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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _QWERTY 0
  8. // #define _COLEMAK 1
  9. // #define _DVORAK 2
  10. #define _LOWER 1
  11. #define _RAISE 2
  12. #define _ADJUST 16
  13. enum custom_keycodes {
  14. QWERTY = SAFE_RANGE,
  15. // COLEMAK,
  16. // DVORAK,
  17. LOWER,
  18. RAISE,
  19. ADJUST,
  20. };
  21. /*
  22. // Tap dance declerations
  23. enum {
  24. TD_GRV_TILD = 0,
  25. };
  26. // Tap dance definitions
  27. qk_tap_dance_action_t tap_dance_actions[] = {
  28. [TD_GRV_TILD] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD),
  29. };
  30. */
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | ` ~ | Q | W | E | R | T | Y | U | I | O | P | Bspc |
  38. * |------+------+------+------+------+-------------+------+------+------+------+------|
  39. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  40. * |------+------+------+------+------+------|------+------+------+------+------+------|
  41. * | Shift| Z | X | C | V | B | N | M | , | . | / |Rshift|
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | Ctrl | Lalt | GUI | Esc |Lower |KC_SPC |Enter |Raise | [cmd|] alt |= Hypr| - |
  44. * `-----------------------------------------------------------------------------------'
  45. */
  46. [_QWERTY] = LAYOUT( \
  47. KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  48. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  49. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
  50. KC_LCTRL,KC_LALT, KC_LGUI, KC_ESC, TG(_LOWER), LT(_ADJUST, KC_SPC), KC_ENT, TG(_RAISE), MT(MOD_RGUI, KC_LBRC), MT(MOD_RALT, KC_RBRC), MT(MOD_HYPR, KC_EQL), KC_MINS \
  51. ),
  52. /* Lower
  53. * ,-----------------------------------------------------------------------------------.
  54. * | ESC | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bspc |
  55. * |------+------+------+------+------+-------------+------+------+------+------+------|
  56. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  57. * |------+------+------+------+------+------|------+------+------+------+------+------|
  58. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | | | | | | | | Next | Vol- | Vol+ | Play |
  61. * `-----------------------------------------------------------------------------------'
  62. */
  63. [_LOWER] = LAYOUT( \
  64. KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  65. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  66. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,_______,_______,_______, _______, _______, \
  67. _______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \
  68. ),
  69. /* Raise
  70. * ,-----------------------------------------------------------------------------------.
  71. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bspc |
  72. * |------+------+------+------+------+-------------+------+------+------+------+------|
  73. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  74. * |------+------+------+------+------+------|------+------+------+------+------+------|
  75. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | | | | | | | | Next | Vol- | Vol+ | Play |
  78. * `-----------------------------------------------------------------------------------'
  79. */
  80. [_RAISE] = LAYOUT( \
  81. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  82. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  83. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, \
  84. _______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \
  85. ),
  86. /* Adjust (Lower + Raise)
  87. * ,-----------------------------------------------------------------------------------.
  88. * | | Reset| | | | | | | | | up | Del |
  89. * |------+------+------+------+------+-------------+------+------+------+------+------|
  90. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | left | down |right |
  91. * |------+------+------+------+------+------|------+------+------+------+------+------|
  92. * | | | | | | | | | | % | ` | ~ |
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * |AShftD|AShftU|REPORT| | | | [ | ] | - | = | \ |
  95. * `-----------------------------------------------------------------------------------'
  96. */
  97. [_ADJUST] = LAYOUT( \
  98. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, KC_DEL, \
  99. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, KC_LEFT, KC_DOWN, KC_RGHT, \
  100. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PERC, KC_GRV, KC_TILD, \
  101. KC_ASDN, KC_ASUP, KC_ASRP, _______, _______, _______, _______, KC_RBRC, KC_LBRC, KC_MINS, KC_EQL, KC_BSLASH \
  102. )
  103. };
  104. /* #ifdef AUDIO_ENABLE
  105. * float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  106. * float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  107. * float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  108. #endif */
  109. void persistent_default_layer_set(uint16_t default_layer) {
  110. eeconfig_update_default_layer(default_layer);
  111. default_layer_set(default_layer);
  112. }
  113. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  114. switch (keycode) {
  115. case QWERTY:
  116. if (record->event.pressed) {
  117. #ifdef AUDIO_ENABLE
  118. PLAY_SONG(tone_qwerty);
  119. #endif
  120. persistent_default_layer_set(1UL<<_QWERTY);
  121. }
  122. return false;
  123. break;
  124. case LOWER:
  125. if (record->event.pressed) {
  126. layer_on(_LOWER);
  127. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  128. } else {
  129. layer_off(_LOWER);
  130. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  131. }
  132. return false;
  133. break;
  134. case RAISE:
  135. if (record->event.pressed) {
  136. layer_on(_RAISE);
  137. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  138. } else {
  139. layer_off(_RAISE);
  140. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  141. }
  142. return false;
  143. break;
  144. case ADJUST:
  145. if (record->event.pressed) {
  146. layer_on(_ADJUST);
  147. } else {
  148. layer_off(_ADJUST);
  149. }
  150. return false;
  151. break;
  152. }
  153. return true;
  154. };
  155. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  156. #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
  157. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  158. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  159. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  160. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  161. #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
  162. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  163. #define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
  164. uint32_t layer_state_set_user(uint32_t state) {
  165. #ifdef RGBLIGHT_ENABLE
  166. uint8_t default_layer = eeconfig_read_default_layer();
  167. if (rgb_layer_change) {
  168. switch (biton32(state)) {
  169. case _RAISE:
  170. rgblight_set_orange;
  171. rgblight_mode(5);
  172. break;
  173. case _LOWER:
  174. rgblight_set_teal;
  175. rgblight_mode(5);
  176. break;
  177. case _ADJUST:
  178. rgblight_set_purple;
  179. rgblight_mode(23);
  180. break;
  181. default:
  182. if (default_layer & (1UL << _COLEMAK)) {
  183. rgblight_set_magenta;
  184. }
  185. else if (default_layer & (1UL << _DVORAK)) {
  186. rgblight_set_green;
  187. }
  188. else {
  189. rgblight_set_blue;
  190. }
  191. rgblight_mode(1);
  192. break;
  193. }
  194. }
  195. #endif
  196. return state;
  197. }