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  1. /* Copyright 2023 CMM.S Freather
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  18. {0, 13, HSV_WHITE}
  19. );
  20. const rgblight_segment_t PROGMEM my_capsoff_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  21. {0, 1, HSV_BLACK}
  22. );
  23. // Now define the array of layers. Later layers take precedence
  24. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  25. my_capslock_layer,
  26. my_capsoff_layer
  27. );
  28. void keyboard_post_init_kb(void){
  29. rgblight_layers = my_rgb_layers;
  30. keyboard_post_init_user();
  31. }
  32. bool led_update_kb(led_t led_state){
  33. bool res = led_update_user(led_state);
  34. if (res) {
  35. rgblight_set_layer_state(0, led_state.caps_lock);
  36. rgblight_set_layer_state(1, !led_state.caps_lock);
  37. }
  38. return res;
  39. }