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  1. #ifndef GAMENUM_H
  2. #define GAMENUM_H
  3. #include "quantum.h"
  4. #define KEYMAP( \
  5. k00, k01, k02, k03, \
  6. k10, k11, k12, k13, \
  7. k20, k21, k22, \
  8. k30, k31, k32, \
  9. k41, k42, k43 \
  10. ) \
  11. { \
  12. { k00, k01, k02, k03}, \
  13. { k10, k11, k12, k13}, \
  14. { k20, k21, k22, KC_NO}, \
  15. { k30, k31, k32, KC_NO}, \
  16. { KC_NO, k41, k42, k43} \
  17. }
  18. #endif