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  1. /* Copyright 2021 HellSingCoder
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. enum sofle_layers {
  18. /* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */
  19. _QWERTY,
  20. _GAMING,
  21. _LOWER,
  22. _RAISE,
  23. _ADJUST,
  24. };
  25. // clang-format off
  26. enum custom_keycodes {
  27. KC_QWERTY = SAFE_RANGE,
  28. KC_GAMING,
  29. KC_LOWER,
  30. KC_RAISE,
  31. KC_ADJUST,
  32. KC_PRVWD,
  33. KC_NXTWD,
  34. KC_LSTRT,
  35. KC_LEND,
  36. KC_DLINE,
  37. KC_BSPC_DEL,
  38. KC_LAYER
  39. };
  40. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  41. /*
  42. * QWERTY
  43. * ,-----------------------------------------. ,-----------------------------------------.
  44. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
  45. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  46. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
  47. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  48. * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
  49. * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
  50. * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ |
  51. * `-----------------------------------------/ / \ \-----------------------------------------'
  52. * | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = |
  53. * | | | | |/ / \ \ | | | | |
  54. * `----------------------------------' '------''---------------------------'
  55. */
  56. [_QWERTY] = LAYOUT(
  57. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
  58. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
  59. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  60. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GAMING, KC_QWERTY,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
  61. KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
  62. ),
  63. /*
  64. * GAMING
  65. * ,-----------------------------------------. ,-----------------------------------------.
  66. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
  67. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  68. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
  69. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  70. * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | Up | ' |
  71. * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
  72. * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | Left | Down | Right|
  73. * `-----------------------------------------/ / \ \-----------------------------------------'
  74. * | LGUI | LAlt | LAYER| LCTR | /Space / \Enter \ | [ | ] | - | = |
  75. * | | | | |/ / \ \ | | | | |
  76. * `----------------------------------' '------''---------------------------'
  77. */
  78. [_GAMING] = LAYOUT(
  79. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
  80. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
  81. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_QUOT,
  82. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MPLY, KC_MUTE,KC_N, KC_M, KC_COMM, KC_LEFT, KC_DOWN, KC_RIGHT,
  83. KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_SPC, KC_ENT, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
  84. ),
  85. /* LOWER
  86. * ,-----------------------------------------. ,-----------------------------------------.
  87. * | Esc | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  88. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  89. * | Tab | | Up | | RESET| | | PWrd | NWrd | Pscr |Scroll| Pause| F12 |
  90. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  91. * | Caps | Left | Down | Rigth| | |-------. ,-------| | | Ins | Home | PUp | |
  92. * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
  93. * | Shift| | | | | |-------| |-------| | Menu | Del | End | PDown| |
  94. * `-----------------------------------------/ / \ \-----------------------------------------'
  95. * |MACWIN| RAlt | LAYER| RCTR | /Enter / \Space \ | | | | |
  96. * | | | | |/ / \ \ | | | | |
  97. * `----------------------------------' '------''---------------------------'
  98. */
  99. [_LOWER] = LAYOUT(
  100. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  101. _______, XXXXXXX, KC_UP, XXXXXXX, RESET, XXXXXXX, KC_PRVWD, KC_NXTWD, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12,
  102. _______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGUP, XXXXXXX,
  103. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, KC_APP, KC_DEL, KC_END, KC_PGDN, XXXXXXX,
  104. CG_TOGG, KC_RALT, _______, KC_RCTL, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  105. ),
  106. /* RAISE
  107. * ,----------------------------------------. ,-----------------------------------------.
  108. * | | | | | | | | | | | | | |
  109. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  110. * | Esc | Ins | Pscr | Menu | | | | | PWrd | Up | NWrd | DLine| Bspc |
  111. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  112. * | Tab | LAt | LCtl |LShift| | Caps |-------. ,-------| | Left | Down | Rigth| Del | Bspc |
  113. * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------|
  114. * |Shift | Undo | Cut | Copy | Paste| |-------| |-------| | LStr | | LEnd | | Shift|
  115. * `-----------------------------------------/ / \ \-----------------------------------------'
  116. * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI |
  117. * | | | | |/ / \ \ | | | | |
  118. * `----------------------------------' '------''---------------------------'
  119. */
  120. [_RAISE] = LAYOUT(
  121. _______, _______ , _______ , _______ , _______ , _______, _______, _______ , _______, _______ , _______ ,_______,
  122. _______, KC_INS, KC_PSCR, KC_APP, XXXXXXX, XXXXXXX, KC_PGUP, KC_PRVWD, KC_UP, KC_NXTWD,KC_DLINE, KC_BSPC,
  123. _______, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_BSPC,
  124. _______,KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, XXXXXXX, _______, _______, XXXXXXX, KC_LSTRT, XXXXXXX, KC_LEND, _______, _______,
  125. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  126. ),
  127. /* ADJUST
  128. * ,-----------------------------------------. ,-----------------------------------------.
  129. * | | | | | | | | | | | | | |
  130. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  131. * | RESET| |QWERTY| | | | | | | | | | |
  132. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  133. * | | |MACWIN| | | |-------. ,-------| | VOLDO| MUTE | VOLUP| | |
  134. * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------|
  135. * | | | | | | |-------| |-------| | PREV | PLAY | NEXT | | |
  136. * `-----------------------------------------/ / \ \-----------------------------------------'
  137. * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI |
  138. * | | | | |/ / \ \ | | | | |
  139. * `----------------------------------' '------''---------------------------'
  140. */
  141. [_ADJUST] = LAYOUT(
  142. XXXXXXX , XXXXXXX, XXXXXXX , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  143. RESET , XXXXXXX,KC_QWERTY,XXXXXXX,CG_TOGG,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  144. XXXXXXX , XXXXXXX,CG_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, XXXXXXX,
  145. XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
  146. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  147. )
  148. };
  149. // clang-format on
  150. #ifdef OLED_ENABLE
  151. /* 32 * 32 logo */
  152. static void render_logo(void) {
  153. static const char PROGMEM hell_logo[] = {0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00, 0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01, 0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80, 0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38, 0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b, 0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  154. oled_write_raw_P(hell_logo, sizeof(hell_logo));
  155. }
  156. /* 32 * 14 os logos */
  157. static const char PROGMEM windows_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00, 0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  158. static const char PROGMEM mac_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8, 0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f, 0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  159. /* Smart Backspace Delete */
  160. bool shift_held = false;
  161. static uint16_t held_shift = 0;
  162. /* KEYBOARD PET START */
  163. /* settings */
  164. # define MIN_WALK_SPEED 10
  165. # define MIN_RUN_SPEED 40
  166. /* advanced settings */
  167. # define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
  168. # define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
  169. /* timers */
  170. uint32_t anim_timer = 0;
  171. uint32_t anim_sleep = 0;
  172. /* current frame */
  173. uint8_t current_frame = 0;
  174. /* status variables */
  175. int current_wpm = 0;
  176. led_t led_usb_state;
  177. bool isSneaking = false;
  178. bool isJumping = false;
  179. bool showedJump = true;
  180. /* logic */
  181. static void render_luna(int LUNA_X, int LUNA_Y) {
  182. /* Sit */
  183. static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
  184. {
  185. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  186. },
  187. /* 'sit2', 32x22px */
  188. {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
  189. /* Walk */
  190. static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
  191. {
  192. 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  193. },
  194. /* 'walk2', 32x22px */
  195. {
  196. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  197. }};
  198. /* Run */
  199. static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
  200. {
  201. 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
  202. },
  203. /* 'run2', 32x22px */
  204. {
  205. 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  206. }};
  207. /* Bark */
  208. static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
  209. {
  210. 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  211. },
  212. /* 'bark2', 32x22px */
  213. {
  214. 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  215. }};
  216. /* Sneak */
  217. static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
  218. {
  219. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
  220. },
  221. /* 'sneak2', 32x22px */
  222. {
  223. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
  224. }};
  225. /* animation */
  226. void animate_luna(void) {
  227. /* jump */
  228. if (isJumping || !showedJump) {
  229. /* clear */
  230. oled_set_cursor(LUNA_X, LUNA_Y + 2);
  231. oled_write(" ", false);
  232. oled_set_cursor(LUNA_X, LUNA_Y - 1);
  233. showedJump = true;
  234. } else {
  235. /* clear */
  236. oled_set_cursor(LUNA_X, LUNA_Y - 1);
  237. oled_write(" ", false);
  238. oled_set_cursor(LUNA_X, LUNA_Y);
  239. }
  240. /* switch frame */
  241. current_frame = (current_frame + 1) % 2;
  242. /* current status */
  243. if (led_usb_state.caps_lock) {
  244. oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
  245. } else if (isSneaking) {
  246. oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
  247. } else if (current_wpm <= MIN_WALK_SPEED) {
  248. oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
  249. } else if (current_wpm <= MIN_RUN_SPEED) {
  250. oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
  251. } else {
  252. oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
  253. }
  254. }
  255. /* animation timer */
  256. if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  257. anim_timer = timer_read32();
  258. animate_luna();
  259. }
  260. /* this fixes the screen on and off bug */
  261. if (current_wpm > 0) {
  262. oled_on();
  263. anim_sleep = timer_read32();
  264. } else if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
  265. oled_off();
  266. }
  267. }
  268. /* KEYBOARD PET END */
  269. static void print_logo_narrow(void) {
  270. render_logo();
  271. /* wpm counter */
  272. uint8_t n = get_current_wpm();
  273. char wpm_str[4];
  274. oled_set_cursor(0, 14);
  275. wpm_str[3] = '\0';
  276. wpm_str[2] = '0' + n % 10;
  277. wpm_str[1] = '0' + (n /= 10) % 10;
  278. wpm_str[0] = '0' + n / 10;
  279. oled_write(wpm_str, false);
  280. oled_set_cursor(0, 15);
  281. oled_write(" wpm", false);
  282. }
  283. static void print_status_narrow(void) {
  284. /* Print current mode */
  285. oled_set_cursor(0, 0);
  286. if (keymap_config.swap_lctl_lgui) {
  287. oled_write_raw_P(mac_logo, sizeof(mac_logo));
  288. } else {
  289. oled_write_raw_P(windows_logo, sizeof(windows_logo));
  290. }
  291. oled_set_cursor(0, 3);
  292. switch (get_highest_layer(default_layer_state)) {
  293. case _QWERTY:
  294. oled_write("QWRTY", false);
  295. break;
  296. case _GAMING:
  297. oled_write("GAMES", false);
  298. break;
  299. default:
  300. oled_write("UNDEF", false);
  301. }
  302. oled_set_cursor(0, 5);
  303. /* Print current layer */
  304. oled_write("LAYER", false);
  305. oled_set_cursor(0, 6);
  306. switch (get_highest_layer(layer_state)) {
  307. case _QWERTY:
  308. oled_write("Base ", false);
  309. break;
  310. case _GAMING:
  311. oled_write("Games", false);
  312. break;
  313. case _RAISE:
  314. oled_write("Raise", false);
  315. break;
  316. case _LOWER:
  317. oled_write("Lower", false);
  318. break;
  319. case _ADJUST:
  320. oled_write("Adj ", false);
  321. break;
  322. default:
  323. oled_write("Undef", false);
  324. }
  325. /* caps lock */
  326. oled_set_cursor(0, 8);
  327. oled_write("CPSLK", led_usb_state.caps_lock);
  328. /* KEYBOARD PET RENDER START */
  329. render_luna(0, 13);
  330. /* KEYBOARD PET RENDER END */
  331. }
  332. oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
  333. void oled_task_user(void) {
  334. /* KEYBOARD PET VARIABLES START */
  335. current_wpm = get_current_wpm();
  336. led_usb_state = host_keyboard_led_state();
  337. /* KEYBOARD PET VARIABLES END */
  338. if (is_keyboard_master()) {
  339. print_status_narrow();
  340. } else {
  341. print_logo_narrow();
  342. }
  343. }
  344. #endif
  345. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  346. switch (keycode) {
  347. case KC_QWERTY:
  348. if (record->event.pressed) {
  349. set_single_persistent_default_layer(_QWERTY);
  350. }
  351. return false;
  352. case KC_GAMING:
  353. if (record->event.pressed) {
  354. set_single_persistent_default_layer(_GAMING);
  355. }
  356. return false;
  357. case KC_LOWER:
  358. if (record->event.pressed) {
  359. layer_on(_LOWER);
  360. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  361. } else {
  362. layer_off(_LOWER);
  363. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  364. }
  365. return false;
  366. case KC_RAISE:
  367. if (record->event.pressed) {
  368. layer_on(_RAISE);
  369. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  370. } else {
  371. layer_off(_RAISE);
  372. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  373. }
  374. return false;
  375. case KC_ADJUST:
  376. if (record->event.pressed) {
  377. layer_on(_ADJUST);
  378. } else {
  379. layer_off(_ADJUST);
  380. }
  381. return false;
  382. case KC_PRVWD:
  383. if (record->event.pressed) {
  384. if (keymap_config.swap_lctl_lgui) {
  385. register_mods(mod_config(MOD_LALT));
  386. register_code(KC_LEFT);
  387. } else {
  388. register_mods(mod_config(MOD_LCTL));
  389. register_code(KC_LEFT);
  390. }
  391. } else {
  392. if (keymap_config.swap_lctl_lgui) {
  393. unregister_mods(mod_config(MOD_LALT));
  394. unregister_code(KC_LEFT);
  395. } else {
  396. unregister_mods(mod_config(MOD_LCTL));
  397. unregister_code(KC_LEFT);
  398. }
  399. }
  400. break;
  401. case KC_NXTWD:
  402. if (record->event.pressed) {
  403. if (keymap_config.swap_lctl_lgui) {
  404. register_mods(mod_config(MOD_LALT));
  405. register_code(KC_RIGHT);
  406. } else {
  407. register_mods(mod_config(MOD_LCTL));
  408. register_code(KC_RIGHT);
  409. }
  410. } else {
  411. if (keymap_config.swap_lctl_lgui) {
  412. unregister_mods(mod_config(MOD_LALT));
  413. unregister_code(KC_RIGHT);
  414. } else {
  415. unregister_mods(mod_config(MOD_LCTL));
  416. unregister_code(KC_RIGHT);
  417. }
  418. }
  419. break;
  420. case KC_LSTRT:
  421. if (record->event.pressed) {
  422. if (keymap_config.swap_lctl_lgui) {
  423. /* CMD-arrow on Mac, but we have CTL and GUI swapped */
  424. register_mods(mod_config(MOD_LCTL));
  425. register_code(KC_LEFT);
  426. } else {
  427. register_code(KC_HOME);
  428. }
  429. } else {
  430. if (keymap_config.swap_lctl_lgui) {
  431. unregister_mods(mod_config(MOD_LCTL));
  432. unregister_code(KC_LEFT);
  433. } else {
  434. unregister_code(KC_HOME);
  435. }
  436. }
  437. break;
  438. case KC_LEND:
  439. if (record->event.pressed) {
  440. if (keymap_config.swap_lctl_lgui) {
  441. /* CMD-arrow on Mac, but we have CTL and GUI swapped */
  442. register_mods(mod_config(MOD_LCTL));
  443. register_code(KC_RIGHT);
  444. } else {
  445. register_code(KC_END);
  446. }
  447. } else {
  448. if (keymap_config.swap_lctl_lgui) {
  449. unregister_mods(mod_config(MOD_LCTL));
  450. unregister_code(KC_RIGHT);
  451. } else {
  452. unregister_code(KC_END);
  453. }
  454. }
  455. break;
  456. case KC_DLINE:
  457. if (record->event.pressed) {
  458. register_mods(mod_config(MOD_LCTL));
  459. register_code(KC_BSPC);
  460. } else {
  461. unregister_mods(mod_config(MOD_LCTL));
  462. unregister_code(KC_BSPC);
  463. }
  464. break;
  465. case KC_COPY:
  466. if (record->event.pressed) {
  467. register_mods(mod_config(MOD_LCTL));
  468. register_code(KC_C);
  469. } else {
  470. unregister_mods(mod_config(MOD_LCTL));
  471. unregister_code(KC_C);
  472. }
  473. return false;
  474. case KC_PASTE:
  475. if (record->event.pressed) {
  476. register_mods(mod_config(MOD_LCTL));
  477. register_code(KC_V);
  478. } else {
  479. unregister_mods(mod_config(MOD_LCTL));
  480. unregister_code(KC_V);
  481. }
  482. return false;
  483. case KC_CUT:
  484. if (record->event.pressed) {
  485. register_mods(mod_config(MOD_LCTL));
  486. register_code(KC_X);
  487. } else {
  488. unregister_mods(mod_config(MOD_LCTL));
  489. unregister_code(KC_X);
  490. }
  491. return false;
  492. break;
  493. case KC_UNDO:
  494. if (record->event.pressed) {
  495. register_mods(mod_config(MOD_LCTL));
  496. register_code(KC_Z);
  497. } else {
  498. unregister_mods(mod_config(MOD_LCTL));
  499. unregister_code(KC_Z);
  500. }
  501. return false;
  502. /* Smart Backspace Delete */
  503. case KC_RSFT:
  504. case KC_LSFT:
  505. shift_held = record->event.pressed;
  506. held_shift = keycode;
  507. break;
  508. case KC_BSPC_DEL:
  509. if (record->event.pressed) {
  510. if (shift_held) {
  511. unregister_code(held_shift);
  512. register_code(KC_DEL);
  513. } else {
  514. register_code(KC_BSPC);
  515. }
  516. } else {
  517. unregister_code(KC_DEL);
  518. unregister_code(KC_BSPC);
  519. if (shift_held) {
  520. register_code(held_shift);
  521. }
  522. }
  523. return false;
  524. /* LAYER */
  525. case KC_LAYER:
  526. if (record->event.pressed) {
  527. if (shift_held) {
  528. if (record->event.pressed) {
  529. if (get_highest_layer(default_layer_state) == _QWERTY) {
  530. set_single_persistent_default_layer(_GAMING);
  531. } else if (get_highest_layer(default_layer_state) == _GAMING) {
  532. set_single_persistent_default_layer(_QWERTY);
  533. }
  534. }
  535. } else {
  536. layer_on(_LOWER);
  537. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  538. }
  539. } else {
  540. layer_off(_LOWER);
  541. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  542. }
  543. return false;
  544. /* KEYBOARD PET STATUS START */
  545. case KC_LCTL:
  546. case KC_RCTL:
  547. if (record->event.pressed) {
  548. isSneaking = true;
  549. } else {
  550. isSneaking = false;
  551. }
  552. break;
  553. case KC_SPC:
  554. if (record->event.pressed) {
  555. isJumping = true;
  556. showedJump = false;
  557. } else {
  558. isJumping = false;
  559. }
  560. break;
  561. /* KEYBOARD PET STATUS END */
  562. }
  563. return true;
  564. }
  565. #ifdef ENCODER_ENABLE
  566. bool encoder_update_user(uint8_t index, bool clockwise) {
  567. if (index == 0) {
  568. if (clockwise) {
  569. if (shift_held) {
  570. tap_code(KC_MNXT);
  571. } else {
  572. tap_code(KC_RIGHT);
  573. }
  574. } else {
  575. if (shift_held) {
  576. tap_code(KC_MPRV);
  577. } else {
  578. tap_code(KC_LEFT);
  579. }
  580. }
  581. } else if (index == 1) {
  582. if (clockwise) {
  583. if (shift_held) {
  584. tap_code(KC_VOLU);
  585. } else {
  586. tap_code(KC_DOWN);
  587. }
  588. } else {
  589. if (shift_held) {
  590. tap_code(KC_VOLD);
  591. } else {
  592. tap_code(KC_UP);
  593. }
  594. }
  595. }
  596. return true;
  597. }
  598. #endif