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  1. /* Copyright 2021 John Ezra
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. enum kyria_layers {
  18. _HNTS,
  19. _GAME,
  20. _NUMPAD,
  21. _LOWER,
  22. _RAISE,
  23. _ADJUST
  24. };
  25. enum kyria_keycodes {
  26. HNTS = SAFE_RANGE,
  27. ESC_NUM,
  28. LOWER,
  29. RAISE,
  30. MSS_CTL,
  31. CPY_PST,
  32. UNDO,
  33. FIND
  34. };
  35. #define HNTS DF(_HNTS)
  36. #define GAME TG(_GAME)
  37. #define NUMPAD TG(_NUMPAD)
  38. #define MSS_CTL MT(MOD_LCTL, C(KC_UP))
  39. #define BSP_CMD MT(MOD_LGUI, KC_BSPC)
  40. #define TAB_CMD MT(MOD_LGUI, KC_TAB)
  41. #define SFT_ENT MT(MOD_LSFT, KC_ENT)
  42. #define ALT_ESC MT(MOD_LALT, KC_ESC)
  43. #define ALT_TAB A(KC_TAB)
  44. #define UNDO G(KC_Z)
  45. #define FIND G(KC_F)
  46. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  47. /*
  48. * Default: HNTS
  49. *
  50. * ,-----------------------------------------------. ,-----------------------------------------------.
  51. * | Find | Z | R | L | D | W | | Y | P | U | X | Q | | \ |
  52. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  53. * |Cpy/Pst| H | N | T | S | C | | B | I | E | O | A | ` ~ |
  54. * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
  55. * | Undo | K | V | M | F | G | Esc |MssnCtl| |MssnCtl| Esc | J | ; : | , < | . > | / ? | ' " |
  56. * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
  57. * | Numpad| Enter | Lower | Space | BSPC | | Tab | Shift | Raise | Del | Caps |
  58. * `---------------------------------------' `---------------------------------------'
  59. */
  60. [_HNTS] = LAYOUT(
  61. FIND, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_BSLS,
  62. CPY_PST, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_GRV,
  63. UNDO, KC_K, KC_V, KC_M, KC_F, KC_G, ALT_ESC, MSS_CTL, MSS_CTL, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
  64. NUMPAD, SFT_ENT, LOWER, KC_SPC, BSP_CMD, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
  65. ),
  66. /*
  67. * Game: Gaming Layer
  68. *
  69. * ,-----------------------------------------------. ,-----------------------------------------------.
  70. * | 0 | Z | R | L | D | W | | Y | P | U | X | Q | Esc |
  71. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  72. * | 1 | H | N | T | S | C | | B | I | E | O | A | Enter |
  73. * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
  74. * | 2 | K | V | M | F | G | 8 | 9 | |Default| Esc | J | ; : | , < | . > | / ? |Alt+Tab|
  75. * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
  76. * | 3 | 4 | 5 | 6 | 7 | | Tab | Shift | Raise | Del | Caps |
  77. * `---------------------------------------' `---------------------------------------'
  78. */
  79. [_GAME] = LAYOUT(
  80. KC_0, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_ESC,
  81. KC_1, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_ENT,
  82. KC_2, KC_K, KC_V, KC_M, KC_F, KC_G, KC_8, KC_9, GAME, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, ALT_TAB,
  83. KC_3, KC_4, KC_5, KC_6, KC_7, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
  84. ),
  85. /*
  86. * Numpad
  87. *
  88. * ,-----------------------------------------------. ,-----------------------------------------------.
  89. * | * | + | 7 | 8 | 9 | 0 | | | | | | | |
  90. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  91. * | / | - | 4 | 5 | 6 | ( | | | Left | Up | Down | Right | |
  92. * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
  93. * | = | . | 1 | 2 | 3 | ) | | | | | | | | | | | |
  94. * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
  95. * | | | | | | | | | | | |
  96. * `---------------------------------------' `---------------------------------------'
  97. */
  98. [_NUMPAD] = LAYOUT(
  99. KC_ASTR, KC_PLUS, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,
  100. KC_SLSH, KC_MINS, KC_4, KC_5, KC_6, KC_LPRN, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______,
  101. KC_EQL, KC_DOT, KC_1, KC_2, KC_3, KC_RPRN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  102. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  103. ),
  104. /*
  105. * Lower: Symbols & Media
  106. *
  107. * ,-----------------------------------------------. ,-----------------------------------------------.
  108. * | Tab | * | / | + | - | = | | | | { | } | @ | ! | ` |
  109. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  110. * | Enter | Left | Up | Down | Right | | | \ | ( | ) | $ | # | ~ |
  111. * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
  112. * | Esc | Vol- | Vol+ | Prev | Play | Next | | | | | | _ | [ | ] | ^ | % | & |
  113. * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
  114. * | | | | | | | | | | | |
  115. * `---------------------------------------' `---------------------------------------'
  116. */
  117. [_LOWER] = LAYOUT(
  118. KC_TAB, KC_ASTR, KC_SLSH, KC_PLUS, KC_MINS, KC_EQL, KC_PIPE, KC_LCBR, KC_RCBR, KC_AT, KC_EXLM, KC_GRV,
  119. KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______, KC_BSLS, KC_LPRN, KC_RPRN, KC_DLR, KC_HASH, KC_TILD,
  120. KC_ESC, KC_VOLD, KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, KC_UNDS, KC_LBRC, KC_RBRC, KC_CIRC, KC_PERC, KC_AMPR,
  121. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  122. ),
  123. /*
  124. * Raise: Numbers
  125. *
  126. * ,-----------------------------------------------. ,-----------------------------------------------.
  127. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  128. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  129. * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | F12 |
  130. * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
  131. * | | | | | | | | | | | | | Left | Up | Down | Right | Esc |
  132. * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
  133. * | | | | | | | | | | | |
  134. * `---------------------------------------' `---------------------------------------'
  135. */
  136. [_RAISE] = LAYOUT(
  137. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  138. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F12,
  139. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_ESC,
  140. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  141. ),
  142. /*
  143. * Adjust: Function Keys & RGB
  144. *
  145. * ,-----------------------------------------------. ,-----------------------------------------------.
  146. * | Reset | | | | | | | | NKRO |CG SWAP| | | HNTS |
  147. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  148. * | | TOG | SAI | HUI | VAI | MOD | | |Bright+|Bright-| | | |
  149. * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
  150. * | | | SAD | HUD | VAD | RMOD | | | | | | | | | | | |
  151. * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
  152. * | | | | | | | | | | | |
  153. * `---------------------------------------' `---------------------------------------'
  154. */
  155. [_ADJUST] = LAYOUT(
  156. RESET, _______, _______, _______, _______, _______, _______, NK_TOGG, CG_TOGG, _______, GAME, HNTS,
  157. _______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD, _______, KC_BRIU, KC_BRID, _______, _______, _______,
  158. _______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  159. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  160. ),
  161. };
  162. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  163. switch (keycode) {
  164. case LOWER:
  165. if (record->event.pressed) {
  166. layer_on(_LOWER);
  167. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  168. } else {
  169. layer_off(_LOWER);
  170. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  171. }
  172. return false;
  173. break;
  174. case RAISE:
  175. if (record->event.pressed) {
  176. layer_on(_RAISE);
  177. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  178. } else {
  179. layer_off(_RAISE);
  180. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  181. }
  182. return false;
  183. break;
  184. case CPY_PST: // Hold to Copy, Hold with GUI to Cut, Tap to Paste
  185. {
  186. static uint16_t copy_paste_timer;
  187. if (record->event.pressed) {
  188. copy_paste_timer = timer_read();
  189. } else {
  190. if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {
  191. if (get_mods() & MOD_MASK_GUI) {
  192. tap_code16(LGUI(KC_X));
  193. } else {
  194. tap_code16(LGUI(KC_C));
  195. }
  196. } else {
  197. tap_code16(LGUI(KC_V));
  198. }
  199. }
  200. }
  201. break;
  202. case MSS_CTL:
  203. if (record->event.pressed && record->tap.count) {
  204. tap_code16(C(KC_UP));
  205. return false;
  206. }
  207. break;
  208. case UNDO: // Tap to Undo, Tap with GUI to Redo
  209. if (get_mods() & MOD_MASK_GUI) {
  210. if (record->event.pressed) {
  211. tap_code(KC_Y);
  212. }
  213. return false;
  214. }
  215. break;
  216. case FIND: // Tap to Find, Tap with GUI to Select All
  217. if (get_mods() & MOD_MASK_GUI) {
  218. if (record->event.pressed) {
  219. tap_code(KC_A);
  220. }
  221. return false;
  222. }
  223. break;
  224. }
  225. return true;
  226. };
  227. const key_override_t ctrl_h = ko_make_basic(MOD_MASK_CTRL, KC_H, C(KC_LEFT)); //MocOS Desktop Navigation
  228. const key_override_t ctrl_n = ko_make_basic(MOD_MASK_CTRL, KC_N, C(KC_UP)); //MocOS Desktop Navigation
  229. const key_override_t ctrl_t = ko_make_basic(MOD_MASK_CTRL, KC_T, C(KC_DOWN)); //MocOS Desktop Navigation
  230. const key_override_t ctrl_s = ko_make_basic(MOD_MASK_CTRL, KC_S, C(KC_RGHT)); //MocOS Desktop Navigation
  231. const key_override_t bsp_del = ko_make_basic(MOD_MASK_SHIFT, BSP_CMD, KC_DEL); // Shift+Bksp sends Delete
  232. const key_override_t **key_overrides = (const key_override_t *[]){
  233. &ctrl_h,
  234. &ctrl_n,
  235. &ctrl_t,
  236. &ctrl_s,
  237. &bsp_del,
  238. NULL
  239. };