- #include QMK_KEYBOARD_H
-
- #ifdef RGBLIGHT_ENABLE
- #include "rgblight.h"
- #endif
-
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _BL 0
- #define _FL 1
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: (Base Layer) Default Layer
- * ,-------------------.
- * | T | G | B |Spac|
- * |----|----|----|----|
- * | R | F | V | Fn |
- * |----|----|----|----|
- * | E | D | C | OS |
- * |----|----|----|----|
- * | W | S | X | Alt|
- * |----|----|----|----|
- * | Q | A | Z | Ctl|
- * |----|----|----|----|
- * | Esc| Tab|Shft| Fn2|
- * `-------------------'
- */
-
- [_BL] = LAYOUT_ortho_6x4(
- KC_T, KC_G, KC_B, KC_SPACE,\
- KC_R, KC_F, KC_V, MO(1), \
- KC_E, KC_D, KC_C, KC_LGUI, \
- KC_W, KC_S, KC_X, KC_LALT, \
- KC_Q, KC_A, KC_Z, KC_LCTL, \
- KC_TAB, KC_ESC, KC_LSHIFT, MO(1)
- ),
-
- /* Keymap _FL: Function Layer
- * ,-------------------.
- * | 5 | F5 | F11|Spac|
- * |----|----|----|----|
- * | 4 | F4 | F10| |
- * |----|----|----|----|
- * | 3 | F3 | F9 | OS |
- * |----|----|----|----|
- * | 2 | F2 | F8 | Alt|
- * |----|----|----|----|
- * | 1 | F1 | F7 | Ctl|
- * |----|----|----|----|
- * | ` | Del|Shft| |
- * `-------------------'
- */
- [_FL] = LAYOUT_ortho_6x4(
- KC_5, KC_F5, KC_F11, _______, \
- KC_4, KC_F4, KC_F10, _______, \
- KC_3, KC_F3, KC_F9, _______, \
- KC_2, KC_F2, KC_F8, _______, \
- KC_1, KC_F1, KC_F7, _______, \
- KC_GRV,KC_DEL, _______, _______
- ),
- };
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