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  1. #include QMK_KEYBOARD_H
  2. static uint32_t oled_timer = 0;
  3. #ifdef RGB_MATRIX_ENABLE
  4. static uint32_t hypno_timer;
  5. #endif
  6. enum layer_names {
  7. _COLEMAKDHM,
  8. _GAMING,
  9. _GAMING_EXT,
  10. _NUMPAD,
  11. _SYM,
  12. _NAV,
  13. _UTIL
  14. };
  15. enum custom_keycodes {
  16. BSP_DEL = SAFE_RANGE,
  17. RGB_RST, // Reset RGB
  18. RGB_UND, // Toggle RGB underglow as layer indicator
  19. RGB_IDL, // RGB Idling animations
  20. RGB_MAP, // RGB_MATRIX_TYPING_HEATMAP
  21. RGB_NXS, // RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  22. RGB_SOL, // RGB_MATRIX_SOLID_COLOR
  23. RGB_CYC, // RGB_MATRIX_CYCLE_ALL
  24. RGB_DUO, // RGB_MATRIX_RAINBOW_PINWHEELS
  25. RGB_SCR // RGB_MATRIX_CYCLE_LEFT_RIGHT
  26. };
  27. typedef union {
  28. uint32_t raw;
  29. struct {
  30. bool rgb_layer_change : 1;
  31. bool rgb_matrix_idle_anim : 1;
  32. uint8_t rgb_matrix_active_mode : 4;
  33. uint8_t rgb_matrix_idle_mode : 4;
  34. uint8_t rgb_matrix_active_speed : 8;
  35. uint8_t rgb_matrix_idle_speed : 8;
  36. uint16_t rgb_matrix_idle_timeout : 16;
  37. };
  38. } user_config_t;
  39. user_config_t user_config;
  40. // Base layers
  41. #define COLEMAK DF(_COLEMAKDHM)
  42. #define GAMING DF(_GAMING)
  43. // Layer toggle and switch
  44. #define T_NAV TT(_NAV)
  45. #define S_NAV MO(_NAV)
  46. #define T_SYM TT(_SYM)
  47. #define S_SYM MO(_SYM)
  48. // Layer keys with functionality on tap
  49. #define NAV_0 LT(_NAV, KC_0)
  50. #define TAB_NUM LT(_NUMPAD, KC_TAB)
  51. #define EXT_SF LT(_GAMING_EXT, KC_LSHIFT)
  52. // Tap/mod keys
  53. #define RCTL_BR RCTL_T(KC_RBRACKET)
  54. #define LCTL_BR LCTL_T(KC_LBRACKET)
  55. #define SFT_SPC LSFT_T(KC_SPACE)
  56. #define SFT_ENT RSFT_T(KC_ENTER)
  57. // Global tab forward and backward
  58. #define TAB_FWD LCTL(KC_TAB)
  59. #define TAB_BCK LCTL(LSFT(KC_TAB))
  60. #define TAB_CLS LCTL(KC_W)
  61. #define WIN_CLS LALT(KC_F4)
  62. // CTRL become parens keys on NAV and NUM layers
  63. #define LCT_PRN KC_LCPO
  64. #define RCT_PRN KC_RCPC
  65. // €
  66. #define KC_EUR ALGR(KC_5)
  67. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  68. [_COLEMAKDHM] = LAYOUT_split_3x6_3( \
  69. //,-----------------------------------------------------. ,-----------------------------------------------------.
  70. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, BSP_DEL,\
  71. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  72. TAB_NUM, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
  73. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  74. LCTL_BR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTL_BR,\
  75. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  76. KC_LALT, T_SYM, SFT_SPC, SFT_ENT, T_NAV, KC_RGUI \
  77. //`--------------------------' `--------------------------'
  78. ),
  79. [_GAMING] = LAYOUT_split_3x6_3( \
  80. //,-----------------------------------------------------. ,-----------------------------------------------------.
  81. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC,\
  82. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  83. KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
  84. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  85. KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
  86. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  87. _______, EXT_SF, KC_SPC, _______, _______, _______ \
  88. //`--------------------------' `--------------------------'
  89. ),
  90. [_GAMING_EXT] = LAYOUT_split_3x6_3( \
  91. //,-----------------------------------------------------. ,-----------------------------------------------------.
  92. KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, _______, _______, _______, _______, _______, KC_DEL,\
  93. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  94. KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, _______, _______, _______, _______, _______, _______,\
  95. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  96. KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,\
  97. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  98. _______, _______, _______, KC_ENT, _______, _______ \
  99. //`--------------------------' `--------------------------'
  100. ),
  101. [_NUMPAD] = LAYOUT_split_3x6_3( \
  102. //,-----------------------------------------------------. ,-----------------------------------------------------.
  103. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, KC_P7, KC_P8, KC_P9, XXXXXXX, _______,\
  104. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  105. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PPLS,\
  106. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  107. KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_EQL, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PAST,\
  108. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  109. _______, _______, _______, _______, KC_P0, KC_DOT \
  110. //`--------------------------' `--------------------------'
  111. ),
  112. [_SYM] = LAYOUT_split_3x6_3( \
  113. //,-----------------------------------------------------. ,-----------------------------------------------------.
  114. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
  115. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  116. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_MINS, KC_PLUS,\
  117. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  118. LCT_PRN, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, XXXXXXX, KC_EQL, KC_PIPE, KC_LT, KC_GT, KC_BSLS, RCT_PRN,\
  119. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  120. _______, S_SYM, _______, _______, _______, _______ \
  121. //`--------------------------' `--------------------------'
  122. ),
  123. [_NAV] = LAYOUT_split_3x6_3( \
  124. //,-----------------------------------------------------. ,-----------------------------------------------------.
  125. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_BSPC,\
  126. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  127. KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\
  128. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  129. LCT_PRN, KC_F11, KC_F12, KC_INS, KC_PSCR, KC_CAPS, WIN_CLS, TAB_BCK, TAB_CLS, TAB_FWD, XXXXXXX, RCT_PRN,\
  130. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+---------|
  131. _______, _______, _______, _______, S_NAV, _______ \
  132. //`--------------------------' `--------------------------'
  133. ),
  134. [_UTIL] = LAYOUT_split_3x6_3( \
  135. //,-----------------------------------------------------. ,-----------------------------------------------------.
  136. RESET, XXXXXXX, KC_MPRV, KC_VOLU, KC_MNXT, COLEMAK, RGB_IDL, RGB_MAP, RGB_NXS, XXXXXXX, RGB_HUD, RGB_HUI,\
  137. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  138. RGB_RST, XXXXXXX, KC_MSTP, KC_VOLD, KC_MPLY, GAMING, RGB_UND, RGB_DUO, RGB_SCR, RGB_SPI, RGB_SAD, RGB_SAI,\
  139. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  140. EEP_RST, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG, RGB_SOL, RGB_CYC, RGB_SPD, RGB_VAD, RGB_VAI,\
  141. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  142. _______, _______, _______, _______, _______, _______ \
  143. //`--------------------------' `--------------------------'
  144. )
  145. };
  146. layer_state_t layer_state_set_user(layer_state_t state) {
  147. switch (get_highest_layer(default_layer_state)) {
  148. case _COLEMAKDHM:
  149. state = update_tri_layer_state(state, _SYM, _NAV, _UTIL);
  150. break;
  151. case _GAMING:
  152. state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
  153. break;
  154. }
  155. return state;
  156. }
  157. #ifdef OLED_ENABLE
  158. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  159. if (is_keyboard_master()) {
  160. return OLED_ROTATION_270;
  161. } else {
  162. return OLED_ROTATION_180;
  163. }
  164. }
  165. void render_crkbd_logo(void) {
  166. static const char PROGMEM crkbd_logo[] = {
  167. 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
  168. 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
  169. 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
  170. 0};
  171. oled_write_P(crkbd_logo, false);
  172. }
  173. # ifdef RGB_MATRIX_ENABLE
  174. const char *rgb_matrix_anim_oled_text(uint8_t mode) {
  175. switch (mode) {
  176. case RGB_MATRIX_TYPING_HEATMAP:
  177. return PSTR("Heat ");
  178. case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
  179. return PSTR("Nexus");
  180. case RGB_MATRIX_SOLID_COLOR:
  181. return PSTR("Solid");
  182. case RGB_MATRIX_CYCLE_ALL:
  183. return PSTR("Cycle");
  184. case RGB_MATRIX_RAINBOW_PINWHEELS:
  185. return PSTR("Wheel");
  186. case RGB_MATRIX_CYCLE_LEFT_RIGHT:
  187. return PSTR("Wave ");
  188. default:
  189. return PSTR("");
  190. }
  191. }
  192. # endif
  193. void render_status(void) {
  194. // oled_write_P(PSTR("Layout: "), false);
  195. switch (get_highest_layer(default_layer_state)) {
  196. case _COLEMAKDHM:
  197. oled_write_P(PSTR("TYPE "), false);
  198. break;
  199. case _GAMING:
  200. oled_write_P(PSTR("GAME "), false);
  201. break;
  202. }
  203. oled_write_P(PSTR("\n"), false);
  204. switch (get_highest_layer(layer_state)) {
  205. case 0:
  206. oled_write_P(PSTR(" "), false);
  207. break;
  208. case _SYM:
  209. oled_write_P(PSTR("Sym "), false);
  210. break;
  211. case _NAV:
  212. oled_write_P(PSTR("Nav "), false);
  213. break;
  214. case _GAMING_EXT:
  215. oled_write_P(PSTR("Ext "), false);
  216. break;
  217. case _NUMPAD:
  218. oled_write_P(PSTR("Num "), false);
  219. break;
  220. case _UTIL:
  221. oled_write_P(PSTR("Util "), false);
  222. break;
  223. default:
  224. oled_write_P(PSTR("Unkn "), false);
  225. break;
  226. }
  227. oled_write_P(PSTR("\n"), false);
  228. uint8_t modifiers = get_mods();
  229. oled_write_P((modifiers & MOD_MASK_SHIFT) ? PSTR("SHIFT") : PSTR("\n"), false);
  230. oled_write_P((modifiers & MOD_MASK_CTRL) ? PSTR("CTRL ") : PSTR("\n"), false);
  231. oled_write_P((modifiers & MOD_MASK_ALT) ? PSTR("ALT ") : PSTR("\n"), false);
  232. oled_write_P((modifiers & MOD_MASK_GUI) ? PSTR("SUPER") : PSTR("\n"), false);
  233. oled_write_P(PSTR("\n"), false);
  234. uint8_t led_usb_state = host_keyboard_leds();
  235. oled_write_P(PSTR("Mode:"), false);
  236. oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR("\n"), false);
  237. oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR("\n"), false);
  238. # ifdef RGB_MATRIX_ENABLE
  239. oled_write_P(PSTR("\n"), false);
  240. oled_write_P(PSTR("\n"), false);
  241. if (rgb_matrix_config.enable) {
  242. if (user_config.rgb_matrix_idle_anim) {
  243. oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_active_mode), false);
  244. oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_idle_mode), false);
  245. } else {
  246. oled_write_P(PSTR("\n"), false);
  247. oled_write_P(rgb_matrix_anim_oled_text(rgb_matrix_get_mode()), false);
  248. }
  249. } else {
  250. oled_write_P(PSTR("\n"), false);
  251. oled_write_P(PSTR("\n"), false);
  252. }
  253. # endif
  254. }
  255. void oled_task_user(void) {
  256. if (timer_elapsed32(oled_timer) > OLED_TIMEOUT) {
  257. oled_off();
  258. return;
  259. } else {
  260. oled_on();
  261. }
  262. if (is_keyboard_master()) {
  263. render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
  264. } else {
  265. render_crkbd_logo();
  266. #ifdef RGB_MATRIX_ENABLE
  267. if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
  268. oled_scroll_left(); // Turns on scrolling
  269. } else {
  270. oled_scroll_off();
  271. }
  272. #endif
  273. }
  274. }
  275. #endif
  276. #ifdef RGB_MATRIX_ENABLE
  277. extern led_config_t g_led_config;
  278. void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_type) {
  279. HSV hsv = {hue, sat, val};
  280. if (hsv.v > rgb_matrix_config.hsv.v) {
  281. hsv.v = rgb_matrix_config.hsv.v;
  282. }
  283. RGB rgb = hsv_to_rgb(hsv);
  284. for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
  285. if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
  286. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  287. }
  288. }
  289. }
  290. void check_default_layer(uint8_t type) {
  291. switch (get_highest_layer(default_layer_state)) {
  292. case _COLEMAKDHM:
  293. rgb_matrix_layer_helper(THEME_HSV, type);
  294. break;
  295. case _GAMING:
  296. rgb_matrix_layer_helper(HSV_RED, type);
  297. break;
  298. }
  299. }
  300. void rgb_matrix_indicators_user(void) {
  301. if (
  302. user_config.rgb_layer_change && rgb_matrix_config.enable &&
  303. (!user_config.rgb_matrix_idle_anim || rgb_matrix_get_mode() != user_config.rgb_matrix_idle_mode)
  304. )
  305. {
  306. switch (get_highest_layer(layer_state)) {
  307. case _GAMING_EXT:
  308. rgb_matrix_layer_helper(HSV_PURPLE, LED_FLAG_UNDERGLOW);
  309. break;
  310. case _SYM:
  311. rgb_matrix_layer_helper(HSV_GOLDENROD, LED_FLAG_UNDERGLOW);
  312. break;
  313. case _NAV:
  314. rgb_matrix_layer_helper(HSV_SPRINGGREEN, LED_FLAG_UNDERGLOW);
  315. break;
  316. case _UTIL:
  317. rgb_matrix_layer_helper(HSV_PINK, LED_FLAG_UNDERGLOW);
  318. break;
  319. case _NUMPAD:
  320. rgb_matrix_layer_helper(HSV_CORAL, LED_FLAG_UNDERGLOW);
  321. break;
  322. default: {
  323. check_default_layer(LED_FLAG_UNDERGLOW);
  324. break;
  325. }
  326. }
  327. }
  328. }
  329. void rgb_matrix_update_current_mode(uint8_t mode, uint8_t speed) {
  330. rgb_matrix_config.speed = speed;
  331. rgb_matrix_mode_noeeprom(mode);
  332. eeconfig_update_user(user_config.raw);
  333. }
  334. void rgb_matrix_update_dynamic_mode(uint8_t mode, uint8_t speed, bool active) {
  335. if (active) {
  336. user_config.rgb_matrix_active_speed = speed;
  337. user_config.rgb_matrix_active_mode = mode;
  338. } else {
  339. user_config.rgb_matrix_idle_speed = speed;
  340. user_config.rgb_matrix_idle_mode = mode;
  341. }
  342. }
  343. void rgb_matrix_update_mode(uint8_t mode, uint8_t speed, bool active) {
  344. if (user_config.rgb_matrix_idle_anim) {
  345. rgb_matrix_update_dynamic_mode(mode, speed, active);
  346. }
  347. if (active || !user_config.rgb_matrix_idle_anim) {
  348. rgb_matrix_update_current_mode(mode, speed);
  349. }
  350. }
  351. void rgb_matrix_set_defaults(void) {
  352. rgb_matrix_config.enable = 1;
  353. rgb_matrix_sethsv_noeeprom(THEME_HSV);
  354. user_config.rgb_layer_change = false;
  355. user_config.rgb_matrix_idle_anim = true;
  356. user_config.rgb_matrix_idle_timeout = 60000;
  357. rgb_matrix_update_dynamic_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
  358. rgb_matrix_update_dynamic_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
  359. eeprom_update_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config));
  360. }
  361. void matrix_scan_rgb(void) {
  362. if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && timer_elapsed32(hypno_timer) > user_config.rgb_matrix_idle_timeout) {
  363. if (user_config.rgb_layer_change) {
  364. rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
  365. }
  366. rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
  367. }
  368. }
  369. void matrix_scan_user(void) {
  370. static bool has_ran_yet;
  371. if (!has_ran_yet) {
  372. has_ran_yet = true;
  373. startup_user();
  374. }
  375. matrix_scan_rgb();
  376. }
  377. void eeconfig_init_user(void) {
  378. user_config.raw = 0;
  379. rgb_matrix_mode_noeeprom(user_config.rgb_matrix_active_mode);
  380. keyboard_init();
  381. }
  382. void keyboard_post_init_user(void) {
  383. user_config.raw = eeconfig_read_user();
  384. rgb_matrix_set_defaults();
  385. rgb_matrix_enable_noeeprom();
  386. }
  387. #endif
  388. void suspend_power_down_keymap(void) {
  389. oled_off();
  390. rgb_matrix_set_suspend_state(true);
  391. }
  392. void suspend_wakeup_init_keymap(void) {
  393. oled_on();
  394. rgb_matrix_set_suspend_state(false);
  395. }
  396. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  397. static uint8_t saved_mods = 0;
  398. uint16_t temp_keycode = keycode;
  399. oled_timer = timer_read32();
  400. #ifdef RGB_MATRIX_ENABLE
  401. if (user_config.rgb_matrix_idle_anim) {
  402. hypno_timer = timer_read32();
  403. if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
  404. rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed);
  405. if (!user_config.rgb_layer_change) {
  406. rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
  407. }
  408. }
  409. }
  410. #endif
  411. // Filter out the actual keycode from MT and LT keys.
  412. if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
  413. temp_keycode &= 0xFF;
  414. }
  415. switch (temp_keycode) {
  416. case BSP_DEL:
  417. if (record->event.pressed) {
  418. saved_mods = get_mods() & MOD_MASK_SHIFT;
  419. if (saved_mods == MOD_MASK_SHIFT) { // Both shifts pressed
  420. register_code(KC_DEL);
  421. } else if (saved_mods) { // One shift pressed
  422. del_mods(saved_mods); // Remove any Shifts present
  423. register_code(KC_DEL);
  424. add_mods(saved_mods); // Add shifts again
  425. } else {
  426. register_code(KC_BSPC);
  427. }
  428. } else {
  429. unregister_code(KC_DEL);
  430. unregister_code(KC_BSPC);
  431. }
  432. return false;
  433. #ifdef RGB_MATRIX_ENABLE
  434. case COLEMAK:
  435. if (record->event.pressed) {
  436. user_config.rgb_matrix_idle_timeout = 60000;
  437. rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
  438. }
  439. return true;
  440. case GAMING:
  441. if (record->event.pressed) {
  442. if (!user_config.rgb_layer_change) {
  443. user_config.rgb_layer_change = true;
  444. }
  445. user_config.rgb_matrix_idle_timeout = 10000;
  446. rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
  447. }
  448. return true;
  449. case RGB_RST:
  450. if (record->event.pressed) {
  451. rgb_matrix_set_defaults();
  452. rgb_matrix_enable();
  453. }
  454. break;
  455. case RGB_UND: // Toggle separate underglow status
  456. if (record->event.pressed) {
  457. user_config.rgb_layer_change ^= 1;
  458. eeconfig_update_user(user_config.raw);
  459. if (user_config.rgb_layer_change) {
  460. layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
  461. } else {
  462. rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
  463. }
  464. }
  465. break;
  466. case RGB_IDL: // Toggle idle/heatmap animation
  467. if (record->event.pressed) {
  468. user_config.rgb_matrix_idle_anim ^= 1;
  469. if (user_config.rgb_matrix_idle_anim) {
  470. rgb_matrix_update_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed, true);
  471. } else {
  472. rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
  473. }
  474. }
  475. break;
  476. case RGB_MAP:
  477. if (record->event.pressed) {
  478. rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP, rgb_matrix_config.speed, true);
  479. }
  480. break;
  481. case RGB_NXS:
  482. if (record->event.pressed) {
  483. rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
  484. }
  485. break;
  486. case RGB_SOL:
  487. if (record->event.pressed) {
  488. rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR, rgb_matrix_config.speed, false);
  489. }
  490. break;
  491. case RGB_CYC:
  492. if (record->event.pressed) {
  493. rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
  494. }
  495. break;
  496. case RGB_DUO:
  497. if (record->event.pressed) {
  498. rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
  499. }
  500. break;
  501. case RGB_SCR:
  502. if (record->event.pressed) {
  503. rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
  504. }
  505. break;
  506. #endif
  507. }
  508. return true;
  509. }