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  1. /* Copyright 2015-2017 Jack Humbert
  2. * Copyright 2021 Jacob Jerrell <@jjerrell>
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "jjerrell.h"
  18. enum planck_layers {
  19. _GAME_LOWER = LAYER_SAFE_RANGE,
  20. // _GAME_RAISE,
  21. };
  22. #define LAYOUT_planck_plain(...) WRAPPER_ortho_4x12(__VA_ARGS__)
  23. // clang-format off
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. [_WORKMAN] = LAYOUT_planck_base(
  26. __________________WORKMN_L1__________________, __________________WORKMN_R1__________________,
  27. __________________WORKMN_L2__________________, __________________WORKMN_R2__________________,
  28. __________________WORKMN_L3__________________, __________________WORKMN_R3__________________
  29. ),
  30. /* Lower - Nav/Select/Nums
  31. * ,-----------------------------------------------------------------------------------.
  32. * | PGUP | BSPC | UP | DEL | PGDN | | | | 7 | 8 | 9 | * |
  33. * |------+------+------+------+------+------+------+------+------+------+------+------|
  34. * | HOME | LEFT | DOWN | RGHT | END | | | | 4 | 5 | 6 | / |
  35. * |------+------+------+------+------+------+------+------+------+------+------+------|
  36. * | ESC | TAB | | ENTR | | | | | 1 | 2 | 3 | - |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------|
  38. * | | | | | held | SPACE | ENTR | 0 | . | , | + |
  39. * `-----------------------------------------------------------------------------------'
  40. */
  41. [_LOWER] = LAYOUT_planck_mods(
  42. __________________LOWER_L1___________________, XXXXXXX, XXXXXXX, __________________LOWER_R1___________________,
  43. __________________LOWER_L2___________________, XXXXXXX, XXXXXXX, __________________LOWER_R2___________________,
  44. __________________LOWER_L3___________________, XXXXXXX, XXXXXXX, __________________LOWER_R3___________________,
  45. _________________________________________PLANCK_LOWER_BOTTOM_ROW_________________________________________
  46. ),
  47. /* Raise - Symbols
  48. * ,-----------------------------------------------------------------------------------.
  49. * | % | _ | [ | ] | ^ | | | ! | < | > | = | : |
  50. * |------+------+------+------+------+------+------+------+------+------+------+------|
  51. * | \ | / | { | } | * | | | ? | ( | ) | - | ; |
  52. * |------+------+------+------+------+------+------+------+------+------+------+------|
  53. * | # | $ | | | ~ | ` | | | @ | " | ' | + | & |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------|
  55. * | | LEAD | | | BSPC | SPACE | held | | | | |
  56. * `-----------------------------------------------------------------------------------'
  57. */
  58. [_RAISE] = LAYOUT_planck_common(
  59. __________________RAISE_L1___________________, __________________RAISE_R1___________________,
  60. __________________RAISE_L2___________________, __________________RAISE_R2___________________,
  61. __________________RAISE_L3___________________, __________________RAISE_R3___________________
  62. ),
  63. /* Adjust (Lower + Raise)
  64. * ,-----------------------------------------------------------------------------------.
  65. * | Make | Debug|Reset |TermOn|TrmOff| | |MusMod|Mus On|MusOff|MidiOn|MidOff|
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | Mute | Vol- | Vol+ | Play | Skip | | |Voice-| HUE+ | HUE- | SAT+ | SAT- |
  68. * |------+------+------+------+------+------+------+------+------+------+------+------|
  69. * | Vrsn | AudOn|AudOff|CGswap|CGnorm| | |Voice+|RGBTog|RGBMod|BRGHT+|BRGHT-|
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | | | | | held | | held | | | | |
  72. * `-----------------------------------------------------------------------------------'
  73. */
  74. [_ADJUST] = LAYOUT_planck_common(
  75. __________________ADJUST_L1__________________, __________________ADJUST_R1__________________,
  76. __________________ADJUST_L2__________________, __________________ADJUST_R2__________________,
  77. __________________ADJUST_L3__________________, __________________ADJUST_R3__________________
  78. ),
  79. [_GAME] = LAYOUT_planck_plain(
  80. __________________QWERTY_L1__________________, _______, _______, XXXXXXX, KC_9, KC_0, KC_MINS, KC_EQL,
  81. __________________QWERTY_L2__________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_5, KC_6, KC_7, KC_8,
  82. __________________QWERTY_L3__________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_4,
  83. KC_LSFT, KC_LGUI, KC_LALT, KC_LCTL, LT(_LOWER, KC_BSPC), KC_SPC, XXXXXXX, LT(_WORKMAN, KC_ENT), MACRO_1, MACRO_2, MACRO_3, MACRO_4
  84. ),
  85. [_GAME_LOWER] = LAYOUT_planck_plain(
  86. _______, _______, _______, _______, _______, _______, _______, _______, C(_______), C(_______), C(_______), C(_______),
  87. _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, C(_______), C(_______), C(_______), C(_______),
  88. _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, C(_______), C(_______), C(_______), C(_______),
  89. MACRO_1, MACRO_2, MACRO_3, MACRO_4, _______, _______, XXXXXXX, _______, MACRO_5, MACRO_6, MACRO_7, MACRO_8
  90. )
  91. };
  92. // clang-format on
  93. bool muse_mode = false;
  94. uint8_t last_muse_note = 0;
  95. uint16_t muse_counter = 0;
  96. uint8_t muse_offset = 70;
  97. uint16_t muse_tempo = 50;
  98. #ifdef KEYBOARD_planck_ez
  99. void planck_ez_teeth_set(layer_state_t state) {
  100. switch (get_highest_layer(state)) {
  101. case _LOWER:
  102. planck_ez_left_led_level(40);
  103. break;
  104. case _RAISE:
  105. planck_ez_right_led_level(40);
  106. break;
  107. case _ADJUST:
  108. planck_ez_left_led_level(40);
  109. planck_ez_right_led_level(40);
  110. break;
  111. case _GAME_LOWER:
  112. planck_ez_left_led_level(20);
  113. break;
  114. // todo case _GAME_RAISE:
  115. // planck_ez_right_led_level(20);
  116. // break;
  117. case _WORKMAN:
  118. if (IS_LAYER_ON(_GAME)) {
  119. planck_ez_left_led_level(60);
  120. planck_ez_right_led_level(60);
  121. break;
  122. }
  123. default:
  124. planck_ez_left_led_off();
  125. planck_ez_right_led_off();
  126. break;
  127. }
  128. }
  129. layer_state_t layer_state_set_keymap(layer_state_t state) {
  130. planck_ez_left_led_off();
  131. planck_ez_right_led_off();
  132. state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER);
  133. planck_ez_teeth_set(state);
  134. return state;
  135. }
  136. #endif
  137. bool encoder_update(bool clockwise) {
  138. if (muse_mode) {
  139. if (IS_LAYER_ON(_RAISE)) {
  140. if (clockwise) {
  141. muse_offset++;
  142. } else {
  143. muse_offset--;
  144. }
  145. } else {
  146. if (clockwise) {
  147. muse_tempo+=1;
  148. } else {
  149. muse_tempo-=1;
  150. }
  151. }
  152. } else {
  153. if (clockwise) {
  154. # ifdef MOUSEKEY_ENABLE
  155. tap_code(KC_MS_WH_DOWN);
  156. # else
  157. tap_code(KC_PGDN);
  158. # endif
  159. } else {
  160. # ifdef MOUSEKEY_ENABLE
  161. tap_code(KC_MS_WH_UP);
  162. # else
  163. tap_code(KC_PGUP);
  164. # endif
  165. }
  166. }
  167. return true;
  168. }
  169. void dip_switch_update_keymap(uint8_t index, bool active) {
  170. switch (index) {
  171. case 0: {
  172. if (active) {
  173. layer_on(_ADJUST);
  174. } else {
  175. layer_off(_ADJUST);
  176. }
  177. break;
  178. }
  179. case 1:
  180. if (active) {
  181. muse_mode = true;
  182. } else {
  183. muse_mode = false;
  184. }
  185. }
  186. }
  187. #ifdef AUDIO_ENABLE
  188. void matrix_scan_keymap(void) {
  189. if (muse_mode) {
  190. if (muse_counter == 0) {
  191. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  192. if (muse_note != last_muse_note) {
  193. stop_note(compute_freq_for_midi_note(last_muse_note));
  194. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  195. last_muse_note = muse_note;
  196. }
  197. }
  198. muse_counter = (muse_counter + 1) % muse_tempo;
  199. } else {
  200. if (muse_counter) {
  201. stop_all_notes();
  202. muse_counter = 0;
  203. }
  204. }
  205. }
  206. #endif
  207. bool music_mask_keymap(uint16_t keycode) {
  208. switch (keycode) {
  209. case _RAISE:
  210. case _LOWER:
  211. return false;
  212. default:
  213. return true;
  214. }
  215. }