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  1. # Introduction
  2. This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make.
  3. ## Basic QMK Structure
  4. QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
  5. ### Userspace Structure
  6. Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace.md) for more information.
  7. ### Keyboard Project Structure
  8. Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure:
  9. * `keymaps/`: Different keymaps that can be built
  10. * `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
  11. * `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
  12. * `info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support.md) for more information.
  13. * `readme.md`: A brief overview of the keyboard.
  14. * `<keyboardName>.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix.
  15. * `<keyboardName>.c`: This file is where you can find custom code for the keyboard.
  16. For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines.md).
  17. ### Keymap Structure
  18. In every keymap folder, the following files may be found. Only `keymap.c` is required, and if the rest of the files are not found the default options will be chosen.
  19. * `config.h`: the options to configure your keymap
  20. * `keymap.c`: all of your keymap code, required
  21. * `rules.mk`: the features of QMK that are enabled
  22. * `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
  23. # The `config.h` File
  24. There are 3 possible `config.h` locations:
  25. * keyboard (`/keyboards/<keyboard>/config.h`)
  26. * userspace (`/users/<user>/config.h`)
  27. * keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
  28. The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change.
  29. ```
  30. #pragma once
  31. ```
  32. Then to override a setting from the previous `config.h` file you must `#undef` and then `#define` the setting again.
  33. The boilerplate code and setting look like this together:
  34. ```
  35. #pragma once
  36. // overrides go here!
  37. #undef MY_SETTING
  38. #define MY_SETTING 4
  39. ```