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  1. # Encoders
  2. Basic encoders are supported by adding this to your `rules.mk`:
  3. ENCODER_ENABLE = yes
  4. and this to your `config.h`:
  5. #define ENCODERS_PAD_A { B12 }
  6. #define ENCODERS_PAD_B { B13 }
  7. Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
  8. #define ENCODERS_PAD_A { encoder1a, encoder2a }
  9. #define ENCODERS_PAD_B { encoder1b, encoder2b }
  10. If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
  11. Additionally, the resolution can be specified in the same file (the default & suggested is 4):
  12. #define ENCODER_RESOLUTION 4
  13. ## Split Keyboards
  14. If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
  15. ```c
  16. #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
  17. #define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
  18. ```
  19. ## Callbacks
  20. The callback functions can be inserted into your `<keyboard>.c`:
  21. void encoder_update_kb(uint8_t index, bool clockwise) {
  22. encoder_update_user(index, clockwise);
  23. }
  24. or `keymap.c`:
  25. void encoder_update_user(uint8_t index, bool clockwise) {
  26. if (index == 0) { /* First encoder */
  27. if (clockwise) {
  28. tap_code(KC_PGDN);
  29. } else {
  30. tap_code(KC_PGUP);
  31. }
  32. } else if (index == 1) { /* Second encoder */
  33. if (clockwise) {
  34. tap_code(KC_UP);
  35. } else {
  36. tap_code(KC_DOWN);
  37. }
  38. }
  39. }
  40. ## Hardware
  41. The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.