- /*
- Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- #include "config_common.h"
-
- /* key matrix size */
- #define MATRIX_ROWS 9
- #define MATRIX_COLS 11
-
- /*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- * The matrix description in the vendor-supplied JSON file for kbfirmware.com
- * had 9 columns:
- * { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
- * and 12 rows:
- * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
- * However, the row 6 was completely empty, and the pin F0 was not actually
- * routed anywhere on the PCB, therefore this row was removed to save some
- * resources (the EEPROM space for dynamic keymaps is especially scarce).
- *
- * After doing the above change, the matrix was transposed (rows and columns
- * were swapped), because a matrix with the COL2ROW layout can be scanned much
- * more efficiently than a matrix with the ROW2COL layout (depending on various
- * optimizations, the difference in scan rate can be over 2 times). Because of
- * this, the "columns" in the matrix layout now mostly correspond to physical
- * rows, and the "rows" have mostly vertical physical orientation.
- */
- #define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
- #define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
-
- #define DIODE_DIRECTION COL2ROW
-
- #define BACKLIGHT_PIN B6
- #define BACKLIGHT_BREATHING
- #define BACKLIGHT_LEVELS 3
-
- #define LED_CAPS_LOCK_PIN C7
- #define LED_PIN_ON_STATE 0
-
- #define RGB_DI_PIN E2
- #ifdef RGB_DI_PIN
- #define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
- /*== all animations enable ==*/
- #define RGBLIGHT_ANIMATIONS
- /*== or choose animations ==*/
- // #define RGBLIGHT_EFFECT_BREATHING
- // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- // #define RGBLIGHT_EFFECT_SNAKE
- // #define RGBLIGHT_EFFECT_KNIGHT
- // #define RGBLIGHT_EFFECT_CHRISTMAS
- // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- // #define RGBLIGHT_EFFECT_RGB_TEST
- // #define RGBLIGHT_EFFECT_ALTERNATING
- #endif
-
- /* Bootmagic Lite key configuration: use the Esc key */
- #define BOOTMAGIC_LITE_ROW 0
- #define BOOTMAGIC_LITE_COLUMN 5
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