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  1. /* Copyright 2019 DZTECH <moyi4681@live.cn>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /* key matrix size */
  18. #define MATRIX_ROWS 5
  19. #define MATRIX_COLS 15
  20. /*
  21. * Keyboard Matrix Assignments
  22. *
  23. * Change this to how you wired your keyboard
  24. * COLS: AVR pins used for columns, left to right
  25. * ROWS: AVR pins used for rows, top to bottom
  26. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  27. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  28. *
  29. */
  30. #define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
  31. #define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 }
  32. /* COL2ROW, ROW2COL*/
  33. #define DIODE_DIRECTION COL2ROW
  34. #ifdef RGB_MATRIX_ENABLE
  35. # define RGB_MATRIX_LED_PROCESS_LIMIT 4
  36. # define RGB_MATRIX_LED_FLUSH_LIMIT 26
  37. # define DEBOUNCE 3
  38. # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  39. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  40. # define RGB_MATRIX_KEYPRESSES
  41. // RGB Matrix Animation modes. Explicitly enabled
  42. // For full list of effects, see:
  43. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  44. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  45. // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  46. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  47. # define ENABLE_RGB_MATRIX_BREATHING
  48. // # define ENABLE_RGB_MATRIX_BAND_SAT
  49. # define ENABLE_RGB_MATRIX_BAND_VAL
  50. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  51. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  52. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  53. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  54. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  55. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  56. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  57. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  58. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  59. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  60. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  61. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  62. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  63. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  64. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  65. # define ENABLE_RGB_MATRIX_RAINDROPS
  66. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  67. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  68. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  69. # define ENABLE_RGB_MATRIX_HUE_WAVE
  70. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  71. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  72. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  73. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  74. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  75. // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  76. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  77. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  78. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  79. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  80. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  81. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  82. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  83. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  84. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  85. // # define ENABLE_RGB_MATRIX_SPLASH
  86. // # define ENABLE_RGB_MATRIX_MULTISPLASH
  87. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  88. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  89. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
  90. # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
  91. # define DRIVER_ADDR_1 0b1110100
  92. # define DRIVER_ADDR_2 0b1110111
  93. # define DRIVER_COUNT 2
  94. # define DRIVER_1_LED_TOTAL 35
  95. # define DRIVER_2_LED_TOTAL 33
  96. # define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  97. #endif