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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  8. LAYOUT_protosplit(
  9. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_HOME, KC_PGUP,
  10. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_END, KC_PGDN,
  11. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_SLCK,
  12. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PAUS,
  13. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_UP, KC_PSCR,
  14. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
  15. ),
  16. LAYOUT_protosplit(
  17. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
  18. KC_BSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  19. _______, KC_VOLU, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  20. M(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_PAUS, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  21. _______, KC_VOLD, M(0), KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  22. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  23. ),
  24. };