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  1. /* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "drashna.h"
  17. // clang-format off
  18. #define LAYOUT_5x6_right_wrapper(...) LAYOUT_5x6_right(__VA_ARGS__)
  19. #define LAYOUT_5x6_right_base( \
  20. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  21. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  22. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  23. ) \
  24. LAYOUT_5x6_right_wrapper( \
  25. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, UC_CLUE, \
  26. SH_TT, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, SH_TT, \
  27. LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
  28. OS_LSFT, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
  29. OS_LALT, OS_LGUI, OS_RGUI, OS_RALT, \
  30. KC_MUTE, KC_GRV, KC_BTN3, \
  31. KC_SPC, UC_IRNY, KC_ENT, \
  32. BK_LWER, TT(_MOUSE), TT(_MOUSE), DL_RAIS \
  33. )
  34. #define LAYOUT_base_wrapper(...) LAYOUT_5x6_right_base(__VA_ARGS__)
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
  37. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  38. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  39. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  40. ),
  41. [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
  42. ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
  43. ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
  44. ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
  45. ),
  46. [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
  47. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  48. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  49. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  50. ),
  51. [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
  52. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  53. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  54. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  55. ),
  56. [_GAMEPAD] = LAYOUT_5x6_right(
  57. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, _______, _______, _______, _______, _______, _______,
  58. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  59. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  60. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, _______, _______, _______, _______, _______, _______,
  61. KC_I, KC_T, TG_GAME, KC_NO,
  62. KC_V, KC_O, _______,
  63. KC_SPC, KC_P, _______,
  64. KC_H, KC_LGUI, _______, _______
  65. ),
  66. [_DIABLO] = LAYOUT_5x6_right(
  67. KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  68. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, _______, _______, _______, _______, _______, _______,
  69. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, _______, _______, _______, _______, _______, _______,
  70. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, _______, _______, _______, _______, _______, _______,
  71. KC_F, KC_L, KC_NO, TG_DBLO,
  72. KC_DIABLO_CLEAR, KC_F, _______,
  73. SFT_T(KC_SPC), KC_J, _______,
  74. ALT_T(KC_Q), KC_LGUI, _______, _______
  75. ),
  76. [_DIABLOII] = LAYOUT_5x6_right(
  77. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_GRV, _______, _______, _______, _______, _______, _______,
  78. KC_TAB, KC_A, KC_T, KC_Q, KC_I, KC_M, _______, _______, _______, _______, _______, _______,
  79. KC_S, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______,
  80. KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______,
  81. KC_F, KC_L, KC_NO, TG(_DIABLOII),
  82. _______, KC_G, _______,
  83. KC_LSFT, _______, _______,
  84. KC_LCTL, KC_V, _______, _______
  85. ),
  86. [_MOUSE] = LAYOUT_5x6_right(
  87. _______, _______, _______, _______, _______, _______, _______, DPI_RMOD,DPI_MOD, S_D_RMOD,S_D_MOD, PD_JIGGLER,
  88. _______, _______, _______, _______, _______, _______, KC_WH_U, _______, _______, _______, _______, DRGSCRL,
  89. _______, _______, _______, _______, _______, _______, KC_WH_D, KC_BTN1, KC_BTN3, KC_BTN2, KC_BTN6, SNIPING,
  90. _______, _______, _______, _______, _______, _______, KC_BTN7, KC_BTN4, KC_BTN5, KC_BTN8, _______, _______,
  91. _______, _______, _______, _______,
  92. _______, _______, KC_BTN3,
  93. _______, _______, _______,
  94. _______, _______, _______, _______
  95. ),
  96. [_LOWER] = LAYOUT_5x6_right_wrapper(
  97. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  98. _______, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  99. _______, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
  100. _______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______,
  101. _______, _______, _______, _______,
  102. _______, _______, _______,
  103. _______, _______, _______,
  104. _______, _______, _______, _______
  105. ),
  106. [_RAISE] = LAYOUT_5x6_right_wrapper(
  107. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  108. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  109. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  110. _______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______,
  111. _______, _______, _______, _______,
  112. OL_LOCK, _______, _______,
  113. _______, _______, _______,
  114. _______, _______, _______, _______
  115. ),
  116. [_ADJUST] = LAYOUT_5x6_right_wrapper(
  117. QK_MAKE, KC_WIDE,KC_AUSSIE,KC_SCRIPT,KC_ZALGO,KC_NOMODE, KC_NOMODE,KC_BLOCKS,KC_REGIONAL,_______,_______, QK_BOOT,
  118. VRSN, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, EE_CLR,
  119. KEYLOCK, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  120. UC_NEXT, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, KC_MPLY,
  121. TG(_DIABLOII), AUTO_CTN, TG_GAME, TG_DBLO,
  122. _______, QK_RBT, KC_NUKE,
  123. HF_TOGG, _______, _______,
  124. _______, _______, KC_NUKE, _______
  125. ),
  126. };
  127. // clang-format on
  128. #ifdef ENCODER_MAP_ENABLE
  129. // clang-format off
  130. const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
  131. [_DEFAULT_LAYER_1] = { ENCODER_CCW_CW( KC_VOLU, KC_VOLD ), ENCODER_CCW_CW( KC_WH_U, KC_WH_D ) },
  132. [_DEFAULT_LAYER_2] = { ENCODER_CCW_CW( _______, _______ ), ENCODER_CCW_CW( _______, _______ ) },
  133. [_DEFAULT_LAYER_3] = { ENCODER_CCW_CW( _______, _______ ), ENCODER_CCW_CW( _______, _______ ) },
  134. [_DEFAULT_LAYER_4] = { ENCODER_CCW_CW( _______, _______ ), ENCODER_CCW_CW( _______, _______ ) },
  135. [_GAMEPAD] = { ENCODER_CCW_CW( _______, _______ ), ENCODER_CCW_CW( _______, _______ ) },
  136. [_DIABLO] = { ENCODER_CCW_CW( _______, _______ ), ENCODER_CCW_CW( _______, _______ ) },
  137. [_MOUSE] = { ENCODER_CCW_CW( _______, _______ ), ENCODER_CCW_CW( _______, _______ ) },
  138. [_MEDIA] = { ENCODER_CCW_CW( _______, _______ ), ENCODER_CCW_CW( _______, _______ ) },
  139. [_RAISE] = { ENCODER_CCW_CW( OL_BINC, OL_BDEC ), ENCODER_CCW_CW( KC_PGDN, KC_PGUP ) },
  140. [_LOWER] = { ENCODER_CCW_CW( RGB_MOD, RGB_RMOD), ENCODER_CCW_CW( RGB_HUI, RGB_HUD ) },
  141. [_ADJUST] = { ENCODER_CCW_CW( CK_UP, CK_DOWN ), ENCODER_CCW_CW( _______, _______ ) },
  142. };
  143. // clang-format on
  144. #endif
  145. #ifdef OLED_ENABLE
  146. oled_rotation_t oled_init_keymap(oled_rotation_t rotation) {
  147. return OLED_ROTATION_180;
  148. }
  149. void render_oled_title(bool side) {
  150. oled_write_P(side ? PSTR(" Tractyl ") : PSTR(" Manuform "), true);
  151. }
  152. #endif