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  1. /**
  2. * Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "drashna.h"
  18. // clang-format off
  19. #define LAYOUT_charybdis_4x6_wrapper(...) LAYOUT_charybdis_4x6(__VA_ARGS__)
  20. #define LAYOUT_charybdis_4x6_base( \
  21. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  22. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  23. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  24. ) \
  25. LAYOUT_charybdis_4x6_wrapper( \
  26. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, UC_CLUE, \
  27. SH_TT, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, SH_TT, \
  28. LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
  29. OS_LSFT,CTL_T(K21),ALT_T(K22),GUI_T(K23),K24,K25, K26,K27,RGUI_T(K28),RALT_T(K29),RCTL_T(K2A), OS_RSFT, \
  30. SFT_T(KC_GRV), OS_LALT, OS_LGUI, TT(_MOUSE), KC_ENT, \
  31. KC_SPC, BK_LWER, DL_RAIS \
  32. )
  33. #define LAYOUT_base_wrapper(...) LAYOUT_charybdis_4x6_base(__VA_ARGS__)
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
  36. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  37. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  38. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  39. ),
  40. [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
  41. ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
  42. ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
  43. ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
  44. ),
  45. [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
  46. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  47. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  48. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  49. ),
  50. [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
  51. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  52. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  53. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  54. ),
  55. [_GAMEPAD] = LAYOUT_charybdis_4x6(
  56. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, _______, _______, _______, _______, _______, _______,
  57. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  58. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  59. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, _______, _______, _______, _______, _______, _______,
  60. KC_V, _______, _______, _______, TG_GAME,
  61. KC_SPC, KC_H, _______
  62. ),
  63. [_DIABLO] = LAYOUT_charybdis_4x6(
  64. KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  65. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, _______, _______, _______, _______, _______, _______,
  66. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, _______, _______, _______, _______, _______, _______,
  67. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, _______, _______, _______, _______, _______, _______,
  68. KC_G, _______, _______, TO(_DIABLOII), TG_DBLO,
  69. KC_LSFT, KC_LCTL, _______
  70. ),
  71. [_DIABLOII] = LAYOUT_charybdis_4x6(
  72. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_GRV, _______, _______, _______, _______, _______, _______,
  73. KC_TAB, KC_A, KC_T, KC_Q, KC_I, KC_M, _______, _______, _______, _______, _______, _______,
  74. KC_S, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______,
  75. KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______,
  76. KC_DIABLO_CLEAR, _______, _______, _______, TG(_DIABLOII),
  77. SFT_T(KC_SPACE), ALT_T(KC_Q), _______
  78. ),
  79. [_MOUSE] = LAYOUT_charybdis_4x6(
  80. _______, _______, _______, _______, _______, _______, _______, DPI_RMOD,DPI_MOD, S_D_RMOD,S_D_MOD, PD_JIGGLER,
  81. _______, _______, _______, _______, _______, _______, KC_WH_U, _______, _______, _______, _______, DRGSCRL,
  82. _______, _______, _______, _______, _______, _______, KC_WH_D, KC_BTN1, KC_BTN3, KC_BTN2, KC_BTN6, SNIPING,
  83. _______, _______, _______, _______, _______, _______, KC_BTN7, KC_BTN4, KC_BTN5, KC_BTN8, _______, _______,
  84. _______, _______, _______, _______, _______,
  85. _______, _______, _______
  86. ),
  87. [_LOWER] = LAYOUT_charybdis_4x6_wrapper(
  88. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  89. _______, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  90. _______, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
  91. _______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______,
  92. _______, _______, _______, _______, _______,
  93. _______, _______, _______
  94. ),
  95. [_RAISE] = LAYOUT_charybdis_4x6_wrapper(
  96. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  97. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  98. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  99. _______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______,
  100. _______, _______, _______, _______, _______,
  101. _______, _______, _______
  102. ),
  103. [_ADJUST] = LAYOUT_charybdis_4x6_wrapper(
  104. QK_MAKE, KC_WIDE,KC_AUSSIE,KC_SCRIPT,KC_ZALGO,KC_SUPER, KC_NOMODE,KC_COMIC,KC_REGIONAL,TG_GAME,TG_DBLO, QK_BOOT,
  105. VRSN, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, EE_CLR,
  106. KEYLOCK, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  107. UC_NEXT, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, KC_MPLY,
  108. QK_RBT, AUTO_CTN, _______, _______, KC_NUKE,
  109. _______, _______, _______
  110. )
  111. };
  112. // clang-format on
  113. void keyboard_post_init_keymap(void) {
  114. #ifdef RGB_MATRIX_ENABLE
  115. g_led_config.flags[53] = g_led_config.flags[54] = g_led_config.flags[55] = g_led_config.flags[0] = g_led_config.flags[1] = g_led_config.flags[2] = g_led_config.flags[3] = g_led_config.flags[29] = g_led_config.flags[30] = g_led_config.flags[31] = g_led_config.flags[32] = LED_FLAG_MODIFIER;
  116. #endif
  117. }
  118. #if defined(KEYBOARD_bastardkb_charybdis_4x6_blackpill)
  119. void keyboard_pre_init_keymap(void) {
  120. setPinInputHigh(A0);
  121. }
  122. #endif
  123. #ifdef SWAP_HANDS_ENABLE
  124. const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
  125. /* Left hand, matrix positions */
  126. {{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}},
  127. {{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}},
  128. {{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}},
  129. {{0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}, {5, 8}},
  130. {{2, 9}, {4, 9}, {5, 9}, {1, 9}, {0, 9}, {3, 9}},
  131. /* Right hand, matrix positions */
  132. {{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}},
  133. {{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}},
  134. {{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}},
  135. {{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}},
  136. {{0, 4}, {3, 4}, {2, 4}, {5, 4}, {4, 4}, {2, 4}}
  137. };
  138. # ifdef ENCODER_MAP_ENABLE
  139. const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = {1, 0};
  140. # endif
  141. #endif