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- #pragma once
-
- #include "quantum.h"
-
- /* This a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-
- #define LAYOUT( \
- k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
- k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
- k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
- k30, k31, k32, k33, k34, k44, k45, k35, k36, k37, k38, k39, \
- k40, k41, k48, k49 \
- ) { \
- { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
- { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
- { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
- { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
- { k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 } \
- }
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