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Clueboard refresh (#4902) * Cluecard: refactor - renamed layout macro KEYMAP to LAYOUT - reformatted layout macro to more closely resemble physical device layout - keymaps now use #include QMK_KEYBOARD_H - config.h files updated to use #pragma once method - deleted outdated QUANTUM_DIR code blocks from rules.mk files - white space changes on rules.mk files (alignment/readability) * Cluecard: Configurator support * Cluecard: readme update - added image - updated Docs links * Clueboard 66% HotSwap: corrected matrix and Configurator data - removed k31 and k84 from LAYOUT - both appear to be unsupported for this PCB according to images on clueboard.co - updated block comment mock-ups to match changes - rebuilt info.json file - delete removed keys from default keymap.c * Clueboard 66% HotSwap: readme update - fix make example - updated Docs links * Clueboard 66% HotSwap: 66_ansi keymap update Updated to use #include QMK_KEYBOARD_H * Clueboard 60% refactor - renamed layout macro KEYMAP to LAYOUT_all - renamed layout macro KEYMAP_AEK to LAYOUT_aek - removed redundant KC_TRNS definitions from keymaps - all keymaps now use #include QMK_KEYBOARD_H * Clueboard 17%: refactor * Clueboard 17%: Configurator support * Clueboard 17%: update Docs links in readme * Cleanup the 2x1800 files * Update Clueboard 60% to standard matrix * Update the clueboard default keymaps * Refresh and update clueboard 17 * Add the 66% hotswap to Clueboard's readme * Clarify the 66% hotswap's readme * change the image to imgur * Update the clueboard 66 to follow modern standards * update clueboard 66_hotswap to follow modern practices * Move the logo to imgur * update clueboard/card to follow modern practices * remove clueboard/66 as a valid make target * Address comments in #4902 * fix user keymaps after the changes
5 years ago
  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0 // BASE Layer
  7. #define _FL 1 // Function Layer
  8. #define _ME 2 // Media Layer
  9. #define _CL 3 // Control Layer
  10. #define _ML 4 // Mouse Layer
  11. #if defined(MIDI_ENABLE)
  12. #define _MI 5 // MIDI Layer
  13. #define TO_MIDI TO(_MI)
  14. #else
  15. #define TO_MIDI _______
  16. #endif
  17. // go back to base layer
  18. #define TO_BASE TO(_BL)
  19. // switch to function layer while helde
  20. #define MO_FUNC MO(_FL)
  21. // switch to media layer while held
  22. #define MEDIA MO(_ME)
  23. // switch to Control layer while helde
  24. #define MO_CTL MO(_CL)
  25. // switch to mouse layer if held, else space
  26. #define L_MOUSE LT(_ML, KC_SPC)
  27. // Function key when held, else ESC
  28. #define ESC_FUN LT(_FL, KC_ESC)
  29. // Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
  30. #define HPR_TAB ALL_T(KC_TAB)
  31. // CTRL when held, ESC when tapped
  32. #define CTL_ESC CTL_T(KC_ESC)
  33. // Reset RGB mode to layer signalling
  34. #define RGB_RST F(0)
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Keymap _BL: Base Layer (Default Layer) */
  37. [_BL] = LAYOUT(
  38. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS,
  39. HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
  40. ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
  41. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP,
  42. KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
  43. /* Keymap _FL: Function layer */
  44. [_FL] = LAYOUT(
  45. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
  46. _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______,
  47. _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
  48. KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP,
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
  50. /* Keymap _ME: Media layer */
  51. [_ME] = LAYOUT(
  52. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU,
  53. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
  54. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  55. _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______,
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
  57. /* Keymap _CL: Control layer */
  58. [_CL] = LAYOUT(
  59. _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
  60. _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
  61. _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  62. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
  63. _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
  64. /* Keymap _ML: Mouse layer */
  65. [_ML] = LAYOUT(
  66. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  67. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  68. _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______,
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
  70. _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
  71. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  72. /* Keymap _MI: MIDI layer (Advanced)*/
  73. [_MI] = LAYOUT(
  74. TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, XXXXXXX, XXXXXXX, XXXXXXX,
  75. XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, MI_Fs_1, XXXXXXX, XXXXXXX,
  76. MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, XXXXXXX,
  77. MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, XXXXXXX,
  78. XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX, MI_ALLOFF, MI_ALLOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
  79. #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  80. /* Keymap _MI: MIDI layer (Basic)*/
  81. [_MI] = LAYOUT(
  82. TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  83. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  84. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  85. XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  86. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
  87. #endif
  88. };
  89. /* This is a list of user defined functions. F(N) corresponds to item N
  90. of this list.
  91. */
  92. const uint16_t PROGMEM fn_actions[] = {
  93. [0] = ACTION_FUNCTION(0), // Calls action_function()
  94. };
  95. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  96. switch (id) {
  97. case 0:
  98. if (record->event.pressed) {
  99. rgblight_mode(1);
  100. rgblight_sethsv(206, 255, 255);
  101. }
  102. }
  103. }
  104. enum layer_id {
  105. LAYER_BASE,
  106. LAYER_FUNCTION,
  107. LAYER_MEDIA,
  108. LAYER_CONTROL,
  109. LAYER_MOUSE,
  110. #if defined(MIDI_ENABLE)
  111. LAYER_MIDI
  112. #endif
  113. };
  114. void clueboard_set_led(uint8_t id, uint8_t val) {
  115. switch (id) {
  116. case LAYER_BASE:
  117. rgblight_sethsv_noeeprom(190, 255, val);
  118. break;
  119. case LAYER_FUNCTION:
  120. rgblight_sethsv_noeeprom(46, 255, val);
  121. break;
  122. case LAYER_MEDIA:
  123. rgblight_sethsv_noeeprom(86, 255, val);
  124. break;
  125. case LAYER_CONTROL:
  126. rgblight_sethsv_noeeprom(346, 255, val);
  127. break;
  128. case LAYER_MOUSE:
  129. rgblight_sethsv_noeeprom(206, 255, val);
  130. break;
  131. #if defined(MIDI_ENABLE)
  132. case LAYER_MIDI:
  133. rgblight_sethsv_noeeprom(316, 255, val);
  134. break;
  135. #endif
  136. }
  137. };
  138. const uint16_t oct_hues[10] = {
  139. 0,
  140. 30,
  141. 60,
  142. 90,
  143. 120,
  144. 150,
  145. 180,
  146. 210,
  147. 240,
  148. 300
  149. };
  150. #define MAX_OCT 9
  151. void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
  152. {
  153. uint8_t sat = 255;
  154. for (uint8_t i = 0; i < RGBLED_NUM; i++) {
  155. sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
  156. }
  157. uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
  158. uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
  159. uint8_t next_val = base_oct < MAX_OCT ? val : 0;
  160. uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
  161. for (uint8_t i = 0; i < 3; i++) {
  162. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  163. }
  164. for (uint8_t i = 11; i < 14; i++) {
  165. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  166. }
  167. rgblight_set();
  168. }
  169. void matrix_scan_user(void) {
  170. rgblight_config_t rgblight_config;
  171. rgblight_config.raw = eeconfig_read_rgblight();
  172. if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
  173. uint32_t layer = layer_state;
  174. uint8_t val = rgblight_config.val;
  175. if (layer & (1<<_FL)) {
  176. if (layer & (1<<_ME)) {
  177. clueboard_set_led(LAYER_MEDIA, val);
  178. } else if (layer & (1<<_CL)) {
  179. clueboard_set_led(LAYER_CONTROL, val);
  180. } else {
  181. clueboard_set_led(LAYER_FUNCTION, val);
  182. }
  183. } else if (layer & (1<<_ML)) {
  184. clueboard_set_led(LAYER_MOUSE, val);
  185. #if defined(MIDI_ENABLE)
  186. } else if (layer & (1<<_MI)) {
  187. clueboard_set_midi_led(midi_config.octave, val);
  188. #endif
  189. } else {
  190. clueboard_set_led(LAYER_BASE, val);
  191. }
  192. };