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  1. #pragma once
  2. #include "quantum.h"
  3. #include "version.h"
  4. #include "eeprom.h"
  5. #include "wrappers.h"
  6. #include "process_records.h"
  7. #ifdef TAP_DANCE_ENABLE
  8. # include "tap_dances.h"
  9. # define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
  10. # define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
  11. # define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
  12. # define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
  13. # define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
  14. # define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
  15. #endif //!TAP_DANCE_ENABLE
  16. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  17. # include "rgblight_user.h"
  18. #endif
  19. #if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
  20. # include "unicode.h"
  21. #endif //!UNICODE_ENABLE
  22. // Keycode aliases
  23. #define TM_X LCTL(KC_B) // Tmux leader key
  24. // Unix QoL macros
  25. #define MC_BOL LCTL(KC_A) // jump to beginning of line
  26. #define MC_EOL LCTL(KC_E) // jump to end of line
  27. #define MC_NW LALT(KC_F) // next word
  28. #define MC_PW LALT(KC_B) // previous word
  29. #define MC_DW LCTL(KC_W) // delete word
  30. // Define layer names
  31. enum userspace_layers {
  32. _QWERTY = 0,
  33. _NUMLOCK = 0,
  34. _COLEMAK,
  35. _DVORAK,
  36. _WORKMAN,
  37. /* _NORMAN,
  38. _MALTRON,
  39. _EUCALYN,
  40. _CARPLAX, */
  41. _PLOVER,
  42. _UNICODE,
  43. _MODS, /* layer 8 now 9*/
  44. _GAMEPAD,
  45. _DIABLO,
  46. _MACROS,
  47. _MEDIA,
  48. _LOWER,
  49. _RAISE,
  50. _ADJUST,
  51. };
  52. bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
  53. bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
  54. bool send_game_macro(const char *str, keyrecord_t *record, bool override);
  55. void matrix_init_keymap(void);
  56. void shutdown_keymap(void);
  57. void suspend_power_down_keymap(void);
  58. void suspend_wakeup_init_keymap(void);
  59. void matrix_scan_keymap(void);
  60. uint32_t layer_state_set_keymap (uint32_t state);
  61. uint32_t default_layer_state_set_keymap (uint32_t state);
  62. void led_set_keymap(uint8_t usb_led);
  63. void eeconfig_init_keymap(void);
  64. void tmux_prefix(void);
  65. void tmux_pane_zoom(void);
  66. void tmux_pane_last(void);
  67. void tmux_pane_switch_repeat(void);
  68. void tmux_pane_switch(uint16_t keycode);
  69. typedef union {
  70. uint32_t raw;
  71. struct {
  72. bool rgb_layer_change :1;
  73. bool is_overwatch :1;
  74. bool nuke_switch :1;
  75. uint8_t unicode_mod :4;
  76. bool swapped_numbers :1;
  77. };
  78. } userspace_config_t;
  79. extern userspace_config_t userspace_config;
  80. /*
  81. Custom Keycodes for Diablo 3 layer
  82. But since TD() doesn't work when tap dance is disabled
  83. We use custom codes here, so we can substitute the right stuff
  84. */
  85. #ifdef TAP_DANCE_ENABLE
  86. # define KC_D3_1 TD(TD_D3_1)
  87. # define KC_D3_2 TD(TD_D3_2)
  88. # define KC_D3_3 TD(TD_D3_3)
  89. # define KC_D3_4 TD(TD_D3_4)
  90. #else
  91. # define KC_D3_1 KC_1
  92. # define KC_D3_2 KC_2
  93. # define KC_D3_3 KC_3
  94. # define KC_D3_4 KC_4
  95. #endif // !TAP_DANCE_ENABLE
  96. /* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */