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  1. /*
  2. Copyright 2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /** \brief Action codes
  16. *
  17. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  18. *
  19. * Key Actions(00xx)
  20. * -----------------
  21. * ACT_MODS(000r):
  22. * 000r|0000|0000 0000 No action code
  23. * 000r|0000|0000 0001 Transparent code
  24. * 000r|0000| keycode Key
  25. * 000r|mods|0000 0000 Modifiers
  26. * 000r|mods| keycode Modifiers+Key(Modified key)
  27. * r: Left/Right flag(Left:0, Right:1)
  28. *
  29. * ACT_MODS_TAP(001r):
  30. * 001r|mods|0000 0000 Modifiers with OneShot
  31. * 001r|mods|0000 0001 Modifiers with tap toggle
  32. * 001r|mods|0000 00xx (reserved)
  33. * 001r|mods| keycode Modifiers with Tap Key(Dual role)
  34. *
  35. * Other Keys(01xx)
  36. * ----------------
  37. * ACT_USAGE(0100): TODO: Not needed?
  38. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  39. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  40. * 0100|10| usage(10) (reserved)
  41. * 0100|11| usage(10) (reserved)
  42. *
  43. * ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space?
  44. * 0101|xxxx| keycode Mouse key
  45. *
  46. * ACT_SWAP_HANDS(0110):
  47. * 0110|xxxx| keycode Swap hands (keycode on tap, or options)
  48. *
  49. * 0111|xxxx xxxx xxxx (reserved)
  50. *
  51. * Layer Actions(10xx)
  52. * -------------------
  53. * ACT_LAYER(1000):
  54. * 1000|oo00|pppE BBBB Default Layer Bitwise operation
  55. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  56. * ppp: 4-bit chunk part(0-7)
  57. * EBBBB: bits and extra bit
  58. * 1000|ooee|pppE BBBB Layer Bitwise Operation
  59. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  60. * ppp: 4-bit chunk part(0-7)
  61. * EBBBB: bits and extra bit
  62. * ee: on event(01:press, 10:release, 11:both)
  63. *
  64. * ACT_LAYER_MODS(1001):
  65. * 1001|LLLL| mods Layer with modifiers held
  66. *
  67. * ACT_LAYER_TAP(101x):
  68. * 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
  69. * 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP]
  70. * 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP]
  71. * 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
  72. * 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
  73. * 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
  74. * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
  75. * 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
  76. * ELLLL: layer 0-31(E: extra bit for layer 16-31)
  77. */
  78. enum action_kind_id {
  79. /* Key Actions */
  80. ACT_MODS = 0b0000,
  81. ACT_LMODS = 0b0000,
  82. ACT_RMODS = 0b0001,
  83. ACT_MODS_TAP = 0b0010,
  84. ACT_LMODS_TAP = 0b0010,
  85. ACT_RMODS_TAP = 0b0011,
  86. /* Other Keys */
  87. ACT_USAGE = 0b0100,
  88. ACT_MOUSEKEY = 0b0101,
  89. /* One-hand Support */
  90. ACT_SWAP_HANDS = 0b0110,
  91. /* Layer Actions */
  92. ACT_LAYER = 0b1000,
  93. ACT_LAYER_MODS = 0b1001,
  94. ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
  95. ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
  96. };
  97. /** \brief Action Code Struct
  98. *
  99. * NOTE:
  100. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  101. * AVR looks like a little endian in avr-gcc.
  102. * Not portable across compiler/endianness?
  103. *
  104. * Byte order and bit order of 0x1234:
  105. * Big endian: Little endian:
  106. * -------------------- --------------------
  107. * FEDC BA98 7654 3210 0123 4567 89AB CDEF
  108. * 0001 0010 0011 0100 0010 1100 0100 1000
  109. * 0x12 0x34 0x34 0x12
  110. */
  111. typedef union {
  112. uint16_t code;
  113. struct action_kind {
  114. uint16_t param : 12;
  115. uint8_t id : 4;
  116. } kind;
  117. struct action_key {
  118. uint8_t code : 8;
  119. uint8_t mods : 4;
  120. uint8_t kind : 4;
  121. } key;
  122. struct action_layer_bitop {
  123. uint8_t bits : 4;
  124. uint8_t xbit : 1;
  125. uint8_t part : 3;
  126. uint8_t on : 2;
  127. uint8_t op : 2;
  128. uint8_t kind : 4;
  129. } layer_bitop;
  130. struct action_layer_mods {
  131. uint8_t mods : 8;
  132. uint8_t layer : 4;
  133. uint8_t kind : 4;
  134. } layer_mods;
  135. struct action_layer_tap {
  136. uint8_t code : 8;
  137. uint8_t val : 5;
  138. uint8_t kind : 3;
  139. } layer_tap;
  140. struct action_usage {
  141. uint16_t code : 10;
  142. uint8_t page : 2;
  143. uint8_t kind : 4;
  144. } usage;
  145. struct action_swap {
  146. uint8_t code : 8;
  147. uint8_t opt : 4;
  148. uint8_t kind : 4;
  149. } swap;
  150. } action_t;
  151. /* action utility */
  152. #define ACTION_NO 0
  153. #define ACTION_TRANSPARENT 1
  154. #define ACTION(kind, param) ((kind) << 12 | (param))
  155. /** \brief Key Actions
  156. *
  157. * Mod bits: 43210
  158. * bit 0 ||||+- Control
  159. * bit 1 |||+-- Shift
  160. * bit 2 ||+--- Alt
  161. * bit 3 |+---- Gui
  162. * bit 4 +----- LR flag(Left:0, Right:1)
  163. */
  164. enum mods_bit {
  165. MOD_LCTL = 0x01,
  166. MOD_LSFT = 0x02,
  167. MOD_LALT = 0x04,
  168. MOD_LGUI = 0x08,
  169. MOD_RCTL = 0x11,
  170. MOD_RSFT = 0x12,
  171. MOD_RALT = 0x14,
  172. MOD_RGUI = 0x18,
  173. };
  174. enum mods_codes {
  175. MODS_ONESHOT = 0x00,
  176. MODS_TAP_TOGGLE = 0x01,
  177. };
  178. #define ACTION_KEY(key) ACTION(ACT_MODS, (key))
  179. #define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | 0)
  180. #define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | (key))
  181. #define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | (key))
  182. #define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_ONESHOT)
  183. #define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_TAP_TOGGLE)
  184. /** \brief Other Keys
  185. */
  186. enum usage_pages { PAGE_SYSTEM, PAGE_CONSUMER };
  187. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM << 10 | (id))
  188. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER << 10 | (id))
  189. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  190. /** \brief Layer Actions
  191. */
  192. enum layer_param_on {
  193. ON_PRESS = 1,
  194. ON_RELEASE = 2,
  195. ON_BOTH = 3,
  196. };
  197. /** \brief Layer Actions
  198. */
  199. enum layer_param_bit_op {
  200. OP_BIT_AND = 0,
  201. OP_BIT_OR = 1,
  202. OP_BIT_XOR = 2,
  203. OP_BIT_SET = 3,
  204. };
  205. /** \brief Layer Actions
  206. */
  207. enum layer_param_tap_op {
  208. OP_TAP_TOGGLE = 0xF0,
  209. OP_ON_OFF,
  210. OP_OFF_ON,
  211. OP_SET_CLEAR,
  212. OP_ONESHOT,
  213. };
  214. #define ACTION_LAYER_BITOP(op, part, bits, on) ACTION(ACT_LAYER, (op) << 10 | (on) << 8 | (part) << 5 | ((bits)&0x1f))
  215. #define ACTION_LAYER_TAP(layer, key) ACTION(ACT_LAYER_TAP, (layer) << 8 | (key))
  216. /* Default Layer */
  217. #define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4))
  218. /* Layer Operation */
  219. #define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
  220. #define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
  221. #define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
  222. #define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer) / 4, 1 << ((layer) % 4), (on))
  223. #define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR((layer) / 4, 1 << ((layer) % 4), (on))
  224. #define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer) / 4, ~(1 << ((layer) % 4)), (on))
  225. #define ACTION_LAYER_GOTO(layer) ACTION_LAYER_SET(layer, ON_PRESS)
  226. #define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4), (on))
  227. #define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
  228. #define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
  229. #define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
  230. #define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
  231. #define ACTION_LAYER_MODS(layer, mods) ACTION(ACT_LAYER_MODS, (layer) << 8 | (mods))
  232. /* With Tapping */
  233. #define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
  234. #define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
  235. /* Bitwise Operation */
  236. #define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
  237. #define ACTION_LAYER_BIT_OR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
  238. #define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
  239. #define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
  240. /* Default Layer Bitwise Operation */
  241. #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
  242. #define ACTION_DEFAULT_LAYER_BIT_OR(part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
  243. #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
  244. #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
  245. /* OneHand Support */
  246. enum swap_hands_param_tap_op {
  247. OP_SH_TOGGLE = 0xF0,
  248. OP_SH_TAP_TOGGLE,
  249. OP_SH_ON_OFF,
  250. OP_SH_OFF_ON,
  251. OP_SH_OFF,
  252. OP_SH_ON,
  253. OP_SH_ONESHOT,
  254. };
  255. #define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
  256. #define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
  257. #define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
  258. #define ACTION_SWAP_HANDS_ONESHOT() ACTION(ACT_SWAP_HANDS, OP_SH_ONESHOT)
  259. #define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
  260. #define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
  261. #define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
  262. #define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
  263. #define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)