- /* Copyright 2016 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- #include <stdint.h>
- #include <stdbool.h>
- #if defined(__AVR__)
- # include <avr/io.h>
- #endif
- #include "wait.h"
- #include "musical_notes.h"
- #include "song_list.h"
- #include "voices.h"
- #include "quantum.h"
- #include <math.h>
-
- // Largely untested PWM audio mode (doesn't sound as good)
- // #define PWM_AUDIO
-
- // #define VIBRATO_ENABLE
-
- // Enable vibrato strength/amplitude - slows down ISR too much
- // #define VIBRATO_STRENGTH_ENABLE
-
- typedef union {
- uint8_t raw;
- struct {
- bool enable : 1;
- bool clicky_enable : 1;
- uint8_t level : 6;
- };
- } audio_config_t;
-
- bool is_audio_on(void);
- void audio_toggle(void);
- void audio_on(void);
- void audio_off(void);
-
- // Vibrato rate functions
-
- #ifdef VIBRATO_ENABLE
-
- void set_vibrato_rate(float rate);
- void increase_vibrato_rate(float change);
- void decrease_vibrato_rate(float change);
-
- # ifdef VIBRATO_STRENGTH_ENABLE
-
- void set_vibrato_strength(float strength);
- void increase_vibrato_strength(float change);
- void decrease_vibrato_strength(float change);
-
- # endif
-
- #endif
-
- // Polyphony functions
-
- void set_polyphony_rate(float rate);
- void enable_polyphony(void);
- void disable_polyphony(void);
- void increase_polyphony_rate(float change);
- void decrease_polyphony_rate(float change);
-
- void set_timbre(float timbre);
- void set_tempo(uint8_t tempo);
-
- void increase_tempo(uint8_t tempo_change);
- void decrease_tempo(uint8_t tempo_change);
-
- void audio_init(void);
-
- #ifdef PWM_AUDIO
- void play_sample(uint8_t* s, uint16_t l, bool r);
- #endif
- void play_note(float freq, int vol);
- void stop_note(float freq);
- void stop_all_notes(void);
- void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
-
- #define SCALE \
- (int8_t[]) { 0 + (12 * 0), 2 + (12 * 0), 4 + (12 * 0), 5 + (12 * 0), 7 + (12 * 0), 9 + (12 * 0), 11 + (12 * 0), 0 + (12 * 1), 2 + (12 * 1), 4 + (12 * 1), 5 + (12 * 1), 7 + (12 * 1), 9 + (12 * 1), 11 + (12 * 1), 0 + (12 * 2), 2 + (12 * 2), 4 + (12 * 2), 5 + (12 * 2), 7 + (12 * 2), 9 + (12 * 2), 11 + (12 * 2), 0 + (12 * 3), 2 + (12 * 3), 4 + (12 * 3), 5 + (12 * 3), 7 + (12 * 3), 9 + (12 * 3), 11 + (12 * 3), 0 + (12 * 4), 2 + (12 * 4), 4 + (12 * 4), 5 + (12 * 4), 7 + (12 * 4), 9 + (12 * 4), 11 + (12 * 4), }
-
- // These macros are used to allow play_notes to play an array of indeterminate
- // length. This works around the limitation of C's sizeof operation on pointers.
- // The global float array for the song must be used here.
- #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
- #define PLAY_SONG(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), false)
- #define PLAY_LOOP(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), true)
-
- bool is_playing_notes(void);
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