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  1. /*
  2. Copyright 2016 Priyadi Iman Nurcahyo <priyadi@priyadi.net>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include QMK_KEYBOARD_H
  15. enum layers {
  16. QWE, // qwerty
  17. COL, // colemak
  18. WOR, // workman
  19. DVO, // dvorak
  20. MOU, // mouse keys
  21. EMO, // emoji
  22. SYS, // system
  23. };
  24. enum keycodes {
  25. // default layout switcher
  26. LAY_QWE = SAFE_RANGE,
  27. LAY_COL,
  28. LAY_WOR,
  29. LAY_DVO,
  30. // layer switchers
  31. LYR_SYS,
  32. LYR_EMO,
  33. // os switchers
  34. OS_LIN,
  35. OS_WIN,
  36. OS_MAC,
  37. };
  38. // unicode map
  39. enum unicode_name {
  40. GRIN, // grinning face 😊
  41. TJOY, // tears of joy 😂
  42. SMILE, // grining face with smiling eyes 😁
  43. HEART, // heart ❤
  44. EYERT, // smiling face with heart shaped eyes 😍
  45. CRY, // crying face 😭
  46. SMEYE, // smiling face with smiling eyes 😊
  47. UNAMU, // unamused 😒
  48. KISS, // kiss 😘
  49. HART2, // two hearts 💕
  50. WEARY, // weary 😩
  51. OKHND, // ok hand sign 👌
  52. PENSV, // pensive 😔
  53. SMIRK, // smirk 😏
  54. RECYC, // recycle ♻
  55. WINK, // wink 😉
  56. THMUP, // thumb up 👍
  57. THMDN, // thumb down 👎
  58. PRAY, // pray 🙏
  59. PHEW, // relieved 😌
  60. MUSIC, // musical notes
  61. FLUSH, // flushed 😳
  62. CELEB, // celebration 🙌
  63. CRY2, // crying face 😢
  64. COOL, // smile with sunglasses 😎
  65. NOEVS, // see no evil
  66. NOEVH, // hear no evil
  67. NOEVK, // speak no evil
  68. POO, // pile of poo
  69. EYES, // eyes
  70. VIC, // victory hand
  71. BHART, // broken heart
  72. SLEEP, // sleeping face
  73. SMIL2, // smiling face with open mouth & sweat
  74. HUNRD, // 100
  75. CONFU, // confused
  76. TONGU, // face with tongue & winking eye
  77. DISAP, // disappointed
  78. YUMMY, // face savoring delicious food
  79. CLAP, // hand clapping
  80. FEAR, // face screaming in fear
  81. HORNS, // smiling face with horns
  82. HALO, // smiling face with halo
  83. BYE, // waving hand
  84. SUN, // sun
  85. MOON, // moon
  86. SKULL, // skull
  87. };
  88. const uint32_t PROGMEM unicode_map[] = {
  89. [GRIN] = 0x1F600,
  90. [TJOY] = 0x1F602,
  91. [SMILE] = 0x1F601,
  92. [HEART] = 0x2764,
  93. [EYERT] = 0x1f60d,
  94. [CRY] = 0x1f62d,
  95. [SMEYE] = 0x1F60A,
  96. [UNAMU] = 0x1F612,
  97. [KISS] = 0x1F618,
  98. [HART2] = 0x1F495,
  99. [WEARY] = 0x1F629,
  100. [OKHND] = 0x1F44C,
  101. [PENSV] = 0x1F614,
  102. [SMIRK] = 0x1F60F,
  103. [RECYC] = 0x267B,
  104. [WINK] = 0x1F609,
  105. [THMUP] = 0x1F44D,
  106. [THMDN] = 0x1F44E,
  107. [PRAY] = 0x1F64F,
  108. [PHEW] = 0x1F60C,
  109. [MUSIC] = 0x1F3B6,
  110. [FLUSH] = 0x1F633,
  111. [CELEB] = 0x1F64C,
  112. [CRY2] = 0x1F622,
  113. [COOL] = 0x1F60E,
  114. [NOEVS] = 0x1F648,
  115. [NOEVH] = 0x1F649,
  116. [NOEVK] = 0x1F64A,
  117. [POO] = 0x1F4A9,
  118. [EYES] = 0x1F440,
  119. [VIC] = 0x270C,
  120. [BHART] = 0x1F494,
  121. [SLEEP] = 0x1F634,
  122. [SMIL2] = 0x1F605,
  123. [HUNRD] = 0x1F4AF,
  124. [CONFU] = 0x1F615,
  125. [TONGU] = 0x1F61C,
  126. [DISAP] = 0x1F61E,
  127. [YUMMY] = 0x1F60B,
  128. [CLAP] = 0x1F44F,
  129. [FEAR] = 0x1F631,
  130. [HORNS] = 0x1F608,
  131. [HALO] = 0x1F607,
  132. [BYE] = 0x1F44B,
  133. [SUN] = 0x2600,
  134. [MOON] = 0x1F314,
  135. [SKULL] = 0x1F480,
  136. };
  137. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  138. /* qwerty */
  139. [QWE] = LAYOUT(
  140. KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_PSCR, KC_SLCK, KC_PAUS,
  141. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  142. MO(EMO), MO(SYS), KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
  143. KC_MNXT, KC_VOLU, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, XXXXXXX, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS,
  144. KC_MPLY, KC_MUTE, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, KC_UP, KC_P4, KC_P5, KC_P6, KC_PCMM,
  145. KC_MPRV, KC_VOLD, KC_LSFT, KC_GRV, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, KC_RSFT, KC_LEFT, TG(MOU), KC_RGHT, KC_P1, KC_P2, KC_P3, KC_PENT,
  146. KC_LGUI, KC_APP, KC_LCTL, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_DOWN, XXXXXXX, KC_P0, KC_PDOT, XXXXXXX
  147. ),
  148. /* colemak */
  149. [COL] = LAYOUT(
  150. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  151. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  152. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  153. _______, _______, _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______,
  154. _______, _______, _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______, _______, _______, _______, _______, _______, _______,
  155. _______, _______, _______, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  156. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  157. ),
  158. /* workman */
  159. [WOR] = LAYOUT(
  160. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  161. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  162. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  163. _______, _______, _______, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______,
  164. _______, _______, _______, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOT, _______, _______, _______, _______, _______, _______, _______,
  165. _______, _______, _______, _______, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  166. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  167. ),
  168. /* dvorak */
  169. [DVO] = LAYOUT(
  170. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  171. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  172. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  173. _______, _______, _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______,
  174. _______, _______, _______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, _______, _______, _______, _______, _______, _______, _______,
  175. _______, _______, _______, _______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  176. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  177. ),
  178. /* system */
  179. [SYS] = LAYOUT(
  180. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  181. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  182. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  183. _______, _______, _______, LAY_QWE, OS_WIN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  184. _______, _______, _______, _______, _______, LAY_DVO, _______, _______, _______, _______, LAY_WOR, OS_LIN, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  185. _______, _______, _______, _______, _______, _______, LAY_COL, _______, _______, _______, OS_MAC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  186. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  187. ),
  188. /* mouse keys */
  189. [MOU] = LAYOUT(
  190. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  191. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  192. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  193. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  194. XXXXXXX, KC_BTN4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_U, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  195. XXXXXXX, KC_BTN5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_L, _______, KC_MS_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  196. KC_BTN1, KC_BTN3, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  197. ),
  198. /* emoji */
  199. [EMO] = LAYOUT(
  200. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  201. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  202. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  203. XXXXXXX, XXXXXXX, XXXXXXX, X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY), X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV),XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  204. XXXXXXX, XXXXXXX, XXXXXXX, X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN), X(HEART),X(BYE), X(KISS), X(CELEB),X(COOL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  205. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,X(SLEEP),X(CLAP), X(CRY), X(VIC), X(BHART),X(SUN), X(SMEYE),X(WINK), X(MOON), X(CONFU), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  206. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  207. ),
  208. /*
  209. [XXX] = LAYOUT(
  210. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  211. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  212. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  213. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  214. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  215. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  216. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  217. ),
  218. */
  219. };
  220. void persistent_default_layer_set(uint16_t default_layer) {
  221. eeconfig_update_default_layer(default_layer);
  222. default_layer_set(default_layer);
  223. }
  224. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  225. switch (keycode) {
  226. /* layout switcher */
  227. case LAY_QWE:
  228. if (record->event.pressed) {
  229. persistent_default_layer_set(1UL<<QWE);
  230. }
  231. return false;
  232. break;
  233. case LAY_COL:
  234. if (record->event.pressed) {
  235. persistent_default_layer_set(1UL<<COL);
  236. }
  237. return false;
  238. break;
  239. case LAY_WOR:
  240. if (record->event.pressed) {
  241. persistent_default_layer_set(1UL<<WOR);
  242. }
  243. return false;
  244. break;
  245. case LAY_DVO:
  246. if (record->event.pressed) {
  247. persistent_default_layer_set(1UL<<DVO);
  248. }
  249. return false;
  250. break;
  251. /* os switcher */
  252. case OS_LIN:
  253. set_unicode_input_mode(UC_LNX);
  254. return false;
  255. break;
  256. case OS_WIN:
  257. set_unicode_input_mode(UC_WINC);
  258. return false;
  259. break;
  260. case OS_MAC:
  261. set_unicode_input_mode(UC_OSX);
  262. return false;
  263. break;
  264. }
  265. return true;
  266. }
  267. void matrix_init_user() {
  268. set_unicode_input_mode(UC_LNX);
  269. }