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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BASE 0
  7. #define _FN 1
  8. enum custom_keycodes {
  9. TG_GUI = SAFE_RANGE
  10. };
  11. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  12. [_BASE] = LAYOUT_68_ansi(
  13. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,
  14. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN,
  15. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  16. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
  17. KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , MO(_FN) , KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
  18. ),
  19. [_FN] = LAYOUT_68_ansi(
  20. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPLY, KC_HOME,
  21. _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUSE, _______, KC_MUTE, KC_END,
  22. _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
  23. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
  24. _______, TG_GUI,_______, QK_BOOT, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
  25. )
  26. };
  27. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  28. if(record->event.pressed) {
  29. switch(keycode) {
  30. case TG_GUI:
  31. keymap_config.no_gui ^= 1;
  32. return false;
  33. }
  34. }
  35. return true;
  36. }