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  1. #include QMK_KEYBOARD_H
  2. #include "action_layer.h"
  3. // TODO: THOSE ARE IDEAS:
  4. // TODO:
  5. // TODO: - Proper support for "GUI+TAB" application switching, with the GUI holding and shift, etc.
  6. // TODO: - Maybe implement a process_record instead of a tap-dance, or complex tap dance?
  7. // TODO: - Media keys on Fn1 layer, *hjklm,.* or arrow cluster?
  8. // TODO: - What more than NumPad + RGB on the Fn3 toggled layer?
  9. // TODO: - Add an in-keymap way to toggle LGUI/F(0) key, HELD_ESC_IS_SHIFT and BSPC_BLOCKS_DEL.
  10. // TODO:
  11. // TODO: THOSE ARE BUGS TO FIX:
  12. // TODO: - None (found so far)
  13. // Adjusting process_record_user functionnalities, comment to disable.
  14. #define ISOLIKE_ALT_ENTER
  15. #define TWO_SFT_CAPS
  16. #define APP_IS_RALT_RCTRL
  17. #define HELD_ESC_IS_SHIFT
  18. #define BSPC_BLOCKS_DEL
  19. #define ALT_MINSEQL_IS_ALT_78
  20. // Cases where the GUI key will actually do what the GUI key normally does.
  21. #define AC_G_W LGUI(KC_W) // Ubuntu: Shows windows on current desktop
  22. #define AC_G_S LGUI(KC_S) // Ubuntu: Overview of all desktops
  23. #define AC_G_D LGUI(KC_D) // Windows: Show/Toggle desktop
  24. #define AC_G_L LGUI(KC_L) // Ubuntu/Windows: Lock session
  25. #define AC_G_T LGUI(KC_T) // Ubuntu: Shows Trash // elementary: Opens terminal
  26. #define AC_G_E LGUI(KC_E) // Windows: Opens file explorer
  27. #define AC_G_H LGUI(KC_H) // Windows: Show/Hide hidden files
  28. #define AC_G_SPC LGUI(KC_SPC) // elementary: Shows application launcher
  29. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  30. // 0: Base Layer
  31. LAYOUT_all(
  32. KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
  33. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
  34. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
  35. KC_LSFT, KC_LGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(1), \
  36. KC_LCTL, TD(0), KC_LALT, KC_SPC , KC_RALT, KC_RCTRL, KC_LEFT, KC_DOWN, KC_RIGHT),
  37. // 1: Function 1 Layers
  38. LAYOUT_all(
  39. RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
  40. KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  41. KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_MSTP, KC_TRNS, KC_NO, KC_TRNS, \
  42. KC_TRNS, TG(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
  43. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END),
  44. // 2: GUI/Function 2 Layer
  45. LAYOUT_all(
  46. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
  47. KC_TRNS, KC_TRNS, AC_G_W, AC_G_E, KC_TRNS, AC_G_T, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  48. KC_TRNS, KC_TRNS, AC_G_S, AC_G_D, KC_TRNS, KC_TRNS, AC_G_H, KC_TRNS, KC_TRNS, AC_G_L, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
  49. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
  50. KC_TRNS, KC_TRNS, KC_TRNS, AC_G_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END),
  51. // 3: NumPad/Function 3 Toggle Layer
  52. LAYOUT_all(
  53. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_PSLS, KC_PMNS, KC_PPLS, KC_TRNS, KC_TRNS, \
  54. KC_TRNS, KC_NO, KC_NO, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_4, KC_5, KC_6, KC_PAST, KC_NO, KC_NO, KC_NO, \
  55. KC_TRNS, KC_NO, KC_NO, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, KC_1, KC_2, KC_3, KC_PMNS, KC_PENT, KC_NO, KC_TRNS, \
  56. KC_NO, KC_TRNS, KC_NO, KC_NO, RGB_TOG, RGB_MOD, KC_NO, KC_NO, KC_0, KC_COMM, KC_DOT, KC_PPLS, KC_NO, KC_TRNS, KC_TRNS, \
  57. KC_NO, KC_TRNS, KC_NO, KC_TRNS, KC_PENT, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS) ,
  58. // TRaNSparent layer for reference
  59. /* LAYOUT_all(
  60. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  61. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  62. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
  63. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  64. / KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), */
  65. };
  66. // LGUI acts as F(1) if held or as a tapped LGUI if tapped. Adapted from https://goo.gl/WnqGNS
  67. // Commented lines are for the "sticky" layer on two presses. Left it here for reference.
  68. static const int GUILAY = 2; // GUI Layer is layer #2
  69. typedef struct {
  70. bool layer_toggle;
  71. bool sticky;
  72. } td_ta_state_t;
  73. static void ang_tap_dance_ta_finished (qk_tap_dance_state_t *state, void *user_data) {
  74. td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
  75. // if (td_ta->sticky) {
  76. // td_ta->sticky = false;
  77. // td_ta->layer_toggle = false;
  78. // layer_off (GUILAY);
  79. // return;
  80. // }
  81. //
  82. if (state->count == 1 && !state->pressed) {
  83. register_code (KC_LGUI);
  84. // td_ta->sticky = false;
  85. td_ta->layer_toggle = false;
  86. } else {
  87. td_ta->layer_toggle = true;
  88. layer_on(GUILAY);
  89. // td_ta->sticky = (state->count == 2);
  90. }
  91. }
  92. // Added this one to make it more reactive on keyup
  93. static void ang_tap_dance_ta_each (qk_tap_dance_state_t *state, void *user_data) {
  94. td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
  95. if (!td_ta->layer_toggle) { // Braces added for clarity
  96. unregister_code (KC_LGUI);
  97. }
  98. }
  99. static void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) {
  100. td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
  101. if (!td_ta->layer_toggle) { // Braces added for clarity
  102. unregister_code (KC_LGUI);
  103. }
  104. // if (!td_ta->sticky)
  105. layer_off (GUILAY); // We don't verify it was swithed on, switching off regardless
  106. }
  107. qk_tap_dance_action_t tap_dance_actions[] = {
  108. [0] = {
  109. .fn = { ang_tap_dance_ta_each, ang_tap_dance_ta_finished, ang_tap_dance_ta_reset },
  110. .user_data = (void *)&((td_ta_state_t) { false, false })
  111. }
  112. };
  113. #if defined ISOLIKE_ALT_ENTER || defined TWO_SFT_CAPS || defined APP_IS_RALT_RCTRL || defined ALT_MINSEQL_IS_ALT_78
  114. // Function for the special modifiers actions below, makes it cleaner and yields smaller firmware.
  115. static bool special_mods(uint16_t keycode, keyrecord_t *record, uint16_t modifier) {
  116. if (record->event.pressed && (keyboard_report->mods & MOD_BIT(modifier))) {
  117. register_code(keycode);
  118. return false;
  119. } else {
  120. unregister_code(keycode);
  121. return true;
  122. }
  123. }
  124. #endif
  125. #ifdef BSPC_BLOCKS_DEL
  126. static bool del_blocked = false; // Static as to not be defined elsewhere
  127. #endif
  128. // This function is processed before the key events on each key press/release.
  129. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  130. switch (keycode){
  131. #ifdef ISOLIKE_ALT_ENTER
  132. // RALT + ENT is the same as RALT+BSLS.
  133. // For logical placement of *{* and *}* (the former being RALT+BSLS) with ANSI enter on
  134. // ISO-based Canadian Multilingual layout (or any other ISO layout on ANSI keyboards).
  135. case KC_ENT: return special_mods(KC_BSLS, record, KC_RALT); // RALT + ENT -> RALT + BSLS // See comment above
  136. #endif
  137. #ifdef TWO_SFT_CAPS
  138. case KC_LSFT: return special_mods(KC_CAPS, record, KC_RSFT); // Both shifts together -> Caps Lock // RSFT pressed first case
  139. case KC_RSFT: return special_mods(KC_CAPS, record, KC_LSFT); // Both shifts together -> Caps Lock // LSFT pressed first case
  140. #endif
  141. #ifdef APP_IS_RALT_RCTRL
  142. case KC_RCTRL: return special_mods(KC_APP, record, KC_RALT); // RALT + RCTRL -> APP // RCTRL pressed first case
  143. case KC_RALT: return special_mods(KC_APP, record, KC_RCTRL); // RALT + RCTRL -> APP // RALT pressed first case
  144. #endif
  145. #ifdef ALT_MINSEQL_IS_ALT_78
  146. case KC_MINS: return special_mods(KC_7, record, KC_RALT); // RALT + MINS -> RALT+7 // {} in CAN Mult. softawre layout
  147. case KC_EQL: return special_mods(KC_8, record, KC_RALT); // RALT + EQL -> RALT+8 // ½¬ normally... Less finger stretch.
  148. #endif
  149. #ifdef HELD_ESC_IS_SHIFT
  150. case KC_ESC: // Physically *ESC* is *CAPS* // Holding ESC -> SHIFT (0 delay) // Less awkward *<ESC>:wq* in vim
  151. if (record->event.pressed) {
  152. register_code(KC_ESC); // Tapping ESC
  153. unregister_code(KC_ESC);
  154. register_code(KC_LSFT); // Holding LSFT
  155. return false;
  156. } else {
  157. unregister_code(KC_LSFT); // Releasing LSFT
  158. return false;
  159. }
  160. #endif
  161. #ifdef BSPC_BLOCKS_DEL
  162. // If BSPC is held, we flag DEL as disabled. To avoids acidental presses of DEL with split backspace key.
  163. case KC_BSPC:
  164. del_blocked = record->event.pressed;
  165. return true;
  166. // We don't handle DEL if it is pressed and flagged as disabled
  167. case KC_DEL:
  168. if (del_blocked && record->event.pressed) {
  169. return false;
  170. } else {
  171. return true;
  172. }
  173. #endif
  174. default: return true; // Let QMK handle the rest as usual
  175. }
  176. }