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  1. #include QMK_KEYBOARD_H
  2. #include "LUFA/Drivers/Peripheral/TWI.h"
  3. #ifdef SSD1306OLED
  4. #include "ssd1306.h"
  5. #endif
  6. extern keymap_config_t keymap_config;
  7. //Following line allows macro to read current RGB settings
  8. extern rgblight_config_t rgblight_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _COLEMAK 1
  15. #define _DVORAK 2
  16. #define _LOWER 3
  17. #define _RAISE 4
  18. #define _ADJUST 16
  19. enum custom_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. COLEMAK,
  22. DVORAK,
  23. LOWER,
  24. RAISE,
  25. ADJUST,
  26. BACKLIT,
  27. RGBLED_TOGGLE,
  28. RGBLED_STEP_MODE,
  29. RGBLED_INCREASE_HUE,
  30. RGBLED_DECREASE_HUE,
  31. RGBLED_INCREASE_SAT,
  32. RGBLED_DECREASE_SAT,
  33. RGBLED_INCREASE_VAL,
  34. RGBLED_DECREASE_VAL,
  35. };
  36. enum macro_keycodes {
  37. KC_SAMPLEMACRO,
  38. };
  39. // Fillers to make layering more clear
  40. #define _______ KC_TRNS
  41. #define XXXXXXX KC_NO
  42. //Macros
  43. #define M_SAMPLE M(KC_SAMPLEMACRO)
  44. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  45. /* Qwerty
  46. * ,-----------------------------------------------------------------------------------.
  47. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  48. * |------+------+------+------+------+-------------+------+------+------+------+------|
  49. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  50. * |------+------+------+------+------+------|------+------+------+------+------+------|
  51. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  52. * |------+------+------+------+------+------+------+------+------+------+------+------|
  53. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  54. * `-----------------------------------------------------------------------------------'
  55. */
  56. [_QWERTY] = LAYOUT( \
  57. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  58. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  59. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  60. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  61. ),
  62. /* Colemak
  63. * ,-----------------------------------------------------------------------------------.
  64. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  65. * |------+------+------+------+------+-------------+------+------+------+------+------|
  66. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  67. * |------+------+------+------+------+------|------+------+------+------+------+------|
  68. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  69. * |------+------+------+------+------+------+------+------+------+------+------+------|
  70. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  71. * `-----------------------------------------------------------------------------------'
  72. */
  73. [_COLEMAK] = LAYOUT( \
  74. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  75. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  76. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  77. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  78. ),
  79. /* Dvorak
  80. * ,-----------------------------------------------------------------------------------.
  81. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  82. * |------+------+------+------+------+-------------+------+------+------+------+------|
  83. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  84. * |------+------+------+------+------+------|------+------+------+------+------+------|
  85. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  86. * |------+------+------+------+------+------+------+------+------+------+------+------|
  87. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  88. * `-----------------------------------------------------------------------------------'
  89. */
  90. [_DVORAK] = LAYOUT( \
  91. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  92. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  93. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  94. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  95. ),
  96. /* Lower
  97. * ,-----------------------------------------------------------------------------------.
  98. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  99. * |------+------+------+------+------+-------------+------+------+------+------+------|
  100. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
  101. * |------+------+------+------+------+------|------+------+------+------+------+------|
  102. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  103. * |------+------+------+------+------+------+------+------+------+------+------+------|
  104. * | | | | | | | | Next | Vol- | Vol+ | Play |
  105. * `-----------------------------------------------------------------------------------'
  106. */
  107. [_LOWER] = LAYOUT( \
  108. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  109. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  110. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
  111. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  112. ),
  113. /* Raise
  114. * ,-----------------------------------------------------------------------------------.
  115. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  116. * |------+------+------+------+------+-------------+------+------+------+------+------|
  117. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  118. * |------+------+------+------+------+------|------+------+------+------+------+------|
  119. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | | | | | | | | Next | Vol- | Vol+ | Play |
  122. * `-----------------------------------------------------------------------------------'
  123. */
  124. [_RAISE] = LAYOUT( \
  125. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  126. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  127. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
  128. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  129. ),
  130. /* Adjust (Lower + Raise)
  131. * ,-----------------------------------------------------------------------------------.
  132. * | | Reset| | | | | | | | | | Del |
  133. * |------+------+------+------+------+-------------+------+------+------+------+------|
  134. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  135. * |------+------+------+------+------+------|------+------+------+------+------+------|
  136. * | | | | | | | | | | | | |
  137. * |------+------+------+------+------+------+------+------+------+------+------+------|
  138. * | | | | | | | | | | | |
  139. * `-----------------------------------------------------------------------------------'
  140. */
  141. [_ADJUST] = LAYOUT( \
  142. _______, RESET, _______, M_SAMPLE, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  143. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  144. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  145. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  146. )
  147. };
  148. #ifdef AUDIO_ENABLE
  149. float tone_startup[][2] = SONG(STARTUP_SOUND);
  150. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  151. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  152. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  153. float tone_plover[][2] = SONG(PLOVER_SOUND);
  154. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  155. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  156. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  157. #endif
  158. // define variables for reactive RGB
  159. bool TOG_STATUS = false;
  160. int RGB_current_mode;
  161. void persistent_default_layer_set(uint16_t default_layer) {
  162. eeconfig_update_default_layer(default_layer);
  163. default_layer_set(default_layer);
  164. }
  165. // Setting ADJUST layer RGB back to default
  166. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  167. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  168. rgblight_mode(RGB_current_mode);
  169. layer_on(layer3);
  170. } else {
  171. layer_off(layer3);
  172. }
  173. }
  174. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  175. switch (keycode) {
  176. case QWERTY:
  177. if (record->event.pressed) {
  178. #ifdef AUDIO_ENABLE
  179. PLAY_SONG(tone_qwerty);
  180. #endif
  181. persistent_default_layer_set(1UL<<_QWERTY);
  182. }
  183. return false;
  184. break;
  185. case COLEMAK:
  186. if (record->event.pressed) {
  187. #ifdef AUDIO_ENABLE
  188. PLAY_SONG(tone_colemak);
  189. #endif
  190. persistent_default_layer_set(1UL<<_COLEMAK);
  191. }
  192. return false;
  193. break;
  194. case DVORAK:
  195. if (record->event.pressed) {
  196. #ifdef AUDIO_ENABLE
  197. PLAY_SONG(tone_dvorak);
  198. #endif
  199. persistent_default_layer_set(1UL<<_DVORAK);
  200. }
  201. return false;
  202. break;
  203. case LOWER:
  204. if (record->event.pressed) {
  205. //not sure how to have keyboard check mode and set it to a variable, so my work around
  206. //uses another variable that would be set to true after the first time a reactive key is pressed.
  207. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  208. } else {
  209. TOG_STATUS = !TOG_STATUS;
  210. rgblight_mode(16);
  211. }
  212. layer_on(_LOWER);
  213. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  214. } else {
  215. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  216. TOG_STATUS = false;
  217. layer_off(_LOWER);
  218. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  219. }
  220. return false;
  221. break;
  222. case RAISE:
  223. if (record->event.pressed) {
  224. //not sure how to have keyboard check mode and set it to a variable, so my work around
  225. //uses another variable that would be set to true after the first time a reactive key is pressed.
  226. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  227. } else {
  228. TOG_STATUS = !TOG_STATUS;
  229. rgblight_mode(15);
  230. }
  231. layer_on(_RAISE);
  232. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  233. } else {
  234. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  235. layer_off(_RAISE);
  236. TOG_STATUS = false;
  237. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  238. }
  239. return false;
  240. break;
  241. case BACKLIT:
  242. if (record->event.pressed) {
  243. register_code(KC_RSFT);
  244. #ifdef BACKLIGHT_ENABLE
  245. backlight_step();
  246. #endif
  247. } else {
  248. unregister_code(KC_RSFT);
  249. }
  250. return false;
  251. break;
  252. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  253. case RGB_MOD:
  254. if (record->event.pressed) {
  255. rgblight_mode(RGB_current_mode);
  256. rgblight_step();
  257. RGB_current_mode = rgblight_config.mode;
  258. }
  259. return false;
  260. break;
  261. }
  262. return true;
  263. }
  264. void matrix_init_user(void) {
  265. #ifdef AUDIO_ENABLE
  266. startup_user();
  267. #endif
  268. RGB_current_mode = rgblight_config.mode;
  269. }
  270. //SSD1306 OLED init and update loop, make sure to add #define SSD1306OLED in config.h
  271. #ifdef SSD1306OLED
  272. void matrix_master_OLED_init (void) {
  273. TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
  274. iota_gfx_init(); // turns on the display
  275. }
  276. void matrix_scan_user(void) {
  277. iota_gfx_task(); // this is what updates the display continuously
  278. }
  279. #endif
  280. #ifdef AUDIO_ENABLE
  281. void startup_user()
  282. {
  283. _delay_ms(20); // gets rid of tick
  284. PLAY_SONG(tone_startup);
  285. }
  286. void shutdown_user()
  287. {
  288. PLAY_SONG(tone_goodbye);
  289. _delay_ms(150);
  290. stop_all_notes();
  291. }
  292. void music_on_user(void)
  293. {
  294. music_scale_user();
  295. }
  296. void music_scale_user(void)
  297. {
  298. PLAY_SONG(music_scale);
  299. }
  300. #endif
  301. /*
  302. * Macro definition
  303. */
  304. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  305. {
  306. if (!eeconfig_is_enabled()) {
  307. eeconfig_init();
  308. }
  309. switch (id) {
  310. case KC_SAMPLEMACRO:
  311. if (record->event.pressed){
  312. return MACRO (I(10), T(H), T(E), T(L), T(L), T(O), T(SPACE), T(W), T(O), T(R), T(L), T(D), END);
  313. }
  314. }
  315. return MACRO_NONE;
  316. }
  317. void matrix_update(struct CharacterMatrix *dest,
  318. const struct CharacterMatrix *source) {
  319. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  320. memcpy(dest->display, source->display, sizeof(dest->display));
  321. dest->dirty = true;
  322. }
  323. }
  324. //assign the right code to your layers for OLED display
  325. #define L_BASE 0
  326. #define L_LOWER 8
  327. #define L_RAISE 16
  328. #define L_FNLAYER 64
  329. #define L_NUMLAY 128
  330. #define L_NLOWER 136
  331. #define L_NFNLAYER 192
  332. #define L_MOUSECURSOR 256
  333. #define L_ADJUST 65560
  334. void iota_gfx_task_user(void) {
  335. #if DEBUG_TO_SCREEN
  336. if (debug_enable) {
  337. return;
  338. }
  339. #endif
  340. struct CharacterMatrix matrix;
  341. matrix_clear(&matrix);
  342. matrix_write_P(&matrix, PSTR("USB: "));
  343. #ifdef PROTOCOL_LUFA
  344. switch (USB_DeviceState) {
  345. case DEVICE_STATE_Unattached:
  346. matrix_write_P(&matrix, PSTR("Unattached"));
  347. break;
  348. case DEVICE_STATE_Suspended:
  349. matrix_write_P(&matrix, PSTR("Suspended"));
  350. break;
  351. case DEVICE_STATE_Configured:
  352. matrix_write_P(&matrix, PSTR("Connected"));
  353. break;
  354. case DEVICE_STATE_Powered:
  355. matrix_write_P(&matrix, PSTR("Powered"));
  356. break;
  357. case DEVICE_STATE_Default:
  358. matrix_write_P(&matrix, PSTR("Default"));
  359. break;
  360. case DEVICE_STATE_Addressed:
  361. matrix_write_P(&matrix, PSTR("Addressed"));
  362. break;
  363. default:
  364. matrix_write_P(&matrix, PSTR("Invalid"));
  365. }
  366. #endif
  367. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  368. char buf[40];
  369. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  370. matrix_write_P(&matrix, PSTR("\n\nLayer: "));
  371. switch (layer_state) {
  372. case L_BASE:
  373. matrix_write_P(&matrix, PSTR("Default"));
  374. break;
  375. case L_RAISE:
  376. matrix_write_P(&matrix, PSTR("Raise"));
  377. break;
  378. case L_LOWER:
  379. matrix_write_P(&matrix, PSTR("Lower"));
  380. break;
  381. case L_ADJUST:
  382. matrix_write_P(&matrix, PSTR("ADJUST"));
  383. break;
  384. default:
  385. matrix_write(&matrix, buf);
  386. }
  387. // Host Keyboard LED Status
  388. char led[40];
  389. snprintf(led, sizeof(led), "\n%s %s %s",
  390. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  391. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  392. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  393. matrix_write(&matrix, led);
  394. matrix_update(&display, &matrix);
  395. }