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6.9 KiB

  1. #include QMK_KEYBOARD_H
  2. #include "333fred.h"
  3. extern keymap_config_t keymap_config;
  4. #if (!defined(LAYOUT) && defined(KEYMAP))
  5. # define LAYOUT KEYMAP
  6. #endif
  7. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  8. /* Qwerty
  9. * ,-----------------------------------------------------------------------------------.
  10. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
  11. * |------+------+------+------+------+------+------+------+------+------+------+------|
  12. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  13. * |------+------+------+------+------+-------------+------+------+------+------+------|
  14. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  15. * |------+------+------+------+------+------|------+------+------+------+------+------|
  16. * | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
  17. * |------+------+------+------+------+------+------+------+------+------+------+------|
  18. * | Ctrl | Alt | F4 | GUI | Bksp |Lwr/VM| Spc | Ent | Lock | = | Alt | Del |
  19. * `-----------------------------------------------------------------------------------'
  20. */
  21. [BASE] = LAYOUT_ortho_5x12( \
  22. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
  23. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
  24. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  25. OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
  26. KC_LCTL, KC_LALT, KC_F4, KC_LGUI, KC_BSPC, TD(TD_SYM_VIM), KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \
  27. ),
  28. /* Symbols
  29. * ,-----------------------------------------------------------------------------------.
  30. * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
  31. * |------+------+------+------+------+-------------+------+------+------+------+------|
  32. * | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
  33. * |------+------+------+------+------+-------------+------+------+------+------+------|
  34. * | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
  35. * |------+------+------+------+------+------|------+------+------+------+------+------|
  36. * | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------|
  38. * | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
  39. * `-----------------------------------------------------------------------------------'
  40. */
  41. [SYMB] = LAYOUT_ortho_5x12( \
  42. KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  43. _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
  44. _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
  45. PSCREEN_APP, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
  46. KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
  47. ),
  48. /* Vim Movement (Hold down F)
  49. * ,-----------------------------------------------------------------------------------.
  50. * | | | | | | | | | | | | |
  51. * |------+------+------+------+------+------+------+------+------+------+------+------|
  52. * | | | | LSHFT| | | | | | | | |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | | | | | | | | | | | | |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | | | | | | | | | | | | |
  59. * `-----------------------------------------------------------------------------------'
  60. */
  61. [VIM] = LAYOUT_ortho_5x12( \
  62. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  63. _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \
  64. _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  66. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  67. ),
  68. /* Gaming mode (Raise)
  69. * All one-shot mods are disabled on this layer
  70. * ,-----------------------------------------------------------------------------------.
  71. * | ESC | | | | | | | | | | | |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | | | | | | | | | | | |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | CTRL | | | | F | | | | | | | |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | Shift| Z | | | | | | | | | | GUI |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
  80. * `-----------------------------------------------------------------------------------'
  81. */
  82. [GAME] = LAYOUT_ortho_5x12( \
  83. KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  84. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  85. KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
  86. KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
  87. KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
  88. )
  89. };
  90. void persistent_default_layer_set(uint16_t default_layer) {
  91. eeconfig_update_default_layer(default_layer);
  92. default_layer_set(default_layer);
  93. }
  94. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  95. tap_dance_process_keycode(keycode);
  96. return true;
  97. }