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  1. // this is the style you want to emulate.
  2. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  3. #include QMK_KEYBOARD_H
  4. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  5. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  6. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  7. // entirely and just use numbers.
  8. #define BASE 0
  9. #define NUMS 1
  10. #define MOUS 2
  11. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  12. [BASE] = LAYOUT( /* Qwerty */
  13. KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
  14. KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,
  15. SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
  16. KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, F(NUMS), KC_RALT, KC_SLSH, KC_BSLS
  17. ),
  18. [NUMS] = LAYOUT( /* Numbers / Arrows / Symbols */
  19. KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
  20. KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
  21. _______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
  22. _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______
  23. ),
  24. [MOUS] = LAYOUT( /* Mouse and Media Keys */
  25. KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
  26. KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
  27. KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
  28. _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1
  29. ),
  30. };
  31. // I prefer this layer switching strategy to the TG and MO functions.
  32. // so that I can get out of mouse mode just by tapping/holding my base layer FN key.
  33. const uint16_t PROGMEM fn_actions[] = {
  34. [BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0
  35. [NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
  36. [MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2
  37. };
  38. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  39. // MACRODOWN only works in this function
  40. switch(id) {
  41. case 0:
  42. if (record->event.pressed) {
  43. register_code(KC_RSFT);
  44. } else {
  45. unregister_code(KC_RSFT);
  46. }
  47. break;
  48. }
  49. return MACRO_NONE;
  50. };