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  1. /*
  2. Copyright 2018 Ryota Goto
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /*
  16. * Keyboard Matrix Assignments
  17. *
  18. * Change this to how you wired your keyboard
  19. * COLS: AVR pins used for columns, left to right
  20. * ROWS: AVR pins used for rows, top to bottom
  21. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  22. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  23. *
  24. */
  25. #define MATRIX_ROW_PINS { F7, F6, F5, F4, D3 }
  26. #define MATRIX_COL_PINS { C7, B4, D7, D6, D4, F1, F0 }
  27. #define MATRIX_ROW_PINS_RIGHT { B6, B5, B4, D7, E6 }
  28. #define MATRIX_COL_PINS_RIGHT { D4, D6, F1, F0, F4, F5, C6 }
  29. /* COL2ROW, ROW2COL */
  30. #define DIODE_DIRECTION COL2ROW
  31. #define SELECT_SOFT_SERIAL_SPEED 1
  32. #define SPLIT_LED_STATE_ENABLE
  33. #define SPLIT_LAYER_STATE_ENABLE
  34. #define SPLIT_HAND_PIN D5
  35. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  36. #define LOCKING_SUPPORT_ENABLE
  37. /* Locking resynchronize hack */
  38. #define LOCKING_RESYNC_ENABLE
  39. /*
  40. * Feature disable options
  41. * These options are also useful to firmware size reduction.
  42. */
  43. /* disable debug print */
  44. //#define NO_DEBUG
  45. /* disable print */
  46. //#define NO_PRINT
  47. /* disable action features */
  48. //#define NO_ACTION_LAYER
  49. //#define NO_ACTION_TAPPING
  50. //#define NO_ACTION_ONESHOT