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- #if AUDIO_ENABLE
- # if __has_include("copyright.h")
- # include "copyright.h"
- # endif
-
- # define LOWER_SOUND S__NOTE(_EF5), W__NOTE(_REST), Q__NOTE(_E4)
- # define NUMPAD_SOUND S__NOTE(_DF5), S__NOTE(_REST), S__NOTE(_C6)
- # define RAISE_SOUND S__NOTE(_E4), W__NOTE(_REST), Q__NOTE(_EF5)
-
- # define AUDIO_ON_SONG SONG(ZELDA_PUZZLE)
- # define LAYER_FUNCROW_ON_SONG SONG(COLEMAK_SOUND)
- # define LAYER_FUNCROW_OFF_SONG SONG(QWERTY_SOUND)
- # define LAYER_NMPAD_SONG SONG(NUMPAD_SOUND)
- # define LAYER_LOWER_SONG SONG(LOWER_SOUND)
- # define LAYER_RAISE_SONG SONG(RAISE_SOUND)
- #else
- // No-op version of PLAY_SONG instead of many checks for AUDIO_ENABLED
- # ifndef PLAY_SONG
- # define PLAY_SONG(ARG) // ARG
- # endif
- #endif
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