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  1. /*
  2. Copyright 2021 <me@fjlaboratories.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x7074 // FJLabs
  18. #define PRODUCT_ID 0x1011 // mk61-rgb-ansi
  19. #define DEVICE_VER 0x0001 // Version 1
  20. #define MANUFACTURER Mechanical Keyboards LLC
  21. #define PRODUCT MK61-RGB-ANSI
  22. /* key matrix size */
  23. #define MATRIX_ROWS 5
  24. #define MATRIX_COLS 14
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. // Checked with Eagle Schematic
  36. #define MATRIX_ROW_PINS { F0, F1, F4, F5, F6 }
  37. #define MATRIX_COL_PINS { C7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2, B3, B2, B1 }
  38. #define UNUSED_PINS
  39. /* COL2ROW or ROW2COL */
  40. #define DIODE_DIRECTION COL2ROW
  41. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  42. #define DEBOUNCE 5
  43. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  44. //#define MATRIX_HAS_GHOST
  45. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  46. #define LOCKING_SUPPORT_ENABLE
  47. /* Locking resynchronize hack */
  48. #define LOCKING_RESYNC_ENABLE
  49. /* Define RGB Underglow */
  50. #define RGB_DI_PIN F7
  51. #define RGBLED_NUM 64
  52. #define RGBLIGHT_EFFECT_BREATHING
  53. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  54. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  55. #define RGBLIGHT_EFFECT_SNAKE
  56. #define RGBLIGHT_EFFECT_KNIGHT
  57. #define RGBLIGHT_EFFECT_CHRISTMAS
  58. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  59. #define RGBLIGHT_EFFECT_RGB_TEST
  60. #define RGBLIGHT_EFFECT_ALTERNATING
  61. #define RGBLIGHT_EFFECT_TWINKLE
  62. #define RGBLIGHT_LIMIT_VAL 108
  63. #define RGB_VAL_STEP 12
  64. #define RGBLIGHT_DEFAULT_SPD 144
  65. #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
  66. /* #define RGBLIGHT_LAYER_BLINK*/
  67. /* Define less important options */
  68. /*
  69. * Force NKRO
  70. *
  71. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  72. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  73. * makefile for this to work.)
  74. *
  75. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  76. * until the next keyboard reset.
  77. *
  78. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  79. * fully operational during normal computer usage.
  80. *
  81. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  82. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  83. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  84. * power-up.
  85. *
  86. */
  87. //#define FORCE_NKRO
  88. /*
  89. * Feature disable options
  90. * These options are also useful to firmware size reduction.
  91. */
  92. /* disable debug print */
  93. //#define NO_DEBUG
  94. /* disable print */
  95. //#define NO_PRINT
  96. /* disable action features */
  97. //#define NO_ACTION_LAYER
  98. //#define NO_ACTION_TAPPING
  99. //#define NO_ACTION_ONESHOT
  100. #define NO_ACTION_MACRO
  101. #define NO_ACTION_FUNCTION