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  1. #include "tap_dance.h"
  2. #include "konstantin.h"
  3. #define ACTION_TAP_DANCE_DOUBLE_MOD(mod1, mod2) { \
  4. .fn = { td_double_mod_each, NULL, td_double_mod_reset }, \
  5. .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
  6. }
  7. void td_double_mod_each(qk_tap_dance_state_t *state, void *user_data) {
  8. qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
  9. // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
  10. if (state->count == 1 || state->count == 3) {
  11. register_code(data->kc1);
  12. } else if (state->count == 2) {
  13. unregister_code(data->kc1);
  14. register_code(data->kc2);
  15. }
  16. // Prevent tap dance from sending the mods as weak mods
  17. state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
  18. }
  19. void td_double_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
  20. qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
  21. if (state->count == 1 || state->count >= 3) {
  22. unregister_code(data->kc1);
  23. }
  24. if (state->count >= 2) {
  25. unregister_code(data->kc2);
  26. }
  27. }
  28. #define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \
  29. .fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
  30. .user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \
  31. }
  32. void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
  33. qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
  34. // Single tap → mod, double tap → layer, triple tap etc. → mod+layer
  35. if (state->count == 1 || state->count == 3) {
  36. register_code(data->kc);
  37. } else if (state->count == 2) {
  38. unregister_code(data->kc);
  39. // Prevent tap dance from sending the mod as a weak mod
  40. state->weak_mods &= ~MOD_BIT(data->kc);
  41. layer_on(data->layer);
  42. }
  43. }
  44. void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
  45. qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
  46. if (state->count == 1 || state->count >= 3) {
  47. unregister_code(data->kc);
  48. }
  49. if (state->count >= 2) {
  50. layer_off(data->layer);
  51. }
  52. }
  53. #define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
  54. .fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
  55. .user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \
  56. }
  57. typedef struct {
  58. uint8_t layer;
  59. uint16_t kc;
  60. bool layer_on; // Layer state when tap dance started
  61. bool started;
  62. } qk_tap_dance_layer_mod_t;
  63. void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
  64. qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
  65. if (!data->started) {
  66. data->layer_on = IS_LAYER_ON(data->layer);
  67. data->started = true;
  68. }
  69. // Single tap → layer, double tap → mod, triple tap etc. → layer+mod
  70. if (state->count == 1 || state->count == 3) {
  71. layer_on(data->layer);
  72. } else if (state->count == 2) {
  73. if (!data->layer_on) {
  74. layer_off(data->layer);
  75. }
  76. register_code(data->kc);
  77. }
  78. }
  79. void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
  80. qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
  81. if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
  82. layer_off(data->layer);
  83. }
  84. if (state->count >= 2) {
  85. unregister_code(data->kc);
  86. }
  87. data->started = false;
  88. }
  89. qk_tap_dance_action_t tap_dance_actions[] = {
  90. [TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
  91. [TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
  92. [TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
  93. [TD_RSF_RCT] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RSFT, KC_RCTL),
  94. [TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
  95. [TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
  96. [TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
  97. };