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  1. /*
  2. * ----------------------------------------------------------------------------
  3. * "THE BEER-WARE LICENSE" (Revision 42):
  4. * <https://github.com/Legonut> wrote this file. As long as you retain this
  5. * notice you can do whatever you want with this stuff. If we meet some day, and
  6. * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
  7. * ----------------------------------------------------------------------------
  8. */
  9. #pragma once
  10. #include "config_common.h"
  11. /* Matrix Configuration - Rows are doubled up */
  12. #define MATRIX_ROWS 14
  13. // Last pins reserved for encoder / touch encoder support
  14. #define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, NO_PIN, NO_PIN }
  15. #define MATRIX_COLS 7
  16. #define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 }
  17. #define MATRIX_IO_DELAY 5
  18. #define BUSY_WAIT
  19. #define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
  20. #define GPIO_INPUT_PIN_DELAY 10
  21. /* Touchbar adjustments */
  22. #define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
  23. #define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
  24. #define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
  25. #define TOUCH_SEGMENTS 3
  26. /* Encoder Configuration */
  27. #define ENCODERS_PAD_A { B8, B9 }
  28. #define ENCODERS_PAD_B { A14, A15 }
  29. /* COL2ROW or ROW2COL */
  30. #define DIODE_DIRECTION COL2ROW
  31. /* CRC Configuration */
  32. #define CRC8_OPTIMIZE_SPEED
  33. #define CRC8_USE_TABLE
  34. /* Split Keyboard Configuration */
  35. #define EE_HANDS
  36. #define SPLIT_USB_DETECT
  37. // also handles the SERIAL_USART_TX_PIN define
  38. #define SOFT_SERIAL_PIN A9
  39. #define SERIAL_USART_TX_PAL_MODE 7
  40. #define SERIAL_USART_TIMEOUT 5
  41. #define SERIAL_USART_DRIVER SD1
  42. //#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
  43. #if SERIAL_USART_FULL_DUPLEX
  44. #define SERIAL_USART_RX_PIN A10
  45. #define SERIAL_USART_RX_PAL_MODE 7
  46. // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
  47. #define SERIAL_USART_PIN_SWAP
  48. #define SERIAL_USART_SPEED (2 * 1024 * 1024)
  49. #else
  50. #define SERIAL_USART_SPEED (1 * 1024 * 1024)
  51. #endif
  52. /* Split Transport Features */
  53. #define SPLIT_TRANSPORT_MIRROR
  54. #define SPLIT_LAYER_STATE_ENABLE
  55. #define SPLIT_LED_STATE_ENABLE
  56. #define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
  57. /* RGB LED Configuration */
  58. #define RGB_DI_PIN B5
  59. #define RGBLED_NUM 98
  60. #define RGBLED_SPLIT { 49, 49 }
  61. #define RGBLIGHT_ANIMATIONS
  62. #define DRIVER_LED_TOTAL RGBLED_NUM
  63. #define RGB_MATRIX_SPLIT RGBLED_SPLIT
  64. #define RGB_MATRIX_CENTER { 128, 34 }
  65. #define RGB_MATRIX_LED_FLUSH_LIMIT 33
  66. #define RGB_MATRIX_LED_PROCESS_LIMIT 10
  67. #define RGB_MATRIX_KEYPRESSES
  68. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  69. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  70. // RGB Matrix Animation modes. Explicitly enabled
  71. // For full list of effects, see:
  72. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  73. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  74. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  75. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  76. #define ENABLE_RGB_MATRIX_BREATHING
  77. #define ENABLE_RGB_MATRIX_BAND_SAT
  78. #define ENABLE_RGB_MATRIX_BAND_VAL
  79. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  80. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  81. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  82. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  83. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  84. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  85. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  86. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  87. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  88. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  89. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  90. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  91. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  92. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  93. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  94. #define ENABLE_RGB_MATRIX_RAINDROPS
  95. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  96. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  97. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  98. #define ENABLE_RGB_MATRIX_HUE_WAVE
  99. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  100. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  101. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  102. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  103. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  104. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  105. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  106. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  107. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  108. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  109. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  110. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  111. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  112. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  113. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  114. #define ENABLE_RGB_MATRIX_SPLASH
  115. #define ENABLE_RGB_MATRIX_MULTISPLASH
  116. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  117. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  118. #if RGB_UNLIMITED_POWER
  119. #define RGBLIGHT_LIMIT_VAL 255
  120. #else
  121. #define RGBLIGHT_LIMIT_VAL 127
  122. #endif
  123. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
  124. #define WS2812_PWM_DRIVER PWMD3
  125. #define WS2812_PWM_CHANNEL 2
  126. #define WS2812_PWM_PAL_MODE 2
  127. #define WS2812_DMA_STREAM STM32_DMA1_STREAM3
  128. #define WS2812_DMA_CHANNEL 3
  129. #define TOUCH_UPDATE_INTERVAL 33
  130. #define OLED_UPDATE_INTERVAL 33
  131. #define TAP_CODE_DELAY 5