- // Copyright 2021 Danny Nguyen (@nooges)
- // SPDX-License-Identifier: GPL-2.0-or-later
-
- #include QMK_KEYBOARD_H
-
- // Defines names for use in layer keycodes and the keymap
- enum layer_names {
- _MAIN,
- _FN1,
- _FN2,
- _FN3
- };
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_MAIN] = LAYOUT(
- RGB_MOD, // Big Switch
- TL_LOWR, KC_MUTE // Encoder presses
- ),
- [_FN1] = LAYOUT(
- KC_B, // Big Switch
- _______, KC_C // Encoder presses
- ),
- [_FN2] = LAYOUT(
- _______, // Big Switch
- _______, _______ // Encoder presses
- ),
- [_FN3] = LAYOUT(
- _______, // Big Switch
- _______, _______ // Encoder presses
- )
- };
-
- #ifdef ENCODER_MAP_ENABLE
- const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
- [0] = { ENCODER_CCW_CW(KC_DOWN, KC_UP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
- [1] = { ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(_______, _______) },
- [2] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
- [3] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
- };
- #endif
|