You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

123 lines
9.6 KiB

  1. #include QMK_KEYBOARD_H
  2. #include "333fred.h"
  3. extern keymap_config_t keymap_config;
  4. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  5. /* Qwerty
  6. * ,-----------------------------------------. .-----------------------------------------.
  7. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
  8. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  9. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
  10. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  11. * | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
  12. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  13. * | Shift| Z | X | C | V | B | | N | M | , | . | / |SHIFT |
  14. * |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
  15. * | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del |
  16. * `------------------------------------------------''-----------------------------------------------'
  17. */
  18. [BASE] = LAYOUT( \
  19. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
  20. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
  21. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  22. OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) , \
  23. KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL \
  24. ),
  25. /* Symbols
  26. * ,-----------------------------------------. .-----------------------------------------.
  27. * | Caps | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  28. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  29. * | | ! | @ | ( | ) | | | | 7 | 8 | 9 | * | ) | F12 |
  30. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  31. * | | # | $ | { | } | ` | | 4 | 5 | 6 | + | } | | |
  32. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  33. * | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ |
  34. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  35. * | Pscr | | RESET| | | GAME | || | 0 | . | = | Prev | Next | Play |
  36. * `------------------------------------------------- -------------------------------------------------'
  37. */
  38. [SYMB] = LAYOUT( \
  39. KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  40. _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
  41. _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
  42. PSCREEN_APP, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
  43. KC_PSCR, _______, RESET, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
  44. ),
  45. /* Vim Movement
  46. * ,-----------------------------------------. .-----------------------------------------.
  47. * | | | | | | | | | | | | RESET| |
  48. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  49. * | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | |
  50. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  51. * | | DLeft|DRight| LCTRL| LGUI | | | Left | Down | Up | Right| | |
  52. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  53. * | |RGBHUD|RGBVAD|RGBHUI| | | | | | | | | |
  54. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  55. * | | | | | | | || | | | | | | |
  56. * `------------------------------------------------..------------------------------------------------'
  57. */
  58. [VIM] = LAYOUT( \
  59. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, \
  60. _______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \
  61. _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  62. _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  64. ),
  65. /* Gaming mode (Raise)
  66. * All one-shot mods are disabled on this layer
  67. * ,-----------------------------------------. .-----------------------------------------.
  68. * | ESC | | | | | | | | | | | | |
  69. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  70. * | | | | | | | | | | | | | |
  71. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  72. * | CTRL | | | | | | | | | | | | |
  73. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  74. * | Shift| Z | | | | | | | | | | | GUI |
  75. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  76. * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
  77. * `------------------------------------------------..-----------------------------------------------'
  78. */
  79. [GAME] = LAYOUT( \
  80. KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  81. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  82. KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  83. KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
  84. KC_ENT, TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
  85. ),
  86. /* Gaming Arrow mode (Raise)
  87. * Turns wasd into arrows
  88. * ,-----------------------------------------. .-----------------------------------------.
  89. * | ESC | | | | | | | | | | | | |
  90. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  91. * | | | Up | | | | | | | | | | |
  92. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  93. * | CTRL | Left | Down | Right| | | | | | | | | |
  94. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  95. * | Shift| Z | | | | | | | | | | | GUI |
  96. * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
  97. * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
  98. * `------------------------------------------------..-----------------------------------------------'
  99. */
  100. [GAME_ARROW] = LAYOUT( \
  101. KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  102. _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  103. KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \
  104. KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
  105. KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
  106. )
  107. };
  108. void persistant_default_layer_set(uint16_t default_layer) {
  109. eeconfig_update_default_layer(default_layer);
  110. default_layer_set(default_layer);
  111. }
  112. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  113. tap_dance_process_keycode(keycode);
  114. return true;
  115. }