You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

157 lines
5.1 KiB

  1. #include "iris.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. //keycode shorthands
  6. #define KC____ KC_TRNS
  7. #define KC_SYM MO(3)
  8. #define KC_MAC TO(0)
  9. #define KC_PC TO(1)
  10. #define KC_GM TO(2)
  11. #define KC_NAV LT(4, KC_TAB)
  12. #define KC_NAVPC LT(5, KC_TAB)
  13. //text editor shortcuts for NAV and NAVPC
  14. #define KC_AL LALT(KC_LEFT)
  15. #define KC_AR LALT(KC_RGHT)
  16. #define KC_CL LCTL(KC_LEFT)
  17. #define KC_CR LCTL(KC_RGHT)
  18. #define KC_A_BS LALT(KC_BSPC)
  19. #define KC_C_BS LALT(KC_BSPC)
  20. //internet browser tab shortcuts and window swapping for Mac and Windows
  21. #define KC_GSL LGUI(S(KC_LEFT))
  22. #define KC_GSR LGUI(S(KC_RGHT))
  23. #define KC_CPGD LCTL(KC_PGDN)
  24. #define KC_CPGU LCTL(KC_PGUP)
  25. #define KC_CMBS GUI_T(KC_BSPC)
  26. #define KC_CTBS CTL_T(KC_BSPC)
  27. #define KC_C_TAB LCTL(KC_TAB)
  28. #define KC_G_TAB LGUI(KC_TAB)
  29. #define KC_A_TAB LALT(KC_TAB)
  30. //layer shorthands
  31. #define _COLEMAK 0
  32. #define _PC 1
  33. #define _GAME 2
  34. #define _SYMBOL 3
  35. #define _NAV 4
  36. #define _NAVPC 5
  37. enum {
  38. // SFT_LCK //tapdance declarations
  39. COLEMAK = 0,
  40. PC,
  41. GAME,
  42. SYMBOL,
  43. NAV, //Navigation layer for Mac Colemak
  44. NAVPC, //Navigation layer for PC Colemak
  45. SFT_LCK //tapdance declaration
  46. };
  47. #define KC_SFLK TD(SFT_LCK) // alias for tapdance
  48. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  49. [_COLEMAK] = KC_KEYMAP(
  50. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  51. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
  52. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  53. GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
  54. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  55. NAV , A , R , S , T , D , H , N , E , I , O ,QUOT,
  56. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  57. SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
  58. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  59. LCTL,LGUI,CMBS, SPC, SYM, LALT
  60. // `----+----+----' `----+----+----'
  61. ),
  62. [_PC] = KC_KEYMAP(
  63. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  64. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  65. NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  66. ___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ ,
  67. LGUI , LCTL , CTBS , ___ , ___ , ___
  68. ),
  69. [_GAME] = KC_KEYMAP(
  70. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  71. ___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
  72. TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
  73. I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
  74. LALT , LALT , SPC, BSPC, MAC, ___
  75. ),
  76. [_SYMBOL] = KC_KEYMAP(
  77. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  78. LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC,
  79. BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL ,
  80. ___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
  81. ___ , ___ , A_BS, ___, ___ , ___
  82. ),
  83. [_NAV] = KC_KEYMAP(
  84. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  85. ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ ,
  86. ___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
  87. ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB, ___ , ___ , ___ , ___ , ___ ,
  88. ___ , ___ , ___ , ___ , ___ , ___
  89. ),
  90. [_NAVPC] = KC_KEYMAP(
  91. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  92. ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ ,
  93. ___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
  94. ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB, ___ , ___ , ___ , ___ , ___ ,
  95. ___ , ___ , ___ , ___ , ___ , ___
  96. ),
  97. };
  98. // Shift vs. capslock function. From bbaserdem's Planck keymap.
  99. void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
  100. if (state->count == 1) {
  101. register_code (KC_LSFT);
  102. } else if (state->count == 2) {
  103. unregister_code (KC_LSFT);
  104. register_code (KC_CAPS);
  105. }
  106. }
  107. void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
  108. if (state->count == 1) {
  109. unregister_code (KC_LSFT);
  110. } else {
  111. unregister_code (KC_CAPS);
  112. }
  113. }
  114. qk_tap_dance_action_t tap_dance_actions[] = {
  115. //Tap once for Shift, twice for Caps Lock
  116. [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
  117. };