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  1. /* Copyright 2020 umbynos
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. /* This is a shortcut to help you visually see your layout.
  19. *
  20. * The first section contains all of the arguments representing the physical
  21. * layout of the board and position of the keys.
  22. *
  23. * The second converts the arguments into a two-dimensional array which
  24. * represents the switch matrix.
  25. */
  26. // readability
  27. #define XXX KC_NO
  28. /* SICK68 ANSI layout
  29. * ,----------------------------------------------------------------.
  30. * | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d | 0e |
  31. * |----------------------------------------------------------------|
  32. * | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d | 1e |
  33. * |----------------------------------------------------------------|
  34. * | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d | 2e |
  35. * |----------------------------------------------------------------|
  36. * | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c| 3d| 3e |
  37. * |----------------------------------------------------------------|
  38. * | 40 | 41 | 42 | 46 | 49| 4a| 4b| 4c| 4d| 4e |
  39. * `----------------------------------------------------------------'
  40. */
  41. // The first section contains all of the arguments
  42. // The second converts the arguments into a two-dimensional array
  43. #define LAYOUT_65_ansi( \
  44. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
  45. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
  46. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, k2e, \
  47. k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
  48. k40, k41, k42, k46, k49, k4a, k4b, k4c, k4d, k4e \
  49. ) \
  50. { \
  51. {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
  52. {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
  53. {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, k2e}, \
  54. {k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
  55. {k40, k41, k42, XXX, XXX, XXX, k46, XXX, XXX, k49, k4a, k4b, k4c, k4d, k4e} \
  56. }