- /*
- Copyright 2012 Jun Wako <wakojun@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- #include "config_common.h"
-
- /* USB Device descriptor parameter */
- #define VENDOR_ID 0xFEED
- #define PRODUCT_ID 0x6060
- #define DEVICE_VER 0x0003
- #define MANUFACTURER Handwired
- #define PRODUCT Tritium Numpad
-
- /* key matrix size */
- #define MATRIX_ROWS 6
- #define MATRIX_COLS 4
-
- // ROWS: Top to bottom, COLS: Left to right
-
- #define MATRIX_ROW_PINS { D1, D0, D4, C6, D7, E6 }
- #define MATRIX_COL_PINS { F4, F6, B1, B2 }
- #define UNUSED_PINS
-
- #define LED_NUM_LOCK_PIN D5
- #define LED_PIN_ON_STATE 0
-
- #define BACKLIGHT_PIN B6
-
- /* COL2ROW or ROW2COL */
- #define DIODE_DIRECTION COL2ROW
-
- /* define if matrix has ghost */
- //#define MATRIX_HAS_GHOST
-
- /* Set 0 if debouncing isn't needed */
- #define DEBOUNCE 5
-
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
-
- /* Backlight configuration
- */
- #define BACKLIGHT_LEVELS 4
-
- /* Underlight configuration
- */
-
- #define RGB_DI_PIN D2
- #define RGBLED_NUM 4 // Number of LEDs
-
- /*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
- /* disable debug print */
- //#define NO_DEBUG
-
- /* disable print */
- //#define NO_PRINT
-
- /* disable action features */
- //#define NO_ACTION_LAYER
- //#define NO_ACTION_TAPPING
- //#define NO_ACTION_ONESHOT
- //#define NO_ACTION_MACRO
- //#define NO_ACTION_FUNCTION
-
|