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  1. #pragma once
  2. /* key matrix size */
  3. #define MATRIX_ROWS 5
  4. #define MATRIX_COLS 14
  5. /*
  6. * Keyboard Matrix Assignments
  7. *
  8. * Change this to how you wired your keyboard
  9. * COLS: AVR pins used for columns, left to right
  10. * ROWS: AVR pins used for rows, top to bottom
  11. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  12. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  13. *
  14. */
  15. #define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
  16. #define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
  17. #define UNUSED_PINS
  18. /* COL2ROW, ROW2COL*/
  19. #define DIODE_DIRECTION COL2ROW
  20. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  21. #define DEBOUNCE 3
  22. #ifdef RGB_MATRIX_ENABLE
  23. # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  24. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  25. # define RGB_MATRIX_KEYPRESSES
  26. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  27. // RGB Matrix Animation modes. Explicitly enabled
  28. // For full list of effects, see:
  29. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  30. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  31. // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  32. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  33. # define ENABLE_RGB_MATRIX_BREATHING
  34. // # define ENABLE_RGB_MATRIX_BAND_SAT
  35. # define ENABLE_RGB_MATRIX_BAND_VAL
  36. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  37. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  38. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  39. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  40. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  41. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  42. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  43. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  44. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  45. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  46. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  47. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  48. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  49. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  50. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  51. # define ENABLE_RGB_MATRIX_RAINDROPS
  52. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  53. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  54. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  55. # define ENABLE_RGB_MATRIX_HUE_WAVE
  56. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  57. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  58. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  59. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  60. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  61. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  62. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  63. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  64. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  65. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  66. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  67. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  68. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  69. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  70. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  71. // # define ENABLE_RGB_MATRIX_SPLASH
  72. // # define ENABLE_RGB_MATRIX_MULTISPLASH
  73. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  74. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  75. # define DRIVER_ADDR_1 0b1010000
  76. # define DRIVER_COUNT 1
  77. # define DRIVER_LED_TOTAL 61
  78. #endif