- #pragma once
-
- #include "quantum.h"
-
- #define BASE 0
- #define CODE 1 // code layer
- #define CODEFLOW 2
- #define SYMB 3
- #define MDIA 4 // media keys
- #define VIM 5
- #define GAME 6
- #define GAME_ARROW 7
-
- // Tap dance config shared between my keyboards
- enum tap_dance_declarations {
- TD_SYM_VIM = 0,
- TD_COPY_PASTE,
- };
-
- enum custom_keys {
- DLEFT = SAFE_RANGE,
- DRIGHT,
- PSCREEN_APP
- };
-
- void tap_dance_sym_vim_finished(qk_tap_dance_state_t*, void*);
- void tap_dance_sym_vim_reset(qk_tap_dance_state_t*, void*);
- void tap_dance_process_keycode(uint16_t);
- bool try_handle_macro(uint16_t keycode, keyrecord_t *record);
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