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  1. /* Copyright 2019 Thomas Baart <thomas@splitkb.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include <stdio.h>
  18. bool is_alt_tab_active = false;
  19. uint16_t alt_tab_timer = 0;
  20. char wpm_str[10];
  21. enum layers {
  22. _QWERTY,
  23. _2WERTY, //pronounced "twerty," obviously
  24. _LOWER,
  25. _RAISE,
  26. _ADJUST,
  27. };
  28. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  29. /*
  30. * Base Layer: QWERTY
  31. *
  32. * ,-------------------------------------------. ,-------------------------------------------.
  33. * |RAIS/ESC| Q | W | E | R | T | | Y | U | I | O | P | BKSP |
  34. * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
  35. * |Tab | A | S | D | F | G | | H | J | K | L | ; : | ' " |
  36. * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
  37. * | CTRL | Z | X | C | V | B |Enter |Ctrl | |Ctrl |(2u) | N | M | , < | . > | / ? | - _ |
  38. * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
  39. * | TG(1)| Alt | Win | Shift| Back | | Enter| Space| Win | Alt |TG(3) |
  40. * | | | | Lower| space| | Lower| Raise| | | |
  41. * `----------------------------------' `----------------------------------'
  42. */
  43. [_QWERTY] = LAYOUT(
  44. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  45. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  46. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT, KC_LCTL, KC_RCTL, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
  47. TG(1), KC_LALT, KC_LGUI, KC_LSFT, KC_BSPC, LT(3, KC_ENT), LT(2, KC_SPC), KC_RGUI, KC_RALT, TG(2)
  48. ),
  49. /*
  50. * This layer exists to change encoder functions.
  51. *
  52. * ,-------------------------------------------. ,-------------------------------------------.
  53. * | | | | | | | | | | | | | |
  54. * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
  55. * | | | | | | | | | | | | | |
  56. * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
  57. * | | | | | | | | | | | | | | | | | |
  58. * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
  59. * | | | | | | | | | | | |
  60. * | | | | | | | | | | | |
  61. * `----------------------------------' `----------------------------------'
  62. */
  63. [_2WERTY] = LAYOUT(
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  66. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  67. KC_TRNS, _______, _______, _______, _______, _______, _______, _______, _______, _______
  68. ),
  69. /*
  70. * Lower Layer: numpad and arrow
  71. *
  72. * ,-------------------------------------------. ,-------------------------------------------.
  73. * | | | 7 | 8 | 9 | 0 | | PGUP | | UP | | | Del
  74. |
  75. * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
  76. * | CAPS | | 4 | 5 | 6 | Tab | | PGDN | Left | Down | Right| | |
  77. * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
  78. * | | | 1 | 2 | 3 | Ent | | | | | | | LBRC | RBRC | | |\ | += |
  79. * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
  80. * | | Tab | Ent | | | | | | | | |
  81. * | | | | | | | | | | | |
  82. * `----------------------------------' `----------------------------------'
  83. */
  84. [_LOWER] = LAYOUT(
  85. _______, _______, KC_7, KC_8, KC_9, KC_0, KC_PGUP, _______, KC_UP, _______, _______, KC_DEL,
  86. KC_CAPS, _______, KC_4, KC_5, KC_6, KC_TAB, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
  87. KC_LSFT, KC_0, KC_1, KC_2, KC_3, KC_ENT, KC_TRNS, KC_TRNS, MO(4), _______, KC_LBRC, KC_RBRC, _______, _______, KC_BSLS, KC_EQL,
  88. KC_TRNS, KC_TAB, KC_ENT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______
  89. ),
  90. /*
  91. * Raise Layer: F keys and media
  92. *
  93. * ,-------------------------------------------. ,-------------------------------------------.
  94. * | | | | | | | | F9 | F10 | F11 | F12 | | |
  95. * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
  96. * | | | Prev | Play | Next | VolUp| | F5 | F6 | F7 | F8 | | |
  97. * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
  98. * | | | | | Mute | VolDn| | | | | | F1 | F2 | F3 | F4 | | |
  99. * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
  100. * | | | | | | | | | | | |
  101. * | | | | | | | | | | | |
  102. * `----------------------------------' `----------------------------------'
  103. */
  104. [_RAISE] = LAYOUT(
  105. _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
  106. _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______,
  107. _______, _______, _______, _______, KC_MUTE, KC_VOLD, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______,
  108. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TRNS
  109. ),
  110. /*
  111. * Adjust Layer: Function keys, RGB
  112. *
  113. * ,-------------------------------------------. ,-------------------------------------------.
  114. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | |
  115. * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
  116. * | | VAI | SAI | HUI | SPI | MOD | | | | | F11 | F12 | |
  117. * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
  118. * | | VID | SAD | HUD | SPD | RMOD | | | | | | | | | | | |
  119. * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
  120. * | | | | | | | | | | | |
  121. * | | | | | | | | | | | |
  122. * `----------------------------------' `----------------------------------'
  123. */
  124. [_ADJUST] = LAYOUT(
  125. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  126. RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RGB_SPI, RGB_MOD, _______, _______, _______, KC_F11, KC_F12, _______,
  127. _______, RGB_VAD, RGB_SAD, RGB_HUD, RGB_SPD, RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  128. KC_TRNS, _______, _______, _______, _______, _______, _______, _______, _______, _______
  129. ),
  130. // /*
  131. // * Layer template
  132. // *
  133. // * ,-------------------------------------------. ,-------------------------------------------.
  134. // * | | | | | | | | | | | | | |
  135. // * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
  136. // * | | | | | | | | | | | | | |
  137. // * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
  138. // * | | | | | | | | | | | | | | | | | |
  139. // * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
  140. // * | | | | | | | | | | | |
  141. // * | | | | | | | | | | | |
  142. // * `----------------------------------' `----------------------------------'
  143. // */
  144. // [_LAYERINDEX] = LAYOUT(
  145. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  146. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  147. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  148. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  149. // ),
  150. };
  151. layer_state_t layer_state_set_user(layer_state_t state) {
  152. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  153. }
  154. #ifdef OLED_ENABLE
  155. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  156. return OLED_ROTATION_180;
  157. }
  158. static void render_status(void) {
  159. // Host Keyboard Layer Status
  160. oled_write_P(PSTR("Layer: "), false);
  161. switch (get_highest_layer(layer_state)) {
  162. case _QWERTY:
  163. oled_write_P(PSTR("QWERTY"), false);
  164. break;
  165. case _2WERTY:
  166. oled_write_P(PSTR("2WERTY"), false);
  167. break;
  168. case _LOWER:
  169. oled_write_P(PSTR("Numpad"), false);
  170. break;
  171. case _RAISE:
  172. oled_write_P(PSTR("F Keys"), false);
  173. break;
  174. case _ADJUST:
  175. oled_write_P(PSTR("RGB "), false);
  176. break;
  177. default:
  178. oled_write_P(PSTR("Undefined"), false);
  179. }
  180. //Host Keyboard LED Status
  181. led_t led_state = host_keyboard_led_state();
  182. oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
  183. oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
  184. oled_write_P(led_state.scroll_lock ? PSTR("SCRL") : PSTR(" "), false);
  185. }
  186. // WPM-responsive animation stuff here
  187. #define IDLE_FRAMES 5
  188. #define IDLE_SPEED 40 // below this wpm value your animation will idle
  189. // #define PREP_FRAMES 1 // uncomment if >1
  190. #define TAP_FRAMES 2
  191. #define TAP_SPEED 60 // above this wpm value typing animation to triggere
  192. #define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
  193. // #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
  194. #define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024
  195. uint32_t anim_timer = 0;
  196. uint32_t anim_sleep = 0;
  197. uint8_t current_idle_frame = 0;
  198. // uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
  199. uint8_t current_tap_frame = 0;
  200. // Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
  201. static void render_anim(void) {
  202. static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
  203. {
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  205. 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
  206. 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
  207. 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
  208. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  209. },
  210. {
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  215. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  216. },
  217. {
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  220. 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 25, 6, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 27, 3, 0, 64,160, 34, 36, 20, 18, 18, 18, 11, 8, 8, 8, 8, 5, 5, 9, 9, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
  221. 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
  222. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  223. },
  224. {
  225. 0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
  226. 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
  227. 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
  228. 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
  229. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  230. },
  231. {
  232. 0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 4, 2, 2, 2, 4, 56, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
  233. 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,226, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
  234. 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
  235. 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
  236. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  237. }
  238. };
  239. static const char PROGMEM prep[][ANIM_SIZE] = {
  240. {
  241. 0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
  242. 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
  243. 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
  244. 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
  245. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  246. }
  247. };
  248. static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
  249. {
  250. 0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0,248,248,248,248, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
  251. 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67,135, 7, 1, 0,184,188,190,159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
  252. 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132, 67,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 61,124,252,252,252,252,252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
  253. 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 63, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
  254. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  255. },
  256. {
  257. 0, 0,126,126, 24, 60,102, 66, 0, 12, 28,112,112, 28, 12, 0,116,116, 20, 20,124,104, 0,124,124, 0,112,120, 44, 36,124,124,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
  258. 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
  259. 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
  260. 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,136,136,135,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
  261. 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,120,124,254,255, 63, 7, 0, 0, 0, 0,255,255,127,127, 63, 62, 28, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
  262. },
  263. };
  264. //assumes 1 frame prep stage
  265. void animation_phase(void) {
  266. if(get_current_wpm() <=IDLE_SPEED){
  267. current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
  268. oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
  269. }
  270. if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
  271. // oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
  272. oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
  273. }
  274. if(get_current_wpm() >=TAP_SPEED){
  275. current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
  276. oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
  277. }
  278. }
  279. if(get_current_wpm() != 000) {
  280. oled_on(); // not essential but turns on animation OLED with any alpha keypress
  281. if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  282. anim_timer = timer_read32();
  283. animation_phase();
  284. }
  285. anim_sleep = timer_read32();
  286. } else {
  287. if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
  288. oled_off();
  289. } else {
  290. if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  291. anim_timer = timer_read32();
  292. animation_phase();
  293. }
  294. }
  295. }
  296. }
  297. // static void render_skull(void) { // Helen Tseong (http://shewolfe.co/), the original artist behind the skull, sadly only allowing use of the skull for my personal use. Her (excellent) works are copyright her, and I claim no ownership. Reach out to her for permission!
  298. // static const char PROGMEM skull[] = {
  299. // };
  300. // oled_write_raw_P(skull, 801);
  301. // }
  302. void oled_task_user(void) {
  303. if (is_keyboard_master()) {
  304. //render_skull();
  305. //oled_set_cursor(7,6);
  306. render_status();
  307. // Renders the current keyboard state (layer, lock, caps, scroll, etc)
  308. } else {
  309. render_anim();
  310. oled_set_cursor(0,6);
  311. uint8_t n = get_current_wpm();
  312. wpm_str[3] = '\0';
  313. wpm_str[2] = '0' + n % 10;
  314. wpm_str[1] = '0' + (n /= 10) % 10;
  315. wpm_str[0] = '0' + n / 10 ;
  316. oled_write_P(PSTR(" WPM: "), false);
  317. oled_write(wpm_str, false);
  318. }
  319. }
  320. #endif
  321. #ifdef ENCODER_ENABLE
  322. bool encoder_update_user(uint8_t index, bool clockwise) {
  323. switch(biton32(layer_state)){
  324. case 1:
  325. if (clockwise) {
  326. tap_code16(C(KC_TAB));
  327. } else {
  328. tap_code16(S(C(KC_TAB)));
  329. }
  330. break;
  331. default:
  332. if (clockwise) {
  333. if (!is_alt_tab_active) {
  334. is_alt_tab_active = true;
  335. register_code(KC_LALT);
  336. }
  337. alt_tab_timer = timer_read();
  338. tap_code16(KC_TAB);
  339. } else {
  340. tap_code16(S(KC_TAB));
  341. }
  342. break;
  343. }
  344. return true;
  345. }
  346. void matrix_scan_user(void) {
  347. if (is_alt_tab_active) {
  348. if (timer_elapsed(alt_tab_timer) > 1250) {
  349. unregister_code(KC_LALT);
  350. is_alt_tab_active = false;
  351. }
  352. }
  353. }
  354. #endif