You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

57 lines
2.6 KiB

  1. /* Copyright 2020 chent7
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. #define XXX KC_NO
  19. /* Crazy Keyboard 68 (ANSI) layout
  20. * ,----------------------------------------------------------------.
  21. * | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d | 0e |
  22. * |----------------------------------------------------------------|
  23. * | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d | 1e |
  24. * |----------------------------------------------------------------|
  25. * | 20 | 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2c| 2d | 2e |
  26. * |----------------------------------------------------------------|
  27. * | 31 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c| 3d| 3e |
  28. * |----------------------------------------------------------------|
  29. * | 40 | 41 | 43 | 46 | 49| 4a| 4b| 4c| 4d| 4e |
  30. * `----------------------------------------------------------------'
  31. *
  32. * This is a shortcut to help you visually see your layout.
  33. *
  34. * The first section contains all of the arguments representing the physical
  35. * layout of the board and position of the keys.
  36. *
  37. * The second converts the arguments into a two-dimensional array which
  38. * represents the switch matrix.
  39. */
  40. #define LAYOUT_65_ansi( \
  41. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
  42. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
  43. k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, \
  44. k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
  45. k40, k41, k43, k46, k49, k4a, k4b, k4c, k4d, k4e \
  46. ) \
  47. { \
  48. {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
  49. {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
  50. {k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e}, \
  51. {XXX, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
  52. {k40, k41, XXX, k43, XXX, XXX, k46, XXX, XXX, k49, k4a, k4b, k4c, k4d, k4e} \
  53. }