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
  69. // # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
  70. // # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
  71. // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
  72. // # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
  73. // # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
  74. # define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
  75. // # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects
  76. // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
  77. // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
  78. // # define RGB_MATRIX_KEYPRESSES // reacts to keypresses, required for the remaining effects
  79. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  80. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
  81. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue
  82. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
  83. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
  84. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
  85. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
  86. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
  87. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
  88. // # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
  89. // # define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
  90. // # define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
  91. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
  92. #endif
  93. // Features I don't want, remove to save space
  94. // #define NO_ACTION_ONESHOT // Used by caps word
  95. #define NO_ACTION_FUNCTION
  96. #define NO_ACTION_MACRO
  97. #define NO_USB_STARTUP_CHECK