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[Keyboard] Cleanup helix rules options (#6952) * add temporary test shell-spript * Use LINK_TIME_OPTIMIZATION_ENABLE instead of Link_Time_Optimization No change in build result. * Helix config.h use '#pragma once' No change in build result. * Helix helix.h,rev?/rev?.h,pico/pico.h use '#pragma once' No change in build result. * Use drivers/avr/pro_micro.h instead of keyboards/helix/pro_micro.h No change in build result. * remove keyboards/helix/{rev2|pico}/serial_config.h No change in build result. * 'HELIX_ROWS' macro is now referenced only in rev1/config.h and rev2/config.h. No change in build result. * The contents of helix/rules.mk were distributed to subdirectories. This is a preparation to create a new subdirectory for helix code using split_common. No change in build result. remove 'USE_I2C = yes', 'SUBPROJECT_rev1 = no' from keyboards/helix/rules.mk. follow code move from keyboards/helix/rules.mk to keyboards/helix/{rev1,rev2,pico}/rules.mk. ---- SRC += i2c.c SRC += serial.c SRC += ssd1306.c CUSTOM_MATRIX = yes --- * helix/{i2c.[ch], serial.[ch], ssd1306.[ch]} move into helix/local_drivers/ No change in build result. * Simplified 'helix/pico/keymap/*/rules.mk' using KEYBOARD_LOCAL_FEATURES_MK. No change in build result. * add keyboards/helix/pico/local_features.mk * add 'KEYBOARD_LOCAL_FEATURES_MK := $(dir $(lastword $(MAKEFILE_LIST)))local_features.mk' into keyboards/helix/pico/rules.mk * remove HELIX_CUSTOMISE_MSG from keyboards/helix/pico/keymaps/*/rules.mk * remove HELIX= process from keyboards/helix/pico/keymaps/*/rules.mk * remove convert code(helix to standaerd) from keyboards/helix/pico/keymaps/*/rules.mk * add 'include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))' into keyboards/helix/pico/keymaps/*/rules.mk * Simplified 'helix/rev2/keymap/*/rules.mk' using KEYBOARD_LOCAL_FEATURES_MK. No change in build result. * add keyboards/helix/rev2/local_features.mk * add 'KEYBOARD_LOCAL_FEATURES_MK := $(dir $(lastword $(MAKEFILE_LIST)))local_features.mk' into keyboards/helix/rev2/rules.mk * remove HELIX_CUSTOMISE_MSG from keyboards/helix/rev2/keymaps/*/rules.mk * remove HELIX= process from keyboards/helix/rev2/keymaps/*/rules.mk * remove convert code(helix to standaerd) from keyboards/helix/rev2/keymaps/*/rules.mk * add 'include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))' into keyboards/helix/rev2/keymaps/*/rules.mk * Added helix keyboard build NEW method. No change in build result. ## Helix build $ make helix:default ## no oled, no backlight, no underglow $ make helix/rev2/back:default ## no oled, with backlight, no underglow $ make helix/rev2/under:default ## no oled, no backlight, with underglow $ make helix/rev2/oled:default ## with oled, no backlight, not underglow $ make helix/rev2/oled/back:default ## with oled, with backlight, no underglow $ make helix/rev2/back/oled:default ## with oled, with backlight, no underglow $ make helix/rev2/oled/under:default ## with oled, no backlight, with underglow $ make helix/rev2/under/oled:default ## with oled, no backlight, with underglow ## Helix pico build $ make helix/pico:default ## no oled, no backlight, no underglow $ make helix/pico/back:default ## no oled, with backlight, no underglow $ make helix/pico/under:default ## no oled, no backlight, with underglow $ make helix/pico/oled:default ## with oled, no backlight, not underglow * add temporary test shell-spript * test end remove test script. Revert "add temporary test shell-spript" This reverts commit 5dac20cd0f8b4bc192edb2313652c1635f829657. * test end remove test script. Revert "add temporary test shell-spript" This reverts commit ec49f63b2dc0f2b3fe8c1c36ffa615cee2f7e3ed. * Extended the 'HELIX=' option. add keyword 'verbose', 'no_ani'. No change in build result. * update keyboards/helix/{rev2,pico}/keymaps/default/readme.md * rename KEYBOARD_TOP_DIR to HELIX_TOP_DIR in rules.mk * update keyboards/helix/{rev2,pico}/keymaps/default/readme_jp.md * rm keyboards/helix/pico/oled/rules.mk * update helix's readmes. All the ':avrdude' was replaced with ':flash'. * remove F_CPU, ARCH, F_USB, INTERRUPT_CONTROL_ENDPOINT from helix/rules.mk No change in build result.
4 years ago
[Keyboard] Cleanup helix rules options (#6952) * add temporary test shell-spript * Use LINK_TIME_OPTIMIZATION_ENABLE instead of Link_Time_Optimization No change in build result. * Helix config.h use '#pragma once' No change in build result. * Helix helix.h,rev?/rev?.h,pico/pico.h use '#pragma once' No change in build result. * Use drivers/avr/pro_micro.h instead of keyboards/helix/pro_micro.h No change in build result. * remove keyboards/helix/{rev2|pico}/serial_config.h No change in build result. * 'HELIX_ROWS' macro is now referenced only in rev1/config.h and rev2/config.h. No change in build result. * The contents of helix/rules.mk were distributed to subdirectories. This is a preparation to create a new subdirectory for helix code using split_common. No change in build result. remove 'USE_I2C = yes', 'SUBPROJECT_rev1 = no' from keyboards/helix/rules.mk. follow code move from keyboards/helix/rules.mk to keyboards/helix/{rev1,rev2,pico}/rules.mk. ---- SRC += i2c.c SRC += serial.c SRC += ssd1306.c CUSTOM_MATRIX = yes --- * helix/{i2c.[ch], serial.[ch], ssd1306.[ch]} move into helix/local_drivers/ No change in build result. * Simplified 'helix/pico/keymap/*/rules.mk' using KEYBOARD_LOCAL_FEATURES_MK. No change in build result. * add keyboards/helix/pico/local_features.mk * add 'KEYBOARD_LOCAL_FEATURES_MK := $(dir $(lastword $(MAKEFILE_LIST)))local_features.mk' into keyboards/helix/pico/rules.mk * remove HELIX_CUSTOMISE_MSG from keyboards/helix/pico/keymaps/*/rules.mk * remove HELIX= process from keyboards/helix/pico/keymaps/*/rules.mk * remove convert code(helix to standaerd) from keyboards/helix/pico/keymaps/*/rules.mk * add 'include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))' into keyboards/helix/pico/keymaps/*/rules.mk * Simplified 'helix/rev2/keymap/*/rules.mk' using KEYBOARD_LOCAL_FEATURES_MK. No change in build result. * add keyboards/helix/rev2/local_features.mk * add 'KEYBOARD_LOCAL_FEATURES_MK := $(dir $(lastword $(MAKEFILE_LIST)))local_features.mk' into keyboards/helix/rev2/rules.mk * remove HELIX_CUSTOMISE_MSG from keyboards/helix/rev2/keymaps/*/rules.mk * remove HELIX= process from keyboards/helix/rev2/keymaps/*/rules.mk * remove convert code(helix to standaerd) from keyboards/helix/rev2/keymaps/*/rules.mk * add 'include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))' into keyboards/helix/rev2/keymaps/*/rules.mk * Added helix keyboard build NEW method. No change in build result. ## Helix build $ make helix:default ## no oled, no backlight, no underglow $ make helix/rev2/back:default ## no oled, with backlight, no underglow $ make helix/rev2/under:default ## no oled, no backlight, with underglow $ make helix/rev2/oled:default ## with oled, no backlight, not underglow $ make helix/rev2/oled/back:default ## with oled, with backlight, no underglow $ make helix/rev2/back/oled:default ## with oled, with backlight, no underglow $ make helix/rev2/oled/under:default ## with oled, no backlight, with underglow $ make helix/rev2/under/oled:default ## with oled, no backlight, with underglow ## Helix pico build $ make helix/pico:default ## no oled, no backlight, no underglow $ make helix/pico/back:default ## no oled, with backlight, no underglow $ make helix/pico/under:default ## no oled, no backlight, with underglow $ make helix/pico/oled:default ## with oled, no backlight, not underglow * add temporary test shell-spript * test end remove test script. Revert "add temporary test shell-spript" This reverts commit 5dac20cd0f8b4bc192edb2313652c1635f829657. * test end remove test script. Revert "add temporary test shell-spript" This reverts commit ec49f63b2dc0f2b3fe8c1c36ffa615cee2f7e3ed. * Extended the 'HELIX=' option. add keyword 'verbose', 'no_ani'. No change in build result. * update keyboards/helix/{rev2,pico}/keymaps/default/readme.md * rename KEYBOARD_TOP_DIR to HELIX_TOP_DIR in rules.mk * update keyboards/helix/{rev2,pico}/keymaps/default/readme_jp.md * rm keyboards/helix/pico/oled/rules.mk * update helix's readmes. All the ':avrdude' was replaced with ':flash'. * remove F_CPU, ARCH, F_USB, INTERRUPT_CONTROL_ENDPOINT from helix/rules.mk No change in build result.
4 years ago
  1. #include QMK_KEYBOARD_H
  2. #include <stdio.h>
  3. #include <string.h>
  4. #ifdef SSD1306OLED
  5. #include "ssd1306.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. enum layer_number {
  12. _QWERTY = 0,
  13. _COLEMAK,
  14. _DVORAK,
  15. _LOWER,
  16. _RAISE,
  17. _ADJUST
  18. };
  19. enum custom_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. COLEMAK,
  22. DVORAK,
  23. LOWER,
  24. RAISE,
  25. ADJUST,
  26. BACKLIT,
  27. EISU,
  28. KANA,
  29. RGBRST
  30. };
  31. enum macro_keycodes {
  32. KC_SAMPLEMACRO,
  33. };
  34. //Macros
  35. #define M_SAMPLE M(KC_SAMPLEMACRO)
  36. #if MATRIX_ROWS == 10 // HELIX_ROWS == 5
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. /* Qwerty
  39. * ,-----------------------------------------. ,-----------------------------------------.
  40. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  41. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  42. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  43. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  44. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  45. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  46. * | Shift| Z | X | C | V | B | [ | ] | N | M | , | . | / |Enter |
  47. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  48. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  49. * `-------------------------------------------------------------------------------------------------'
  50. */
  51. [_QWERTY] = LAYOUT( \
  52. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  53. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  54. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  55. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  56. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  57. ),
  58. /* Colemak
  59. * ,-----------------------------------------. ,-----------------------------------------.
  60. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  61. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  62. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  63. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  64. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  66. * | Shift| Z | X | C | V | B | [ | ] | K | M | , | . | / |Enter |
  67. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  68. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  69. * `-------------------------------------------------------------------------------------------------'
  70. */
  71. [_COLEMAK] = LAYOUT( \
  72. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  73. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  74. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  75. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  76. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  77. ),
  78. /* Dvorak
  79. * ,-----------------------------------------. ,-----------------------------------------.
  80. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  81. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  82. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del |
  83. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  84. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | Shift| ; | Q | J | K | X | [ | ] | B | M | W | V | Z |Enter |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  88. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  89. * `-------------------------------------------------------------------------------------------------'
  90. */
  91. [_DVORAK] = LAYOUT( \
  92. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  93. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
  94. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  95. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LBRC, KC_RBRC, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  96. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  97. ),
  98. /* Lower
  99. * ,-----------------------------------------. ,-----------------------------------------.
  100. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  101. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  102. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  103. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  104. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  105. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  106. * | | F7 | F8 | F9 | F10 | F11 | ( | ) | F12 | | | Home | End | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  109. * `-------------------------------------------------------------------------------------------------'
  110. */
  111. [_LOWER] = LAYOUT( \
  112. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  113. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  114. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  115. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_LPRN, KC_RPRN, KC_F12, _______, _______, KC_HOME, KC_END, _______, \
  116. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  117. ),
  118. /* Raise
  119. * ,-----------------------------------------. ,-----------------------------------------.
  120. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  121. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  122. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  123. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  124. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | | F7 | F8 | F9 | F10 | F11 | | | F12 | | |PageDn|PageUp| |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  129. * `-------------------------------------------------------------------------------------------------'
  130. */
  131. [_RAISE] = LAYOUT( \
  132. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  133. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  134. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  135. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______, \
  136. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  137. ),
  138. /* Adjust (Lower + Raise)
  139. * ,-----------------------------------------. ,-----------------------------------------.
  140. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  141. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  142. * | | Reset|RGBRST| | | | | | | | | | Del |
  143. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  144. * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  145. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  146. * | | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  147. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  148. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  149. * `-------------------------------------------------------------------------------------------------'
  150. */
  151. [_ADJUST] = LAYOUT( \
  152. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  153. _______, QK_BOOT, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  154. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  155. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  156. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  157. )
  158. };
  159. #elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
  160. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  161. /* Qwerty
  162. * ,-----------------------------------------. ,-----------------------------------------.
  163. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  164. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  165. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  166. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  167. * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
  168. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  169. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  170. * `-------------------------------------------------------------------------------------------------'
  171. */
  172. [_QWERTY] = LAYOUT( \
  173. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  174. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  175. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  176. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  177. ),
  178. /* Colemak
  179. * ,-----------------------------------------. ,-----------------------------------------.
  180. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  181. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  182. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  183. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  184. * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
  185. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  186. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  187. * `-------------------------------------------------------------------------------------------------'
  188. */
  189. [_COLEMAK] = LAYOUT( \
  190. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  191. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  192. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  193. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  194. ),
  195. /* Dvorak
  196. * ,-----------------------------------------. ,-----------------------------------------.
  197. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del |
  198. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  199. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  200. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  201. * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
  202. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  203. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  204. * `-------------------------------------------------------------------------------------------------'
  205. */
  206. [_DVORAK] = LAYOUT( \
  207. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
  208. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  209. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  210. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  211. ),
  212. /* Lower
  213. * ,-----------------------------------------. ,-----------------------------------------.
  214. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  215. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  216. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  217. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  218. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | | Home | End | |
  219. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  220. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  221. * `-------------------------------------------------------------------------------------------------'
  222. */
  223. [_LOWER] = LAYOUT( \
  224. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  225. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  226. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_HOME, KC_END, _______, \
  227. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  228. ),
  229. /* Raise
  230. * ,-----------------------------------------. ,-----------------------------------------.
  231. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  232. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  233. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  234. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  235. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | |PageDn|PageUp| |
  236. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  237. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  238. * `-------------------------------------------------------------------------------------------------'
  239. */
  240. [_RAISE] = LAYOUT( \
  241. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  242. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  243. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______, \
  244. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  245. ),
  246. /* Adjust (Lower + Raise)
  247. * ,-----------------------------------------. ,-----------------------------------------.
  248. * | | Reset|RGBRST| | | | | | | | | | Del |
  249. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  250. * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  251. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  252. * | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  253. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  254. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  255. * `-------------------------------------------------------------------------------------------------'
  256. */
  257. [_ADJUST] = LAYOUT( \
  258. _______, QK_BOOT, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  259. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  260. _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  261. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  262. )
  263. };
  264. #else
  265. #error "undefined keymaps"
  266. #endif
  267. #ifdef AUDIO_ENABLE
  268. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  269. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  270. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  271. float tone_plover[][2] = SONG(PLOVER_SOUND);
  272. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  273. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  274. #endif
  275. // define variables for reactive RGB
  276. bool TOG_STATUS = false;
  277. int RGB_current_mode;
  278. // Setting ADJUST layer RGB back to default
  279. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  280. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  281. #ifdef RGBLIGHT_ENABLE
  282. //rgblight_mode(RGB_current_mode);
  283. #endif
  284. layer_on(layer3);
  285. } else {
  286. layer_off(layer3);
  287. }
  288. }
  289. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  290. switch (keycode) {
  291. case QWERTY:
  292. if (record->event.pressed) {
  293. #ifdef AUDIO_ENABLE
  294. PLAY_SONG(tone_qwerty);
  295. #endif
  296. set_single_persistent_default_layer(_QWERTY);
  297. }
  298. return false;
  299. break;
  300. case COLEMAK:
  301. if (record->event.pressed) {
  302. #ifdef AUDIO_ENABLE
  303. PLAY_SONG(tone_colemak);
  304. #endif
  305. set_single_persistent_default_layer(_COLEMAK);
  306. }
  307. return false;
  308. break;
  309. case DVORAK:
  310. if (record->event.pressed) {
  311. #ifdef AUDIO_ENABLE
  312. PLAY_SONG(tone_dvorak);
  313. #endif
  314. set_single_persistent_default_layer(_DVORAK);
  315. }
  316. return false;
  317. break;
  318. case LOWER:
  319. if (record->event.pressed) {
  320. //not sure how to have keyboard check mode and set it to a variable, so my work around
  321. //uses another variable that would be set to true after the first time a reactive key is pressed.
  322. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  323. } else {
  324. TOG_STATUS = !TOG_STATUS;
  325. #ifdef RGBLIGHT_ENABLE
  326. //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
  327. #endif
  328. }
  329. layer_on(_LOWER);
  330. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  331. } else {
  332. #ifdef RGBLIGHT_ENABLE
  333. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  334. #endif
  335. TOG_STATUS = false;
  336. layer_off(_LOWER);
  337. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  338. }
  339. return false;
  340. break;
  341. case RAISE:
  342. if (record->event.pressed) {
  343. //not sure how to have keyboard check mode and set it to a variable, so my work around
  344. //uses another variable that would be set to true after the first time a reactive key is pressed.
  345. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  346. } else {
  347. TOG_STATUS = !TOG_STATUS;
  348. #ifdef RGBLIGHT_ENABLE
  349. //rgblight_mode(RGBLIGHT_MODE_SNAKE);
  350. #endif
  351. }
  352. layer_on(_RAISE);
  353. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  354. } else {
  355. #ifdef RGBLIGHT_ENABLE
  356. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  357. #endif
  358. layer_off(_RAISE);
  359. TOG_STATUS = false;
  360. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  361. }
  362. return false;
  363. break;
  364. case ADJUST:
  365. if (record->event.pressed) {
  366. layer_on(_ADJUST);
  367. } else {
  368. layer_off(_ADJUST);
  369. }
  370. return false;
  371. break;
  372. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  373. case RGB_MOD:
  374. #ifdef RGBLIGHT_ENABLE
  375. if (record->event.pressed) {
  376. rgblight_mode(RGB_current_mode);
  377. rgblight_step();
  378. RGB_current_mode = rgblight_get_mode();
  379. }
  380. #endif
  381. return false;
  382. break;
  383. case EISU:
  384. if (record->event.pressed) {
  385. if(keymap_config.swap_lalt_lgui==false){
  386. register_code(KC_LNG2);
  387. }else{
  388. SEND_STRING(SS_LALT("`"));
  389. }
  390. } else {
  391. unregister_code(KC_LNG2);
  392. }
  393. return false;
  394. break;
  395. case KANA:
  396. if (record->event.pressed) {
  397. if(keymap_config.swap_lalt_lgui==false){
  398. register_code(KC_LNG1);
  399. }else{
  400. SEND_STRING(SS_LALT("`"));
  401. }
  402. } else {
  403. unregister_code(KC_LNG1);
  404. }
  405. return false;
  406. break;
  407. case RGBRST:
  408. #ifdef RGBLIGHT_ENABLE
  409. if (record->event.pressed) {
  410. eeconfig_update_rgblight_default();
  411. rgblight_enable();
  412. RGB_current_mode = rgblight_get_mode();
  413. }
  414. #endif
  415. break;
  416. }
  417. return true;
  418. }
  419. void matrix_init_user(void) {
  420. #ifdef AUDIO_ENABLE
  421. startup_user();
  422. #endif
  423. #ifdef RGBLIGHT_ENABLE
  424. RGB_current_mode = rgblight_get_mode();
  425. #endif
  426. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  427. #ifdef SSD1306OLED
  428. iota_gfx_init(!has_usb()); // turns on the display
  429. #endif
  430. }
  431. #ifdef AUDIO_ENABLE
  432. void startup_user()
  433. {
  434. _delay_ms(20); // gets rid of tick
  435. }
  436. void shutdown_user()
  437. {
  438. _delay_ms(150);
  439. stop_all_notes();
  440. }
  441. void music_on_user(void)
  442. {
  443. music_scale_user();
  444. }
  445. void music_scale_user(void)
  446. {
  447. PLAY_SONG(music_scale);
  448. }
  449. #endif
  450. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  451. #ifdef SSD1306OLED
  452. void matrix_scan_user(void) {
  453. iota_gfx_task(); // this is what updates the display continuously
  454. }
  455. void matrix_update(struct CharacterMatrix *dest,
  456. const struct CharacterMatrix *source) {
  457. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  458. memcpy(dest->display, source->display, sizeof(dest->display));
  459. dest->dirty = true;
  460. }
  461. }
  462. //assign the right code to your layers for OLED display
  463. #define L_BASE 0
  464. #define L_LOWER (1<<_LOWER)
  465. #define L_RAISE (1<<_RAISE)
  466. #define L_ADJUST (1<<_ADJUST)
  467. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  468. static void render_logo(struct CharacterMatrix *matrix) {
  469. static const char helix_logo[] PROGMEM ={
  470. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  471. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  472. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  473. 0};
  474. matrix_write_P(matrix, helix_logo);
  475. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  476. }
  477. static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
  478. #ifdef RGBLIGHT_ENABLE
  479. char buf[30];
  480. if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
  481. if (full) {
  482. snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
  483. rgblight_get_mode(),
  484. rgblight_get_hue()/RGBLIGHT_HUE_STEP,
  485. rgblight_get_sat()/RGBLIGHT_SAT_STEP,
  486. rgblight_get_val()/RGBLIGHT_VAL_STEP);
  487. } else {
  488. snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
  489. }
  490. matrix_write(matrix, buf);
  491. }
  492. #endif
  493. }
  494. static void render_layer_status(struct CharacterMatrix *matrix) {
  495. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  496. char buf[10];
  497. matrix_write_P(matrix, PSTR("Layer: "));
  498. switch (layer_state) {
  499. case L_BASE:
  500. matrix_write_P(matrix, PSTR("Default"));
  501. break;
  502. case L_RAISE:
  503. matrix_write_P(matrix, PSTR("Raise"));
  504. break;
  505. case L_LOWER:
  506. matrix_write_P(matrix, PSTR("Lower"));
  507. break;
  508. case L_ADJUST:
  509. case L_ADJUST_TRI:
  510. matrix_write_P(matrix, PSTR("Adjust"));
  511. break;
  512. default:
  513. matrix_write_P(matrix, PSTR("Undef-"));
  514. snprintf(buf,sizeof(buf), "%ld", layer_state);
  515. matrix_write(matrix, buf);
  516. }
  517. }
  518. void render_status(struct CharacterMatrix *matrix) {
  519. // Render to mode icon
  520. static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  521. if(keymap_config.swap_lalt_lgui==false){
  522. matrix_write_P(matrix, os_logo[0][0]);
  523. matrix_write_P(matrix, PSTR("\n"));
  524. matrix_write_P(matrix, os_logo[0][1]);
  525. }else{
  526. matrix_write_P(matrix, os_logo[1][0]);
  527. matrix_write_P(matrix, PSTR("\n"));
  528. matrix_write_P(matrix, os_logo[1][1]);
  529. }
  530. matrix_write_P(matrix, PSTR(" "));
  531. render_layer_status(matrix);
  532. matrix_write_P(matrix, PSTR("\n"));
  533. // Host Keyboard LED Status
  534. matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
  535. PSTR("NUMLOCK") : PSTR(" "));
  536. matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
  537. PSTR("CAPS") : PSTR(" "));
  538. matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
  539. PSTR("SCLK") : PSTR(" "));
  540. matrix_write_P(matrix, PSTR("\n"));
  541. render_rgbled_status(true, matrix);
  542. }
  543. void iota_gfx_task_user(void) {
  544. struct CharacterMatrix matrix;
  545. #if DEBUG_TO_SCREEN
  546. if (debug_enable) {
  547. return;
  548. }
  549. #endif
  550. matrix_clear(&matrix);
  551. if (is_keyboard_master()) {
  552. render_status(&matrix);
  553. } else {
  554. render_logo(&matrix);
  555. render_rgbled_status(false, &matrix);
  556. render_layer_status(&matrix);
  557. }
  558. matrix_update(&display, &matrix);
  559. }
  560. #endif // end of SSD1306OLED
  561. #ifdef OLED_ENABLE
  562. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  563. if (is_keyboard_master()) {
  564. return OLED_ROTATION_0;
  565. } else {
  566. return OLED_ROTATION_180;
  567. }
  568. }
  569. //assign the right code to your layers for OLED display
  570. #define L_BASE 0
  571. #define L_LOWER (1<<_LOWER)
  572. #define L_RAISE (1<<_RAISE)
  573. #define L_ADJUST (1<<_ADJUST)
  574. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  575. static void render_logo(void) {
  576. static const char helix_logo[] PROGMEM ={
  577. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  578. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  579. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  580. 0};
  581. oled_write_P(helix_logo, false);
  582. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  583. }
  584. static void render_rgbled_status(bool full) {
  585. # ifdef RGBLIGHT_ENABLE
  586. char buf[30];
  587. if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
  588. if (full) {
  589. snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
  590. rgblight_get_mode(),
  591. rgblight_get_hue()/RGBLIGHT_HUE_STEP,
  592. rgblight_get_sat()/RGBLIGHT_SAT_STEP,
  593. rgblight_get_val()/RGBLIGHT_VAL_STEP);
  594. } else {
  595. snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
  596. }
  597. oled_write(buf, false);
  598. }
  599. # endif
  600. }
  601. static void render_layer_status(void) {
  602. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  603. char buf[10];
  604. oled_write_P(PSTR("Layer: "), false);
  605. switch (layer_state) {
  606. case L_BASE:
  607. oled_write_P(PSTR("Default"), false);
  608. break;
  609. case L_RAISE:
  610. oled_write_P(PSTR("Raise"), false);
  611. break;
  612. case L_LOWER:
  613. oled_write_P(PSTR("Lower"), false);
  614. break;
  615. case L_ADJUST:
  616. case L_ADJUST_TRI:
  617. oled_write_P(PSTR("Adjust"), false);
  618. break;
  619. default:
  620. oled_write_P(PSTR("Undef-"), false);
  621. snprintf(buf,sizeof(buf), "%ld", layer_state);
  622. oled_write(buf, false);
  623. }
  624. oled_write_P(PSTR("\n"), false);
  625. }
  626. void render_status(void) {
  627. // Render to mode icon
  628. static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  629. if (keymap_config.swap_lalt_lgui==false) {
  630. oled_write_P(os_logo[0][0], false);
  631. oled_write_P(PSTR("\n"), false);
  632. oled_write_P(os_logo[0][1], false);
  633. } else {
  634. oled_write_P(os_logo[1][0], false);
  635. oled_write_P(PSTR("\n"), false);
  636. oled_write_P(os_logo[1][1], false);
  637. }
  638. oled_write_P(PSTR(" "), false);
  639. render_layer_status();
  640. // Host Keyboard LED Status
  641. oled_write_P((host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
  642. PSTR("NUMLOCK") : PSTR(" "), false);
  643. oled_write_P((host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
  644. PSTR("CAPS") : PSTR(" "), false);
  645. oled_write_P((host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
  646. PSTR("SCLK") : PSTR(" "), false);
  647. oled_write_P(PSTR("\n"), false);
  648. render_rgbled_status(true);
  649. oled_write_P(PSTR("\n"), false);
  650. }
  651. bool oled_task_user(void) {
  652. # if DEBUG_TO_SCREEN
  653. if (debug_enable) {
  654. return;
  655. }
  656. # endif
  657. if (is_keyboard_master()) {
  658. render_status();
  659. } else {
  660. render_logo();
  661. render_rgbled_status(false);
  662. render_layer_status();
  663. }
  664. return false;
  665. }
  666. #endif // end of OLED_ENABLE