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  1. /* Copyright 2021 Nathan Spears
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "config_common.h"
  18. /* USB Device descriptor parameter */
  19. #define VENDOR_ID 0x7070
  20. #define PRODUCT_ID 0x5354
  21. #define DEVICE_VER 0x0001
  22. #define MANUFACTURER Nasp
  23. #define PRODUCT QUARK_LP
  24. /* key matrix size */
  25. #define MATRIX_ROWS 4
  26. #define MATRIX_COLS 12
  27. /* key matrix pins */
  28. #define MATRIX_ROW_PINS { C5, C4, C6, C7 }
  29. #define MATRIX_COL_PINS { B6, B5, B4, B3, B0, D6, D5, D4, D3, D2, D1, D0 }
  30. #define UNUSED_PINS
  31. /* COL2ROW or ROW2COL */
  32. #define DIODE_DIRECTION COL2ROW
  33. /* Set 0 if debouncing isn't needed */
  34. #define DEBOUNCE 5
  35. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  36. #define LOCKING_SUPPORT_ENABLE
  37. /* Locking resynchronize hack */
  38. #define LOCKING_RESYNC_ENABLE
  39. #define RGB_DI_PIN C2 // pin the DI on the ws2812 is hooked-up to
  40. #ifdef RGB_MATRIX_ENABLE
  41. #define DRIVER_LED_TOTAL 51
  42. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  43. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  44. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  45. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash.
  46. #define RGB_MATRIX_HUE_STEP 8
  47. #define RGB_MATRIX_SAT_STEP 8
  48. #define RGB_MATRIX_VAL_STEP 8
  49. #define RGB_MATRIX_SPD_STEP 10
  50. // RGB Matrix Animation modes. Explicitly enabled
  51. // For full list of effects, see:
  52. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  53. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  54. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  55. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  56. #define ENABLE_RGB_MATRIX_BREATHING
  57. #define ENABLE_RGB_MATRIX_BAND_SAT
  58. #define ENABLE_RGB_MATRIX_BAND_VAL
  59. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  60. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  61. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  62. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  63. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  64. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  65. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  66. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  67. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  68. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  69. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  70. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  71. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  72. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  73. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  74. #define ENABLE_RGB_MATRIX_RAINDROPS
  75. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  76. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  77. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  78. #define ENABLE_RGB_MATRIX_HUE_WAVE
  79. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  80. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  81. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  82. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  83. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  84. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  85. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  86. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  87. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  88. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  89. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  90. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  91. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  92. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  93. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  94. #define ENABLE_RGB_MATRIX_SPLASH
  95. #define ENABLE_RGB_MATRIX_MULTISPLASH
  96. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  97. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  98. #endif