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3.4 KiB

9 years ago
9 years ago
9 years ago
9 years ago
  1. #include "keymap_common.h"
  2. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  3. [0] = KEYMAP( /* Native */
  4. ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
  5. BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
  6. TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
  7. DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
  8. [1] = KEYMAP( /* QWERTY->PHOTOSHOP */
  9. DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
  10. O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
  11. TAB, FN22, FN24, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
  12. COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
  13. [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
  14. ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
  15. NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
  16. C, FN4, NO, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
  17. FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
  18. };
  19. const uint16_t PROGMEM fn_actions[] = {
  20. [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
  21. [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
  22. [3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
  23. [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
  24. [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
  25. [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
  26. [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
  27. [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
  28. [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
  29. [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
  30. [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
  31. [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
  32. [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
  33. [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
  34. [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
  35. [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
  36. [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
  37. [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
  38. [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
  39. [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
  40. [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
  41. [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
  42. [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
  43. [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
  44. [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
  45. [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
  46. [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
  47. };