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- /* Copyright HarshitGoel96 2020
- * With permission from mattdibi, the original maintainer of the Redox hardware.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
-
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
-
- enum custom_keycodes {
- _QWERTY
- };
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- [_QWERTY] = LAYOUT_split_3x5_3_encoder(
- KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
- KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
- KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
- KC_LGUI, KC_BSPC, KC_SPC, KC_SPC, KC_ENT, KC_RALT
- )
- };
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