You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

586 lines
15 KiB

5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "audio.h"
  17. #include "ch.h"
  18. #include "hal.h"
  19. #include <string.h>
  20. #include "print.h"
  21. #include "keymap.h"
  22. #include "eeconfig.h"
  23. // -----------------------------------------------------------------------------
  24. /**
  25. * Size of the dac_buffer arrays. All must be the same size.
  26. */
  27. #define DAC_BUFFER_SIZE 256U
  28. /**
  29. * Highest value allowed by our 12bit DAC.
  30. */
  31. #ifndef DAC_SAMPLE_MAX
  32. #define DAC_SAMPLE_MAX 4095U
  33. #endif
  34. /**
  35. * Effective bitrate of the DAC. 44.1khz is the standard for most audio - any
  36. * lower will sacrifice perceptible audio quality. Any higher will limit the
  37. * number of simultaneous voices. In most situations, a tenth (1/10) of the
  38. * sample rate is where notes become unbearable.
  39. */
  40. #ifndef DAC_SAMPLE_RATE
  41. #define DAC_SAMPLE_RATE 44100U
  42. #endif
  43. /**
  44. * The number of voices (in polyphony) that are supported. If too high a value
  45. * is used here, the keyboard will freeze and glitch-out when that many voices
  46. * are being played.
  47. */
  48. #ifndef DAC_VOICES_MAX
  49. #define DAC_VOICES_MAX 2
  50. #endif
  51. /**
  52. * The default value of the DAC when not playing anything. Certain hardware
  53. * setups may require a high (DAC_SAMPLE_MAX) or low (0) value here.
  54. */
  55. #ifndef DAC_OFF_VALUE
  56. #define DAC_OFF_VALUE DAC_SAMPLE_MAX / 2
  57. #endif
  58. int voices = 0;
  59. int voice_place = 0;
  60. float frequency = 0;
  61. float frequency_alt = 0;
  62. float frequencies[8] = {0, 0, 0, 0, 0, 0, 0, 0};
  63. int volumes[8] = {0, 0, 0, 0, 0, 0, 0, 0};
  64. bool sliding = false;
  65. uint8_t * sample;
  66. uint16_t sample_length = 0;
  67. bool playing_notes = false;
  68. bool playing_note = false;
  69. float note_frequency = 0;
  70. float note_length = 0;
  71. uint8_t note_tempo = TEMPO_DEFAULT;
  72. float note_timbre = TIMBRE_DEFAULT;
  73. uint32_t note_position = 0;
  74. float (* notes_pointer)[][2];
  75. uint16_t notes_count;
  76. bool notes_repeat;
  77. bool note_resting = false;
  78. uint16_t current_note = 0;
  79. uint8_t rest_counter = 0;
  80. #ifdef VIBRATO_ENABLE
  81. float vibrato_counter = 0;
  82. float vibrato_strength = .5;
  83. float vibrato_rate = 0.125;
  84. #endif
  85. float polyphony_rate = 0;
  86. static bool audio_initialized = false;
  87. audio_config_t audio_config;
  88. uint16_t envelope_index = 0;
  89. bool glissando = true;
  90. #ifndef STARTUP_SONG
  91. #define STARTUP_SONG SONG(STARTUP_SOUND)
  92. #endif
  93. float startup_song[][2] = STARTUP_SONG;
  94. static const dacsample_t dac_buffer[DAC_BUFFER_SIZE] = {
  95. // 256 values, max 4095
  96. 0x800,0x832,0x864,0x896,0x8c8,0x8fa,0x92c,0x95e,
  97. 0x98f,0x9c0,0x9f1,0xa22,0xa52,0xa82,0xab1,0xae0,
  98. 0xb0f,0xb3d,0xb6b,0xb98,0xbc5,0xbf1,0xc1c,0xc47,
  99. 0xc71,0xc9a,0xcc3,0xceb,0xd12,0xd39,0xd5f,0xd83,
  100. 0xda7,0xdca,0xded,0xe0e,0xe2e,0xe4e,0xe6c,0xe8a,
  101. 0xea6,0xec1,0xedc,0xef5,0xf0d,0xf24,0xf3a,0xf4f,
  102. 0xf63,0xf76,0xf87,0xf98,0xfa7,0xfb5,0xfc2,0xfcd,
  103. 0xfd8,0xfe1,0xfe9,0xff0,0xff5,0xff9,0xffd,0xffe,
  104. 0xfff,0xffe,0xffd,0xff9,0xff5,0xff0,0xfe9,0xfe1,
  105. 0xfd8,0xfcd,0xfc2,0xfb5,0xfa7,0xf98,0xf87,0xf76,
  106. 0xf63,0xf4f,0xf3a,0xf24,0xf0d,0xef5,0xedc,0xec1,
  107. 0xea6,0xe8a,0xe6c,0xe4e,0xe2e,0xe0e,0xded,0xdca,
  108. 0xda7,0xd83,0xd5f,0xd39,0xd12,0xceb,0xcc3,0xc9a,
  109. 0xc71,0xc47,0xc1c,0xbf1,0xbc5,0xb98,0xb6b,0xb3d,
  110. 0xb0f,0xae0,0xab1,0xa82,0xa52,0xa22,0x9f1,0x9c0,
  111. 0x98f,0x95e,0x92c,0x8fa,0x8c8,0x896,0x864,0x832,
  112. 0x800,0x7cd,0x79b,0x769,0x737,0x705,0x6d3,0x6a1,
  113. 0x670,0x63f,0x60e,0x5dd,0x5ad,0x57d,0x54e,0x51f,
  114. 0x4f0,0x4c2,0x494,0x467,0x43a,0x40e,0x3e3,0x3b8,
  115. 0x38e,0x365,0x33c,0x314,0x2ed,0x2c6,0x2a0,0x27c,
  116. 0x258,0x235,0x212,0x1f1,0x1d1,0x1b1,0x193,0x175,
  117. 0x159,0x13e,0x123,0x10a,0xf2, 0xdb, 0xc5, 0xb0,
  118. 0x9c, 0x89, 0x78, 0x67, 0x58, 0x4a, 0x3d, 0x32,
  119. 0x27, 0x1e, 0x16, 0xf, 0xa, 0x6, 0x2, 0x1,
  120. 0x0, 0x1, 0x2, 0x6, 0xa, 0xf, 0x16, 0x1e,
  121. 0x27, 0x32, 0x3d, 0x4a, 0x58, 0x67, 0x78, 0x89,
  122. 0x9c, 0xb0, 0xc5, 0xdb, 0xf2, 0x10a,0x123,0x13e,
  123. 0x159,0x175,0x193,0x1b1,0x1d1,0x1f1,0x212,0x235,
  124. 0x258,0x27c,0x2a0,0x2c6,0x2ed,0x314,0x33c,0x365,
  125. 0x38e,0x3b8,0x3e3,0x40e,0x43a,0x467,0x494,0x4c2,
  126. 0x4f0,0x51f,0x54e,0x57d,0x5ad,0x5dd,0x60e,0x63f,
  127. 0x670,0x6a1,0x6d3,0x705,0x737,0x769,0x79b,0x7cd
  128. };
  129. static const dacsample_t dac_buffer_triangle[DAC_BUFFER_SIZE] = {
  130. // 256 values, max 4095
  131. 0x20, 0x40, 0x60, 0x80, 0xa0, 0xc0, 0xe0, 0x100,
  132. 0x120,0x140,0x160,0x180,0x1a0,0x1c0,0x1e0,0x200,
  133. 0x220,0x240,0x260,0x280,0x2a0,0x2c0,0x2e0,0x300,
  134. 0x320,0x340,0x360,0x380,0x3a0,0x3c0,0x3e0,0x400,
  135. 0x420,0x440,0x460,0x480,0x4a0,0x4c0,0x4e0,0x500,
  136. 0x520,0x540,0x560,0x580,0x5a0,0x5c0,0x5e0,0x600,
  137. 0x620,0x640,0x660,0x680,0x6a0,0x6c0,0x6e0,0x700,
  138. 0x720,0x740,0x760,0x780,0x7a0,0x7c0,0x7e0,0x800,
  139. 0x81f,0x83f,0x85f,0x87f,0x89f,0x8bf,0x8df,0x8ff,
  140. 0x91f,0x93f,0x95f,0x97f,0x99f,0x9bf,0x9df,0x9ff,
  141. 0xa1f,0xa3f,0xa5f,0xa7f,0xa9f,0xabf,0xadf,0xaff,
  142. 0xb1f,0xb3f,0xb5f,0xb7f,0xb9f,0xbbf,0xbdf,0xbff,
  143. 0xc1f,0xc3f,0xc5f,0xc7f,0xc9f,0xcbf,0xcdf,0xcff,
  144. 0xd1f,0xd3f,0xd5f,0xd7f,0xd9f,0xdbf,0xddf,0xdff,
  145. 0xe1f,0xe3f,0xe5f,0xe7f,0xe9f,0xebf,0xedf,0xeff,
  146. 0xf1f,0xf3f,0xf5f,0xf7f,0xf9f,0xfbf,0xfdf,0xfff,
  147. 0xfdf,0xfbf,0xf9f,0xf7f,0xf5f,0xf3f,0xf1f,0xeff,
  148. 0xedf,0xebf,0xe9f,0xe7f,0xe5f,0xe3f,0xe1f,0xdff,
  149. 0xddf,0xdbf,0xd9f,0xd7f,0xd5f,0xd3f,0xd1f,0xcff,
  150. 0xcdf,0xcbf,0xc9f,0xc7f,0xc5f,0xc3f,0xc1f,0xbff,
  151. 0xbdf,0xbbf,0xb9f,0xb7f,0xb5f,0xb3f,0xb1f,0xaff,
  152. 0xadf,0xabf,0xa9f,0xa7f,0xa5f,0xa3f,0xa1f,0x9ff,
  153. 0x9df,0x9bf,0x99f,0x97f,0x95f,0x93f,0x91f,0x8ff,
  154. 0x8df,0x8bf,0x89f,0x87f,0x85f,0x83f,0x81f,0x800,
  155. 0x7e0,0x7c0,0x7a0,0x780,0x760,0x740,0x720,0x700,
  156. 0x6e0,0x6c0,0x6a0,0x680,0x660,0x640,0x620,0x600,
  157. 0x5e0,0x5c0,0x5a0,0x580,0x560,0x540,0x520,0x500,
  158. 0x4e0,0x4c0,0x4a0,0x480,0x460,0x440,0x420,0x400,
  159. 0x3e0,0x3c0,0x3a0,0x380,0x360,0x340,0x320,0x300,
  160. 0x2e0,0x2c0,0x2a0,0x280,0x260,0x240,0x220,0x200,
  161. 0x1e0,0x1c0,0x1a0,0x180,0x160,0x140,0x120,0x100,
  162. 0xe0, 0xc0, 0xa0, 0x80, 0x60, 0x40, 0x20, 0x0
  163. };
  164. static const dacsample_t dac_buffer_square[DAC_BUFFER_SIZE] = {
  165. // First half is max, second half is 0
  166. [0 ... DAC_BUFFER_SIZE/2-1] = DAC_SAMPLE_MAX,
  167. [DAC_BUFFER_SIZE/2 ... DAC_BUFFER_SIZE -1] = 0,
  168. };
  169. static dacsample_t dac_buffer_empty[DAC_BUFFER_SIZE] = { DAC_OFF_VALUE };
  170. float dac_if[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
  171. /**
  172. * DAC streaming callback. Does all of the main computing for sound synthesis.
  173. */
  174. static void dac_end(DACDriver * dacp, dacsample_t * sample_p, size_t sample_count) {
  175. (void)dacp;
  176. (void)dac_buffer;
  177. // (void)dac_buffer_triangle;
  178. (void)dac_buffer_square;
  179. uint8_t working_voices = voices;
  180. if (working_voices > DAC_VOICES_MAX)
  181. working_voices = DAC_VOICES_MAX;
  182. for (uint8_t s = 0; s < sample_count; s++) {
  183. if (working_voices > 0) {
  184. uint16_t sample_sum = 0;
  185. for (uint8_t i = 0; i < working_voices; i++) {
  186. dac_if[i] = dac_if[i] + ((frequencies[i]*DAC_BUFFER_SIZE)/DAC_SAMPLE_RATE);
  187. // Needed because % doesn't work with floats
  188. // 0.5 less than the size because we use round() later
  189. while (dac_if[i] >= (DAC_BUFFER_SIZE))
  190. dac_if[i] = dac_if[i] - DAC_BUFFER_SIZE;
  191. uint16_t dac_i = (uint16_t)dac_if[i];
  192. // Wavetable generation/lookup
  193. // SINE
  194. sample_sum += dac_buffer[dac_i] / working_voices / 3;
  195. // TRIANGLE
  196. sample_sum += dac_buffer_triangle[dac_i] / working_voices / 3;
  197. // RISING TRIANGLE
  198. // sample_sum += (uint16_t)round((dac_if[i] * DAC_SAMPLE_MAX) / DAC_BUFFER_SIZE / working_voices );
  199. // SQUARE
  200. // sample_sum += ((dac_if[i] > (DAC_BUFFER_SIZE / 2)) ? DAC_SAMPLE_MAX / working_voices: 0);
  201. sample_sum += dac_buffer_square[dac_i] / working_voices / 3;
  202. }
  203. sample_p[s] = sample_sum;
  204. } else {
  205. sample_p[s] = DAC_OFF_VALUE;
  206. }
  207. }
  208. if (playing_notes) {
  209. note_position += sample_count;
  210. // End of the note - 35 is arbitary here, but gets us close to AVR's timing
  211. if ((note_position >= (note_length*DAC_SAMPLE_RATE/35))) {
  212. stop_note((*notes_pointer)[current_note][0]);
  213. current_note++;
  214. if (current_note >= notes_count) {
  215. if (notes_repeat) {
  216. current_note = 0;
  217. } else {
  218. playing_notes = false;
  219. return;
  220. }
  221. }
  222. play_note((*notes_pointer)[current_note][0], 15);
  223. envelope_index = 0;
  224. note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
  225. // Skip forward in the next note's length if we've over shot the last, so
  226. // the overall length of the song is the same
  227. note_position = note_position - (note_length*DAC_SAMPLE_RATE/35);
  228. }
  229. }
  230. }
  231. static void dac_error(DACDriver *dacp, dacerror_t err) {
  232. (void)dacp;
  233. (void)err;
  234. chSysHalt("DAC failure. halp");
  235. }
  236. static const GPTConfig gpt6cfg1 = {
  237. .frequency = DAC_SAMPLE_RATE * 3,
  238. .callback = NULL,
  239. .cr2 = TIM_CR2_MMS_1, /* MMS = 010 = TRGO on Update Event. */
  240. .dier = 0U
  241. };
  242. static const DACConfig dac_conf = {
  243. .init = DAC_SAMPLE_MAX,
  244. .datamode = DAC_DHRM_12BIT_RIGHT
  245. };
  246. /**
  247. * @note The DAC_TRG(0) here selects the Timer 6 TRGO event, which is triggered
  248. * on the rising edge after 3 APB1 clock cycles, causing our gpt6cfg1.frequency
  249. * to be a third of what we expect.
  250. *
  251. * Here are all the values for DAC_TRG (TSEL in the ref manual)
  252. * TIM15_TRGO 0b011
  253. * TIM2_TRGO 0b100
  254. * TIM3_TRGO 0b001
  255. * TIM6_TRGO 0b000
  256. * TIM7_TRGO 0b010
  257. * EXTI9 0b110
  258. * SWTRIG 0b111
  259. */
  260. static const DACConversionGroup dac_conv_cfg = {
  261. .num_channels = 1U,
  262. .end_cb = dac_end,
  263. .error_cb = dac_error,
  264. .trigger = DAC_TRG(0b000)
  265. };
  266. void audio_init() {
  267. if (audio_initialized) {
  268. return;
  269. }
  270. // Check EEPROM
  271. #if defined(STM32_EEPROM_ENABLE) || defined(PROTOCOL_ARM_ATSAM) || defined(EEPROM_SIZE)
  272. if (!eeconfig_is_enabled()) {
  273. eeconfig_init();
  274. }
  275. audio_config.raw = eeconfig_read_audio();
  276. #else // ARM EEPROM
  277. audio_config.enable = true;
  278. #ifdef AUDIO_CLICKY_ON
  279. audio_config.clicky_enable = true;
  280. #endif
  281. #endif // ARM EEPROM
  282. #if defined(A4_AUDIO)
  283. palSetPadMode(GPIOA, 4, PAL_MODE_INPUT_ANALOG );
  284. dacStart(&DACD1, &dac_conf);
  285. dacStartConversion(&DACD1, &dac_conv_cfg, dac_buffer_empty, DAC_BUFFER_SIZE);
  286. #endif
  287. #if defined(A5_AUDIO)
  288. palSetPadMode(GPIOA, 5, PAL_MODE_INPUT_ANALOG );
  289. dacStart(&DACD2, &dac_conf);
  290. dacStartConversion(&DACD2, &dac_conv_cfg, dac_buffer_empty, DAC_BUFFER_SIZE);
  291. #endif
  292. gptStart(&GPTD6, &gpt6cfg1);
  293. gptStartContinuous(&GPTD6, 2U);
  294. audio_initialized = true;
  295. if (audio_config.enable) {
  296. PLAY_SONG(startup_song);
  297. } else {
  298. stop_all_notes();
  299. }
  300. }
  301. void stop_all_notes() {
  302. dprintf("audio stop all notes");
  303. if (!audio_initialized) {
  304. audio_init();
  305. }
  306. voices = 0;
  307. playing_notes = false;
  308. playing_note = false;
  309. frequency = 0;
  310. frequency_alt = 0;
  311. for (uint8_t i = 0; i < 8; i++)
  312. {
  313. frequencies[i] = 0;
  314. volumes[i] = 0;
  315. }
  316. }
  317. void stop_note(float freq) {
  318. dprintf("audio stop note freq=%d", (int)freq);
  319. if (playing_note) {
  320. if (!audio_initialized) {
  321. audio_init();
  322. }
  323. for (int i = 7; i >= 0; i--) {
  324. if (frequencies[i] == freq) {
  325. frequencies[i] = 0;
  326. volumes[i] = 0;
  327. for (int j = i; (j < 7); j++) {
  328. frequencies[j] = frequencies[j+1];
  329. frequencies[j+1] = 0;
  330. volumes[j] = volumes[j+1];
  331. volumes[j+1] = 0;
  332. }
  333. break;
  334. }
  335. }
  336. voices--;
  337. if (voices < 0) {
  338. voices = 0;
  339. }
  340. if (voice_place >= voices) {
  341. voice_place = 0;
  342. }
  343. if (voices == 0) {
  344. frequency = 0;
  345. frequency_alt = 0;
  346. playing_note = false;
  347. }
  348. }
  349. }
  350. #ifdef VIBRATO_ENABLE
  351. float mod(float a, int b) {
  352. float r = fmod(a, b);
  353. return r < 0 ? r + b : r;
  354. }
  355. float vibrato(float average_freq) {
  356. #ifdef VIBRATO_STRENGTH_ENABLE
  357. float vibrated_freq = average_freq * pow(vibrato_lut[(int)vibrato_counter], vibrato_strength);
  358. #else
  359. float vibrated_freq = average_freq * vibrato_lut[(int)vibrato_counter];
  360. #endif
  361. vibrato_counter = mod((vibrato_counter + vibrato_rate * (1.0 + 440.0/average_freq)), VIBRATO_LUT_LENGTH);
  362. return vibrated_freq;
  363. }
  364. #endif
  365. void play_note(float freq, int vol) {
  366. dprintf("audio play note freq=%d vol=%d", (int)freq, vol);
  367. if (!audio_initialized) {
  368. audio_init();
  369. }
  370. if (audio_config.enable && voices < 8) {
  371. // Cancel notes if notes are playing
  372. // if (playing_notes) {
  373. // stop_all_notes();
  374. // }
  375. playing_note = true;
  376. if (freq > 0) {
  377. envelope_index = 0;
  378. frequencies[voices] = freq;
  379. dac_if[voices] = 0.0f;
  380. volumes[voices] = vol;
  381. voices++;
  382. }
  383. }
  384. }
  385. void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat) {
  386. if (!audio_initialized) {
  387. audio_init();
  388. }
  389. if (audio_config.enable) {
  390. playing_notes = true;
  391. notes_pointer = np;
  392. notes_count = n_count;
  393. notes_repeat = n_repeat;
  394. current_note = 0;
  395. note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
  396. note_position = 0;
  397. play_note((*notes_pointer)[current_note][0], 15);
  398. }
  399. }
  400. bool is_playing_notes(void) {
  401. return playing_notes;
  402. }
  403. bool is_audio_on(void) {
  404. return (audio_config.enable != 0);
  405. }
  406. void audio_toggle(void) {
  407. audio_config.enable ^= 1;
  408. eeconfig_update_audio(audio_config.raw);
  409. if (audio_config.enable) {
  410. audio_on_user();
  411. }
  412. }
  413. void audio_on(void) {
  414. audio_config.enable = 1;
  415. eeconfig_update_audio(audio_config.raw);
  416. audio_on_user();
  417. }
  418. void audio_off(void) {
  419. stop_all_notes();
  420. audio_config.enable = 0;
  421. eeconfig_update_audio(audio_config.raw);
  422. }
  423. #ifdef VIBRATO_ENABLE
  424. // Vibrato rate functions
  425. void set_vibrato_rate(float rate) {
  426. vibrato_rate = rate;
  427. }
  428. void increase_vibrato_rate(float change) {
  429. vibrato_rate *= change;
  430. }
  431. void decrease_vibrato_rate(float change) {
  432. vibrato_rate /= change;
  433. }
  434. #ifdef VIBRATO_STRENGTH_ENABLE
  435. void set_vibrato_strength(float strength) {
  436. vibrato_strength = strength;
  437. }
  438. void increase_vibrato_strength(float change) {
  439. vibrato_strength *= change;
  440. }
  441. void decrease_vibrato_strength(float change) {
  442. vibrato_strength /= change;
  443. }
  444. #endif /* VIBRATO_STRENGTH_ENABLE */
  445. #endif /* VIBRATO_ENABLE */
  446. // Polyphony functions
  447. void set_polyphony_rate(float rate) {
  448. polyphony_rate = rate;
  449. }
  450. void enable_polyphony() {
  451. polyphony_rate = 5;
  452. }
  453. void disable_polyphony() {
  454. polyphony_rate = 0;
  455. }
  456. void increase_polyphony_rate(float change) {
  457. polyphony_rate *= change;
  458. }
  459. void decrease_polyphony_rate(float change) {
  460. polyphony_rate /= change;
  461. }
  462. // Timbre function
  463. void set_timbre(float timbre) {
  464. note_timbre = timbre;
  465. }
  466. // Tempo functions
  467. void set_tempo(uint8_t tempo) {
  468. note_tempo = tempo;
  469. }
  470. void decrease_tempo(uint8_t tempo_change) {
  471. note_tempo += tempo_change;
  472. }
  473. void increase_tempo(uint8_t tempo_change) {
  474. if (note_tempo - tempo_change < 10) {
  475. note_tempo = 10;
  476. } else {
  477. note_tempo -= tempo_change;
  478. }
  479. }